Physics3D: Ensure RigidBody are destroyed on world destruction

This commit is contained in:
Jérôme Leclercq
2021-11-30 18:17:53 +01:00
parent 2d236afe0f
commit f289d13101
5 changed files with 24 additions and 1 deletions

View File

@@ -77,6 +77,9 @@ namespace Nz
RigidBody3D& operator=(const RigidBody3D& object);
RigidBody3D& operator=(RigidBody3D&& object) noexcept;
protected:
void Destroy();
private:
void UpdateBody(const Matrix4f& transformMatrix);
static void ForceAndTorqueCallback(const NewtonBody* body, float timeStep, int threadIndex);