Fix ShaderNode compilation
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@@ -49,7 +49,7 @@ ShaderNode(graph)
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UpdatePreview();
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}
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nzsl::Ast::NodePtr BufferField::BuildNode(nzsl::Ast::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
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nzsl::Ast::NodePtr BufferField::BuildNode(nzsl::Ast::ExpressionPtr* /*expressions*/, std::size_t count, std::size_t outputIndex) const
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{
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assert(count == 0);
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assert(outputIndex == 0);
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@@ -17,7 +17,7 @@ class CastVec : public ShaderNode
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CastVec(ShaderGraph& graph);
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~CastVec() = default;
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nzsl::Ast::NodePtr BuildNode(nzsl::Ast::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const;
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nzsl::Ast::NodePtr BuildNode(nzsl::Ast::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
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void BuildNodeEdition(QFormLayout* layout) override;
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QString caption() const override;
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@@ -54,7 +54,7 @@ unsigned int Discard::nPorts(QtNodes::PortType portType) const
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return 0;
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}
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std::shared_ptr<QtNodes::NodeData> Discard::outData(QtNodes::PortIndex port)
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std::shared_ptr<QtNodes::NodeData> Discard::outData(QtNodes::PortIndex /*port*/)
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{
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return {};
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}
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@@ -15,7 +15,7 @@ class Discard : public ShaderNode
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Discard(ShaderGraph& graph);
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nzsl::Ast::NodePtr BuildNode(nzsl::Ast::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
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int GetOutputOrder() const;
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int GetOutputOrder() const override;
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QString caption() const override { return "Discard"; }
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QString name() const override { return "Discard"; }
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@@ -89,7 +89,7 @@ void FloatValue::BuildNodeEdition(QFormLayout* layout)
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layout->addRow(tr("Value"), spinbox);
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}
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nzsl::Ast::NodePtr FloatValue::BuildNode(nzsl::Ast::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
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nzsl::Ast::NodePtr FloatValue::BuildNode(nzsl::Ast::ExpressionPtr* /*expressions*/, std::size_t count, std::size_t outputIndex) const
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{
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assert(count == 0);
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assert(outputIndex == 0);
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@@ -13,7 +13,7 @@ class Mat4BinOp : public ShaderNode
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Mat4BinOp(ShaderGraph& graph);
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~Mat4BinOp() = default;
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nzsl::Ast::NodePtr BuildNode(nzsl::Ast::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const;
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nzsl::Ast::NodePtr BuildNode(nzsl::Ast::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
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unsigned int nPorts(QtNodes::PortType portType) const override;
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@@ -170,7 +170,7 @@ std::shared_ptr<QtNodes::NodeData> TextureValue::outData(QtNodes::PortIndex port
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return textureData;
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}
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QString TextureValue::portCaption(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const
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QString TextureValue::portCaption(QtNodes::PortType portType, QtNodes::PortIndex /*portIndex*/) const
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{
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assert(portType == QtNodes::PortType::Out);
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@@ -181,7 +181,7 @@ QString TextureValue::portCaption(QtNodes::PortType portType, QtNodes::PortIndex
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return QString::fromStdString(textureEntry.name);
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}
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bool TextureValue::portCaptionVisible(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const
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bool TextureValue::portCaptionVisible(QtNodes::PortType portType, QtNodes::PortIndex /*portIndex*/) const
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{
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switch (portType)
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{
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@@ -63,7 +63,7 @@ unsigned int VecDecomposition::nPorts(QtNodes::PortType portType) const
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switch (portType)
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{
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case QtNodes::PortType::In: return 1;
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case QtNodes::PortType::Out: return m_outputs.size();
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case QtNodes::PortType::Out: return static_cast<unsigned int>(m_outputs.size());
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default:
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break;
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@@ -488,8 +488,8 @@ nzsl::Ast::ModulePtr ShaderGraph::ToModule() const
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const auto& structInfo = m_structs[buffer.structIndex];
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auto& extVar = external->externalVars.emplace_back();
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extVar.bindingIndex = buffer.bindingIndex;
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extVar.bindingSet = buffer.setIndex;
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extVar.bindingIndex = Nz::SafeCast<Nz::UInt32>(buffer.bindingIndex);
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extVar.bindingSet = Nz::SafeCast<Nz::UInt32>(buffer.setIndex);
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extVar.name = buffer.name;
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extVar.type = nzsl::Ast::ExpressionPtr{ nzsl::ShaderBuilder::Identifier(structInfo.name) };
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}
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@@ -497,8 +497,8 @@ nzsl::Ast::ModulePtr ShaderGraph::ToModule() const
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for (const auto& texture : m_textures)
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{
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auto& extVar = external->externalVars.emplace_back();
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extVar.bindingIndex = texture.bindingIndex;
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extVar.bindingSet = texture.setIndex;
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extVar.bindingIndex = Nz::SafeCast<Nz::UInt32>(texture.bindingIndex);
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extVar.bindingSet = Nz::SafeCast<Nz::UInt32>(texture.setIndex);
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extVar.name = texture.name;
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extVar.type = ToShaderExpressionType(texture.type);
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}
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@@ -52,7 +52,7 @@ BufferEditDialog(shaderGraph, parent)
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m_bindingIndex->setValue(int(buffer.bindingIndex));
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m_setIndex->setValue(int(buffer.setIndex));
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m_outputName->setText(QString::fromStdString(buffer.name));
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m_structList->setCurrentIndex(buffer.structIndex);
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m_structList->setCurrentIndex(int(buffer.structIndex));
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m_typeList->setCurrentIndex(int(buffer.type));
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}
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