Fix ShaderNode compilation
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@@ -95,7 +95,7 @@ int main()
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Nz::ElementRendererRegistry elementRegistry;
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Nz::ForwardFramePipeline framePipeline(elementRegistry);
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std::size_t cameraIndex = framePipeline.RegisterViewer(&camera, 0);
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[[maybe_unused]] std::size_t cameraIndex = framePipeline.RegisterViewer(&camera, 0);
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std::size_t worldInstanceIndex1 = framePipeline.RegisterWorldInstance(modelInstance);
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std::size_t worldInstanceIndex2 = framePipeline.RegisterWorldInstance(modelInstance2);
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framePipeline.RegisterRenderable(worldInstanceIndex1, Nz::FramePipeline::NoSkeletonInstance, &model, 0xFFFFFFFF, scissorBox);
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@@ -106,8 +106,8 @@ SCENARIO("ParameterList", "[CORE][PARAMETERLIST]")
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THEN("Conversion from bool to int should also work if strict mode is disabled")
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{
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CHECK(parameterList.GetIntegerParameter("trueInt", false).GetValue() == trueInt);
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CHECK(parameterList.GetIntegerParameter("falseInt", false).GetValue() == falseInt);
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CHECK(parameterList.GetIntegerParameter("trueInt", false).GetValue() == +trueInt);
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CHECK(parameterList.GetIntegerParameter("falseInt", false).GetValue() == +falseInt);
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}
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THEN("Conversion from double to int should also work if strict mode is disabled")
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