Commit current work
Reworked conditions, added uber-shaders, comparison nodes, fixed Discard
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@@ -41,6 +41,8 @@ namespace Nz
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void AddStruct(std::string name, std::vector<StructMember> members);
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void AddUniform(std::string name, ShaderExpressionType type, std::optional<std::size_t> bindingIndex = {}, std::optional<ShaderNodes::MemoryLayout> memoryLayout = {});
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inline std::size_t FindConditionByName(const std::string_view& conditionName) const;
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inline const Condition& GetCondition(std::size_t i) const;
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inline std::size_t GetConditionCount() const;
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inline const std::vector<Condition>& GetConditions() const;
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@@ -110,6 +112,8 @@ namespace Nz
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ShaderExpressionType type;
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};
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static constexpr std::size_t InvalidCondition = std::numeric_limits<std::size_t>::max();
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private:
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std::vector<Condition> m_conditions;
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std::vector<Function> m_functions;
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