Sdk/GraphicsComponent: Allows to setup an offset to renderables

Former-commit-id: fd1f70010f950dd4a4194e049ddff317c0d8b4b9 [formerly 8fee96f11b7bef08351110bef74643fa0be8b17d] [formerly ec5d6ad819cf325dac0ae61d983003cf99c78aac [formerly 2610a17ba67d61080254ce4bc3e9176e315dfbe5]]
Former-commit-id: 7683be7fa9a565dc3fb59be401ecff5580a6de15 [formerly 80ac7628f5119f58cf4518b5b1a44aff5b6d6b20]
Former-commit-id: d1604af612715688e7b1fc451d8561f79e100541
This commit is contained in:
Lynix
2016-09-04 20:02:23 +02:00
parent c5ece59597
commit f2aa4e0e19
12 changed files with 34 additions and 19 deletions

View File

@@ -54,8 +54,8 @@ namespace Nz
struct InstanceData
{
InstanceData(const Matrix4f& referenceMatrix) :
transformMatrix(&referenceMatrix),
InstanceData(const Matrix4f& transformationMatrix) :
localMatrix(transformationMatrix),
flags(0)
{
}
@@ -67,6 +67,7 @@ namespace Nz
data = std::move(instanceData.data);
flags = instanceData.flags;
renderOrder = instanceData.renderOrder;
localMatrix = instanceData.localMatrix;
transformMatrix = instanceData.transformMatrix;
volume = instanceData.volume;
@@ -75,7 +76,8 @@ namespace Nz
std::vector<UInt8> data;
BoundingVolumef volume;
const Matrix4f* transformMatrix;
Matrix4f localMatrix;
mutable Matrix4f transformMatrix;
UInt32 flags;
int renderOrder;
};

View File

@@ -18,8 +18,9 @@ namespace Nz
*/
inline void Model::AddToRenderQueue(AbstractRenderQueue* renderQueue, const Matrix4f& transformMatrix, unsigned int renderOrder)
{
InstanceData instanceData(transformMatrix);
InstanceData instanceData(Nz::Matrix4f::Identity());
instanceData.renderOrder = renderOrder;
instanceData.transformMatrix = transformMatrix;
return AddToRenderQueue(renderQueue, instanceData);
}