Sdk/GraphicsComponent: Allows to setup an offset to renderables
Former-commit-id: fd1f70010f950dd4a4194e049ddff317c0d8b4b9 [formerly 8fee96f11b7bef08351110bef74643fa0be8b17d] [formerly ec5d6ad819cf325dac0ae61d983003cf99c78aac [formerly 2610a17ba67d61080254ce4bc3e9176e315dfbe5]] Former-commit-id: 7683be7fa9a565dc3fb59be401ecff5580a6de15 [formerly 80ac7628f5119f58cf4518b5b1a44aff5b6d6b20] Former-commit-id: d1604af612715688e7b1fc451d8561f79e100541
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@@ -18,8 +18,9 @@ namespace Nz
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*/
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inline void Model::AddToRenderQueue(AbstractRenderQueue* renderQueue, const Matrix4f& transformMatrix, unsigned int renderOrder)
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{
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InstanceData instanceData(transformMatrix);
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InstanceData instanceData(Nz::Matrix4f::Identity());
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instanceData.renderOrder = renderOrder;
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instanceData.transformMatrix = transformMatrix;
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return AddToRenderQueue(renderQueue, instanceData);
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}
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