Commit current work

Reworked conditions, added uber-shaders, comparison nodes, fixed Discard
This commit is contained in:
Jérôme Leclercq
2021-01-02 21:15:59 +01:00
parent ed72d668d9
commit f327932738
103 changed files with 3248 additions and 790 deletions

View File

@@ -88,7 +88,7 @@ namespace Nz
#if defined(NAZARA_PLATFORM_WINDOWS)
wchar_t* buffer = nullptr;
FormatMessageW(FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_IGNORE_INSERTS,
DWORD length = FormatMessageW(FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_IGNORE_INSERTS,
nullptr,
code,
0,
@@ -96,6 +96,9 @@ namespace Nz
0,
nullptr);
if (length == 0)
return "<internal error: FormatMessageW failed with " + std::to_string(::GetLastError()) + ">";
CallOnExit freeOnExit([buffer] { LocalFree(buffer); });
return FromWideString(buffer);
#elif defined(NAZARA_PLATFORM_POSIX)

View File

@@ -6,7 +6,9 @@
#include <Nazara/Core/Algorithm.hpp>
#include <Nazara/Core/ErrorFlags.hpp>
#include <Nazara/Graphics/PredefinedShaderStructs.hpp>
#include <Nazara/Graphics/UberShader.hpp>
#include <Nazara/Renderer/Renderer.hpp>
#include <Nazara/Shader/ShaderAstSerializer.hpp>
#include <Nazara/Utility/BufferMapper.hpp>
#include <Nazara/Utility/FieldOffsets.hpp>
#include <Nazara/Utility/MaterialData.hpp>
@@ -33,12 +35,17 @@ namespace Nz
const std::shared_ptr<const MaterialSettings>& materialSettings = material.GetSettings();
if (materialSettings == s_materialSettings)
{
m_conditionIndexes = s_conditionIndexes;
m_textureIndexes = s_textureIndexes;
m_uniformBlockIndex = s_uniformBlockIndex;
m_uniformOffsets = s_uniformOffsets;
}
else
{
m_conditionIndexes.alphaTest = materialSettings->GetConditionIndex("AlphaTest");
m_conditionIndexes.hasAlphaMap = materialSettings->GetConditionIndex("HasAlphaMap");
m_conditionIndexes.hasDiffuseMap = materialSettings->GetConditionIndex("HasDiffuseMap");
m_textureIndexes.alpha = materialSettings->GetTextureIndex("Alpha");
m_textureIndexes.diffuse = materialSettings->GetTextureIndex("Diffuse");
@@ -49,9 +56,9 @@ namespace Nz
}
}
float BasicMaterial::GetAlphaThreshold() const
float BasicMaterial::GetAlphaTestThreshold() const
{
NazaraAssert(HasAlphaThreshold(), "Material has no alpha threshold uniform");
NazaraAssert(HasAlphaTestThreshold(), "Material has no alpha threshold uniform");
BufferMapper<UniformBuffer> mapper(m_material.GetUniformBuffer(m_uniformBlockIndex), BufferAccess_ReadOnly);
return AccessByOffset<const float&>(mapper.GetPointer(), m_uniformOffsets.alphaThreshold);
@@ -67,9 +74,9 @@ namespace Nz
return Color(colorPtr[0] * 255, colorPtr[1] * 255, colorPtr[2] * 255, colorPtr[3] * 255); //< TODO: Make color able to use float
}
void BasicMaterial::SetAlphaThreshold(float alphaThreshold)
void BasicMaterial::SetAlphaTestThreshold(float alphaThreshold)
{
NazaraAssert(HasAlphaThreshold(), "Material has no alpha threshold uniform");
NazaraAssert(HasAlphaTestThreshold(), "Material has no alpha threshold uniform");
BufferMapper<UniformBuffer> mapper(m_material.GetUniformBuffer(m_uniformBlockIndex), BufferAccess_WriteOnly);
AccessByOffset<float&>(mapper.GetPointer(), m_uniformOffsets.alphaThreshold) = alphaThreshold;
@@ -87,20 +94,16 @@ namespace Nz
colorPtr[3] = diffuse.a / 255.f;
}
const std::shared_ptr<MaterialSettings>& BasicMaterial::GetSettings()
{
return s_materialSettings;
}
bool BasicMaterial::Initialize()
{
FieldOffsets fieldOffsets(StructLayout_Std140);
s_uniformOffsets.diffuseColor = fieldOffsets.AddField(StructFieldType_Float4);
s_uniformOffsets.alphaThreshold = fieldOffsets.AddField(StructFieldType_Float1);
s_uniformOffsets.diffuseColor = fieldOffsets.AddField(StructFieldType_Float4);
s_uniformOffsets.totalSize = fieldOffsets.GetSize();
MaterialSettings::PredefinedBinding predefinedBinding;
predefinedBinding.fill(MaterialSettings::InvalidIndex);
MaterialSettings::Builder settings;
settings.predefinedBinding.fill(MaterialSettings::InvalidIndex);
std::vector<MaterialSettings::UniformVariable> variables;
variables.assign({
@@ -120,31 +123,29 @@ namespace Nz
AccessByOffset<Vector4f&>(defaultValues.data(), s_uniformOffsets.diffuseColor) = Vector4f(1.f, 1.f, 1.f, 1.f);
AccessByOffset<float&>(defaultValues.data(), s_uniformOffsets.alphaThreshold) = 0.2f;
std::vector<MaterialSettings::Texture> textures;
s_textureIndexes.alpha = textures.size();
textures.push_back({
s_textureIndexes.alpha = settings.textures.size();
settings.textures.push_back({
"MaterialAlphaMap",
"Alpha",
