Sdk/Physics3D: Handle properly disabled physics entity

This commit is contained in:
Lynix
2017-12-10 14:07:18 +01:00
parent 498bd77d8a
commit f1b84bfc9e
5 changed files with 32 additions and 1 deletions

View File

@@ -65,6 +65,8 @@ namespace Ndk
void OnComponentDetached(BaseComponent& component) override;
void OnDetached() override;
void OnEntityDestruction() override;
void OnEntityDisabled() override;
void OnEntityEnabled() override;
std::unique_ptr<Nz::RigidBody3D> m_object;
};