Sdk/GraphicsComponent: Allows to setup an offset to renderables
Former-commit-id: fd1f70010f950dd4a4194e049ddff317c0d8b4b9 [formerly 8fee96f11b7bef08351110bef74643fa0be8b17d] [formerly ec5d6ad819cf325dac0ae61d983003cf99c78aac [formerly 2610a17ba67d61080254ce4bc3e9176e315dfbe5]] Former-commit-id: 7683be7fa9a565dc3fb59be401ecff5580a6de15 [formerly 80ac7628f5119f58cf4518b5b1a44aff5b6d6b20] Former-commit-id: d1604af612715688e7b1fc451d8561f79e100541
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@@ -30,7 +30,7 @@ namespace Nz
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if (!m_material)
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return;
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Nz::Vector3f position = instanceData.transformMatrix->GetTranslation();
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Nz::Vector3f position = instanceData.transformMatrix.GetTranslation();
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renderQueue->AddBillboards(instanceData.renderOrder, m_material, 1, &position, &m_size, &m_sinCos, &m_color);
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}
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@@ -80,7 +80,7 @@ namespace Nz
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NazaraAssert(instanceData, "Invalid instance data");
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NazaraUnused(instanceData);
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instanceData->volume.Update(*instanceData->transformMatrix);
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instanceData->volume.Update(instanceData->transformMatrix);
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}
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/*!
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@@ -82,7 +82,7 @@ namespace Nz
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meshData.primitiveMode = mesh->GetPrimitiveMode();
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meshData.vertexBuffer = mesh->GetVertexBuffer();
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renderQueue->AddMesh(instanceData.renderOrder, material, meshData, mesh->GetAABB(), *instanceData.transformMatrix);
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renderQueue->AddMesh(instanceData.renderOrder, material, meshData, mesh->GetAABB(), instanceData.transformMatrix);
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}
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}
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@@ -69,7 +69,7 @@ namespace Nz
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meshData.primitiveMode = mesh->GetPrimitiveMode();
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meshData.vertexBuffer = SkinningManager::GetBuffer(mesh, &m_skeleton);
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renderQueue->AddMesh(instanceData.renderOrder, material, meshData, m_skeleton.GetAABB(), *instanceData.transformMatrix);
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renderQueue->AddMesh(instanceData.renderOrder, material, meshData, m_skeleton.GetAABB(), instanceData.transformMatrix);
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}
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}
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@@ -62,19 +62,19 @@ namespace Nz
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Vector3f origin(m_origin.x, -m_origin.y, m_origin.z);
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*colorPtr++ = m_color;
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*posPtr++ = instanceData->transformMatrix->Transform(Vector3f(-origin));
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*posPtr++ = instanceData->transformMatrix.Transform(Vector3f(-origin));
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*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_LeftTop);
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*colorPtr++ = m_color;
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*posPtr++ = instanceData->transformMatrix->Transform(m_size.x*Vector3f::Right() - origin);
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*posPtr++ = instanceData->transformMatrix.Transform(m_size.x*Vector3f::Right() - origin);
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*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_RightTop);
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*colorPtr++ = m_color;
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*posPtr++ = instanceData->transformMatrix->Transform(m_size.y*Vector3f::Down() - origin);
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*posPtr++ = instanceData->transformMatrix.Transform(m_size.y*Vector3f::Down() - origin);
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*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_LeftBottom);
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*colorPtr++ = m_color;
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*posPtr++ = instanceData->transformMatrix->Transform(m_size.x*Vector3f::Right() + m_size.y*Vector3f::Down() - origin);
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*posPtr++ = instanceData->transformMatrix.Transform(m_size.x*Vector3f::Right() + m_size.y*Vector3f::Down() - origin);
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*texCoordPtr++ = m_textureCoords.GetCorner(RectCorner_RightBottom);
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}
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@@ -310,7 +310,7 @@ namespace Nz
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Vector3f localPos = localVertex->position.x*Vector3f::Right() + localVertex->position.y*Vector3f::Down();
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localPos *= m_scale;
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*pos++ = instanceData->transformMatrix->Transform(localPos);
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*pos++ = instanceData->transformMatrix.Transform(localPos);
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*color++ = m_color * localVertex->color;
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*uv++ = localVertex->uv;
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@@ -71,19 +71,19 @@ namespace Nz
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Vector3f tileLeftCorner(x * m_tileSize.x, y * -m_tileSize.y, 0.f);
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*colorPtr++ = tile.color;
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*posPtr++ = instanceData->transformMatrix->Transform(tileLeftCorner);
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*posPtr++ = instanceData->transformMatrix.Transform(tileLeftCorner);
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*texCoordPtr++ = tile.textureCoords.GetCorner(RectCorner_LeftTop);
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*colorPtr++ = tile.color;
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*posPtr++ = instanceData->transformMatrix->Transform(tileLeftCorner + m_tileSize.x * Vector3f::Right());
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*posPtr++ = instanceData->transformMatrix.Transform(tileLeftCorner + m_tileSize.x * Vector3f::Right());
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*texCoordPtr++ = tile.textureCoords.GetCorner(RectCorner_RightTop);
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*colorPtr++ = tile.color;
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*posPtr++ = instanceData->transformMatrix->Transform(tileLeftCorner + m_tileSize.y * Vector3f::Down());
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*posPtr++ = instanceData->transformMatrix.Transform(tileLeftCorner + m_tileSize.y * Vector3f::Down());
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*texCoordPtr++ = tile.textureCoords.GetCorner(RectCorner_LeftBottom);
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*colorPtr++ = tile.color;
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*posPtr++ = instanceData->transformMatrix->Transform(tileLeftCorner + m_tileSize.x * Vector3f::Right() + m_tileSize.y * Vector3f::Down());
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*posPtr++ = instanceData->transformMatrix.Transform(tileLeftCorner + m_tileSize.x * Vector3f::Right() + m_tileSize.y * Vector3f::Down());
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*texCoordPtr++ = tile.textureCoords.GetCorner(RectCorner_RightBottom);
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}
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spriteCount += layer.tiles.size();
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