ImageType_2D
});
s_textureIndexes.diffuse = textures.size();
textures.push_back({
s_textureIndexes.diffuse = settings.textures.size();
settings.textures.push_back({
"MaterialDiffuseMap",
"Diffuse",
ImageType_2D
});
predefinedBinding[UnderlyingCast(PredefinedShaderBinding::TexOverlay)] = textures.size();
textures.push_back({
settings.predefinedBinding[UnderlyingCast(PredefinedShaderBinding::TexOverlay)] = settings.textures.size();
settings.textures.push_back({
"TextureOverlay",
"Overlay",
ImageType_2D
});
std::vector<MaterialSettings::UniformBlock> uniformBlocks;
s_uniformBlockIndex = uniformBlocks.size();
uniformBlocks.assign({
s_uniformBlockIndex = settings.uniformBlocks.size();
settings.uniformBlocks.assign({
{
fieldOffsets.GetSize(),
"BasicSettings",
@@ -154,19 +155,61 @@ namespace Nz
}
});
std::vector<MaterialSettings::SharedUniformBlock> sharedUniformBlock;
settings.predefinedBinding[UnderlyingCast(PredefinedShaderBinding::UboInstanceData)] = settings.textures.size() + settings.uniformBlocks.size() + settings.sharedUniformBlocks.size();
settings.sharedUniformBlocks.push_back(PredefinedInstanceData::GetUniformBlock());
predefinedBinding[UnderlyingCast(PredefinedShaderBinding::UboInstanceData)] = textures.size() + uniformBlocks.size() + sharedUniformBlock.size();
sharedUniformBlock.push_back(PredefinedInstanceData::GetUniformBlock());
predefinedBinding[UnderlyingCast(PredefinedShaderBinding::UboViewerData)] = textures.size() + uniformBlocks.size() + sharedUniformBlock.size();
sharedUniformBlock.push_back(PredefinedViewerData::GetUniformBlock());
settings.predefinedBinding[UnderlyingCast(PredefinedShaderBinding::UboViewerData)] = settings.textures.size() + settings.uniformBlocks.size() + settings.sharedUniformBlocks.size();
settings.sharedUniformBlocks.push_back(PredefinedViewerData::GetUniformBlock());
// Shaders
MaterialSettings::DefaultShaders defaultShaders;
defaultShaders[UnderlyingCast(ShaderStageType::Fragment)] = Graphics::Instance()->GetRenderDevice().InstantiateShaderStage(Nz::ShaderStageType::Fragment, Nz::ShaderLanguage::NazaraBinary, r_fragmentShader, sizeof(r_fragmentShader));
defaultShaders[UnderlyingCast(ShaderStageType::Vertex)] = Graphics::Instance()->GetRenderDevice().InstantiateShaderStage(Nz::ShaderStageType::Vertex, Nz::ShaderLanguage::NazaraBinary, r_vertexShader, sizeof(r_vertexShader));
auto& fragmentShader = settings.shaders[UnderlyingCast(ShaderStageType::Fragment)];
auto& vertexShader = settings.shaders[UnderlyingCast(ShaderStageType::Vertex)];
s_materialSettings = std::make_shared<MaterialSettings>(std::move(textures), std::move(uniformBlocks), std::move(sharedUniformBlock), predefinedBinding, std::move(defaultShaders));
fragmentShader = std::make_shared<UberShader>(UnserializeShader(r_fragmentShader, sizeof(r_fragmentShader)));
vertexShader = std::make_shared<UberShader>(UnserializeShader(r_vertexShader, sizeof(r_vertexShader)));
// Conditions
// HasDiffuseMap
{
std::array<UInt64, ShaderStageTypeCount> shaderConditions;
shaderConditions.fill(0);
shaderConditions[UnderlyingCast(ShaderStageType::Fragment)] = fragmentShader->GetConditionFlagByName("HAS_DIFFUSE_TEXTURE");
s_conditionIndexes.hasDiffuseMap = settings.conditions.size();
settings.conditions.push_back({
"HasDiffuseMap",
shaderConditions
});
}
// HasAlphaMap
{
std::array<UInt64, ShaderStageTypeCount> shaderConditions;
shaderConditions.fill(0);
shaderConditions[UnderlyingCast(ShaderStageType::Fragment)] = fragmentShader->GetConditionFlagByName("HAS_ALPHA_TEXTURE");
s_conditionIndexes.hasAlphaMap = settings.conditions.size();
settings.conditions.push_back({
"HasAlphaMap",
shaderConditions
});
}
// AlphaTest
{
std::array<UInt64, ShaderStageTypeCount> shaderConditions;
shaderConditions.fill(0);
shaderConditions[UnderlyingCast(ShaderStageType::Fragment)] = fragmentShader->GetConditionFlagByName("ALPHA_TEST");
s_conditionIndexes.alphaTest = settings.conditions.size();
settings.conditions.push_back({
"AlphaTest",
shaderConditions
});
}
s_materialSettings = std::make_shared<MaterialSettings>(std::move(settings));
return true;
}
@@ -178,6 +221,7 @@ namespace Nz
std::shared_ptr<MaterialSettings> BasicMaterial::s_materialSettings;
std::size_t BasicMaterial::s_uniformBlockIndex;
BasicMaterial::ConditionIndexes BasicMaterial::s_conditionIndexes;
BasicMaterial::TextureIndexes BasicMaterial::s_textureIndexes;
BasicMaterial::UniformOffsets BasicMaterial::s_uniformOffsets;
}

