OpenGLRenderer: Print GL call and parameters on failure
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@@ -163,6 +163,7 @@ namespace Nz::GL
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inline void NotifyTextureDestruction(GLuint texture) const;
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inline void NotifyVertexArrayDestruction(GLuint vao) const;
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template<typename... Args> void PrintFunctionCall(std::size_t funcIndex, Args... args) const;
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bool ProcessErrorStack() const;
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inline void ResetColorWriteMasks() const;
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