Physics3D: Ensure RigidBody are destroyed on world destruction
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@@ -14,6 +14,8 @@ namespace Nz
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{
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class NAZARA_PHYSICS3D_API RigidBody3DComponent : public RigidBody3D
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{
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friend class Physics3DSystem;
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public:
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using RigidBody3D::RigidBody3D;
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RigidBody3DComponent(const RigidBody3DComponent&) = default;
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