Sdk/Physics3D: Handle properly disabled physics entity

This commit is contained in:
Lynix
2017-12-10 14:07:18 +01:00
parent 498bd77d8a
commit f1b84bfc9e
5 changed files with 32 additions and 1 deletions

View File

@@ -64,6 +64,7 @@ Nazara Development Kit:
- Fix GraphicsComponent cloning not copying renderable local matrices
- ⚠️ Rename PhysicsComponent3D::[Get|Set]Velocity to [Get|Set]LinearVelocity
- Add OnEntityDisabled and OnEntityEnabled callbacks to BaseComponent
- Disabling an entity with a CollisionComponent3D or PhysicsComponent3D will properly disable it from the physics simulation
# 0.4: