Commit current work
Reworked conditions, added uber-shaders, comparison nodes, fixed Discard
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@@ -19,29 +19,35 @@
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namespace Nz
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{
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class UberShader;
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class MaterialSettings
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{
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public:
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using DefaultShaders = std::array<std::shared_ptr<ShaderStage>, ShaderStageTypeCount>;
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using PredefinedBinding = std::array<std::size_t, PredefinedShaderBindingCount>;
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using Shaders = std::array<std::shared_ptr<UberShader>, ShaderStageTypeCount>;
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struct Builder;
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struct Condition;
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struct SharedUniformBlock;
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struct Texture;
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struct UniformBlock;
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inline MaterialSettings();
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inline MaterialSettings(std::vector<Texture> textures, std::vector<UniformBlock> uniformBlocks, std::vector<SharedUniformBlock> sharedUniformBlocks, const PredefinedBinding& predefinedBinding, DefaultShaders defaultShaders);
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inline MaterialSettings(Builder builder);
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MaterialSettings(const MaterialSettings&) = default;
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MaterialSettings(MaterialSettings&&) = delete;
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~MaterialSettings() = default;
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inline const std::shared_ptr<ShaderStage>& GetDefaultShader(ShaderStageType stage) const;
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inline const DefaultShaders& GetDefaultShaders() const;
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inline const std::vector<Condition>& GetConditions() const;
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inline std::size_t GetConditionIndex(const std::string_view& name) const;
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inline std::size_t GetPredefinedBindingIndex(PredefinedShaderBinding binding) const;
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inline const std::shared_ptr<RenderPipelineLayout>& GetRenderPipelineLayout() const;
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inline const std::shared_ptr<UberShader>& GetShader(ShaderStageType stage) const;
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inline const Shaders& GetShaders() const;
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inline const std::vector<SharedUniformBlock>& GetSharedUniformBlocks() const;
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inline std::size_t GetSharedUniformBlockVariableOffset(std::size_t uniformBlockIndex, const std::string_view& name) const;
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inline std::size_t GetSharedUniformBlockIndex(const std::string_view& name) const;
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inline std::size_t GetSharedUniformBlockVariableOffset(std::size_t uniformBlockIndex, const std::string_view& name) const;
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inline const std::vector<Texture>& GetTextures() const;
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inline std::size_t GetTextureIndex(const std::string_view& name) const;
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inline const std::vector<UniformBlock>& GetUniformBlocks() const;
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@@ -53,6 +59,22 @@ namespace Nz
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static constexpr std::size_t InvalidIndex = std::numeric_limits<std::size_t>::max();
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struct Builder
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{
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PredefinedBinding predefinedBinding;
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Shaders shaders;
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std::vector<Condition> conditions;
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std::vector<Texture> textures;
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std::vector<UniformBlock> uniformBlocks;
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std::vector<SharedUniformBlock> sharedUniformBlocks;
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};
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struct Condition
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{
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std::string name;
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std::array<UInt64, ShaderStageTypeCount> enabledConditions;
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};
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struct UniformVariable
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{
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std::string name;
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@@ -84,11 +106,7 @@ namespace Nz
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private:
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std::shared_ptr<RenderPipelineLayout> m_pipelineLayout;
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std::vector<SharedUniformBlock> m_sharedUniformBlocks;
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std::vector<Texture> m_textures;
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std::vector<UniformBlock> m_uniformBlocks;
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DefaultShaders m_defaultShaders;
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PredefinedBinding m_predefinedBinding;
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Builder m_data;
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};
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}
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