Fix ShaderNode compilation

This commit is contained in:
SirLynix
2023-05-14 18:51:46 +02:00
parent 383e905b3f
commit f1cd5ad048
12 changed files with 17 additions and 17 deletions

View File

@@ -106,8 +106,8 @@ SCENARIO("ParameterList", "[CORE][PARAMETERLIST]")
THEN("Conversion from bool to int should also work if strict mode is disabled")
{
CHECK(parameterList.GetIntegerParameter("trueInt", false).GetValue() == trueInt);
CHECK(parameterList.GetIntegerParameter("falseInt", false).GetValue() == falseInt);
CHECK(parameterList.GetIntegerParameter("trueInt", false).GetValue() == +trueInt);
CHECK(parameterList.GetIntegerParameter("falseInt", false).GetValue() == +falseInt);
}
THEN("Conversion from double to int should also work if strict mode is disabled")