SDK/Entity: Delay component removal until world update
Allows system to freely remove components while updating Former-commit-id: 24dabc3423951621e8be7889fc27eaad4e8566b7 [formerly ed68ae6028a369be7a639dc8269848cd3b7af25f] [formerly 7404bc26b369203316834a15eda120e2a7ce94ee [formerly b3b81c6068bf35a7b838edefa9275de94f9231f7]] Former-commit-id: bc3f57813ed8b3146c0db385ff5df490b39ec3fa [formerly bc31fad8f0ce68ac2b94f4eca1c96664b4b68c93] Former-commit-id: 22c300e946a3f921ea49de7451567bc6202bb9a0
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@@ -103,12 +103,31 @@ namespace Ndk
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RemoveComponent(index);
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}
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inline void Entity::RemoveAllComponents()
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{
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m_removedComponentBits = m_componentBits;
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Invalidate();
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}
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inline void Entity::RemoveComponent(ComponentIndex index)
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{
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m_removedComponentBits.UnboundedSet(index);
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Invalidate();
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}
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inline Nz::String Entity::ToString() const
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{
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Nz::StringStream ss;
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return ss << "Entity(" << GetId() << ')';
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}
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inline Nz::Bitset<>& Entity::GetRemovedComponentBits()
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{
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return m_removedComponentBits;
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}
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inline void Entity::RegisterSystem(SystemIndex index)
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{
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m_systemBits.UnboundedSet(index);
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