Commit current work

Reworked conditions, added uber-shaders, comparison nodes, fixed Discard
This commit is contained in:
Jérôme Leclercq
2021-01-02 21:15:59 +01:00
parent ed72d668d9
commit f327932738
103 changed files with 3248 additions and 790 deletions

View File

@@ -35,20 +35,6 @@ int main()
std::shared_ptr<Nz::RenderDevice> device = window.GetRenderDevice();
/*auto fragmentShader = device->InstantiateShaderStage(Nz::ShaderStageType::Fragment, Nz::ShaderLanguage::NazaraBinary, "frag.shader");
if (!fragmentShader)
{
std::cout << "Failed to instantiate fragment shader" << std::endl;
return __LINE__;
}
auto vertexShader = device->InstantiateShaderStage(Nz::ShaderStageType::Vertex, Nz::ShaderLanguage::NazaraBinary, "vert.shader");
if (!vertexShader)
{
std::cout << "Failed to instantiate fragment shader" << std::endl;
return __LINE__;
}*/
Nz::MeshRef drfreak = Nz::Mesh::LoadFromFile("resources/Spaceship/spaceship.obj", meshParams);
if (!drfreak)
{
@@ -89,20 +75,49 @@ int main()
return __LINE__;
}
// Texture (alpha-map)
Nz::ImageRef alphaImage = Nz::Image::LoadFromFile("alphatest.png");
if (!alphaImage || !alphaImage->Convert(Nz::PixelFormat_RGBA8))
{
NazaraError("Failed to load image");
return __LINE__;
}
Nz::TextureInfo alphaTexParams;
alphaTexParams.pixelFormat = alphaImage->GetFormat();
alphaTexParams.type = alphaImage->GetType();
alphaTexParams.width = alphaImage->GetWidth();
alphaTexParams.height = alphaImage->GetHeight();
alphaTexParams.depth = alphaImage->GetDepth();
std::shared_ptr<Nz::Texture> alphaTexture = device->InstantiateTexture(alphaTexParams);
if (!alphaTexture->Update(alphaImage->GetConstPixels()))
{
NazaraError("Failed to update texture");
return __LINE__;
}
std::shared_ptr<Nz::TextureSampler> textureSampler = device->InstantiateTextureSampler({});
Nz::Material material(Nz::BasicMaterial::GetSettings());
//material.SetShader(Nz::ShaderStageType::Fragment, fragmentShader);
//material.SetShader(Nz::ShaderStageType::Vertex, vertexShader);
material.EnableDepthBuffer(true);
material.SetTexture(0, texture);
material.SetTextureSampler(0, textureSampler);
Nz::BasicMaterial basicMat(material);
basicMat.EnableAlphaTest(true);
basicMat.SetAlphaMap(alphaTexture);
basicMat.SetAlphaSampler(textureSampler);
basicMat.SetDiffuseMap(alphaTexture);
basicMat.SetDiffuseSampler(textureSampler);
Nz::PredefinedInstanceData instanceUboOffsets = Nz::PredefinedInstanceData::GetOffsets();
Nz::PredefinedViewerData viewerUboOffsets = Nz::PredefinedViewerData::GetOffsets();
const Nz::BasicMaterial::UniformOffsets& materialSettingOffsets = Nz::BasicMaterial::GetOffsets();
std::vector<std::uint8_t> instanceDataBuffer(instanceUboOffsets.totalSize);
std::vector<std::uint8_t> viewerDataBuffer(viewerUboOffsets.totalSize);
std::vector<std::uint8_t> materialSettings(materialSettingOffsets.totalSize);
Nz::Vector2ui windowSize = window.GetSize();
@@ -110,6 +125,9 @@ int main()
Nz::AccessByOffset<Nz::Matrix4f&>(viewerDataBuffer.data(), viewerUboOffsets.viewMatrixOffset) = Nz::Matrix4f::Translate(Nz::Vector3f::Backward() * 1);
Nz::AccessByOffset<Nz::Matrix4f&>(viewerDataBuffer.data(), viewerUboOffsets.projMatrixOffset) = Nz::Matrix4f::Perspective(70.f, float(windowSize.x) / windowSize.y, 0.1f, 1000.f);
Nz::AccessByOffset<float&>(materialSettings.data(), materialSettingOffsets.alphaThreshold) = 0.5f;
Nz::AccessByOffset<Nz::Vector4f&>(materialSettings.data(), materialSettingOffsets.diffuseColor) = Nz::Vector4f(1.f, 1.f, 1.f, 1.f);
std::shared_ptr<Nz::RenderPipelineLayout> renderPipelineLayout = material.GetSettings()->GetRenderPipelineLayout();
std::shared_ptr<Nz::AbstractBuffer> instanceDataUbo = device->InstantiateBuffer(Nz::BufferType_Uniform);
@@ -128,6 +146,15 @@ int main()
return __LINE__;
}
std::shared_ptr<Nz::AbstractBuffer> matSettingUBO = device->InstantiateBuffer(Nz::BufferType_Uniform);
if (!matSettingUBO->Initialize(materialSettings.size(), Nz::BufferUsage_DeviceLocal | Nz::BufferUsage_Dynamic))
{
NazaraError("Failed to create mat setting UBO");
return __LINE__;
}
matSettingUBO->Fill(materialSettings.data(), 0, materialSettings.size());
Nz::ShaderBindingPtr shaderBinding = renderPipelineLayout->AllocateShaderBinding();
shaderBinding->Update({
{
@@ -142,6 +169,18 @@ int main()
instanceDataUbo.get(), 0, instanceDataBuffer.size()
}
},
{
3,
Nz::ShaderBinding::UniformBufferBinding {
matSettingUBO.get(), 0, materialSettings.size()
}
},
{
0,
Nz::ShaderBinding::TextureBinding {
alphaTexture.get(), textureSampler.get()
}
},
{
1,
Nz::ShaderBinding::TextureBinding {