Sdk/Physics3D: Handle properly disabled physics entity
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@@ -64,6 +64,7 @@ Nazara Development Kit:
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- Fix GraphicsComponent cloning not copying renderable local matrices
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- ⚠️ Rename PhysicsComponent3D::[Get|Set]Velocity to [Get|Set]LinearVelocity
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- Add OnEntityDisabled and OnEntityEnabled callbacks to BaseComponent
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- Disabling an entity with a CollisionComponent3D or PhysicsComponent3D will properly disable it from the physics simulation
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# 0.4:
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