Sdk/GraphicsComponent: Allows to setup an offset to renderables

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Former-commit-id: d1604af612715688e7b1fc451d8561f79e100541
This commit is contained in:
Lynix
2016-09-04 20:02:23 +02:00
parent c5ece59597
commit f2aa4e0e19
12 changed files with 34 additions and 19 deletions

View File

@@ -69,7 +69,7 @@ namespace Nz
meshData.primitiveMode = mesh->GetPrimitiveMode();
meshData.vertexBuffer = SkinningManager::GetBuffer(mesh, &m_skeleton);
renderQueue->AddMesh(instanceData.renderOrder, material, meshData, m_skeleton.GetAABB(), *instanceData.transformMatrix);
renderQueue->AddMesh(instanceData.renderOrder, material, meshData, m_skeleton.GetAABB(), instanceData.transformMatrix);
}
}