Fix ShaderNode compilation

This commit is contained in:
SirLynix
2023-05-14 18:51:46 +02:00
parent 383e905b3f
commit f1cd5ad048
12 changed files with 17 additions and 17 deletions

View File

@@ -95,7 +95,7 @@ int main()
Nz::ElementRendererRegistry elementRegistry;
Nz::ForwardFramePipeline framePipeline(elementRegistry);
std::size_t cameraIndex = framePipeline.RegisterViewer(&camera, 0);
[[maybe_unused]] std::size_t cameraIndex = framePipeline.RegisterViewer(&camera, 0);
std::size_t worldInstanceIndex1 = framePipeline.RegisterWorldInstance(modelInstance);
std::size_t worldInstanceIndex2 = framePipeline.RegisterWorldInstance(modelInstance2);
framePipeline.RegisterRenderable(worldInstanceIndex1, Nz::FramePipeline::NoSkeletonInstance, &model, 0xFFFFFFFF, scissorBox);