Commit current work
Reworked conditions, added uber-shaders, comparison nodes, fixed Discard
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@@ -9,7 +9,8 @@ namespace Nz::GL
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{
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inline GL::WGLContext::WGLContext(const OpenGLDevice* device, const WGLLoader& loader) :
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Context(device),
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m_loader(loader)
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m_loader(loader),
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m_handle(nullptr)
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{
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}
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