View File

@@ -24,11 +24,15 @@ namespace Nz
*/
Material::Material(std::shared_ptr<const MaterialSettings> settings) :
m_settings(std::move(settings)),
m_enabledConditions(0),
m_pipelineUpdated(false),
m_shadowCastingEnabled(true)
{
m_pipelineInfo.settings = m_settings;
m_pipelineInfo.shaders = m_settings->GetDefaultShaders();
const auto& shaders = m_settings->GetShaders();
for (std::size_t i = 0; i < ShaderStageTypeCount; ++i)
m_pipelineInfo.shaders[i].uberShader = shaders[i];
m_textures.resize(m_settings->GetTextures().size());

View File

@@ -9,6 +9,7 @@
#include <Nazara/Graphics/Material.hpp>
#include <Nazara/Graphics/MaterialSettings.hpp>
#include <Nazara/Graphics/PhongLightingMaterial.hpp>
#include <Nazara/Graphics/UberShader.hpp>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
@@ -47,10 +48,10 @@ namespace Nz
renderPipelineInfo.pipelineLayout = m_pipelineInfo.settings->GetRenderPipelineLayout();
for (const auto& shaderStage : m_pipelineInfo.shaders)
for (const auto& shaderEntry : m_pipelineInfo.shaders)
{
if (shaderStage)
renderPipelineInfo.shaderStages.push_back(shaderStage);
if (shaderEntry.uberShader)
renderPipelineInfo.shaderStages.push_back(shaderEntry.uberShader->Get(shaderEntry.enabledConditions));
}
renderPipelineInfo.vertexBuffers = vertexBuffers;

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@@ -151,8 +151,8 @@ namespace Nz
s_phongUniformOffsets.diffuseColor = phongUniformStruct.AddField(StructFieldType_Float4);
s_phongUniformOffsets.specularColor = phongUniformStruct.AddField(StructFieldType_Float4);
MaterialSettings::PredefinedBinding predefinedBinding;
predefinedBinding.fill(MaterialSettings::InvalidIndex);
MaterialSettings::Builder settings;
settings.predefinedBinding.fill(MaterialSettings::InvalidIndex);
std::vector<MaterialSettings::UniformVariable> phongVariables;
phongVariables.assign({
@@ -187,10 +187,8 @@ namespace Nz
AccessByOffset<float&>(defaultValues.data(), s_phongUniformOffsets.alphaThreshold) = 0.2f;
AccessByOffset<float&>(defaultValues.data(), s_phongUniformOffsets.shininess) = 50.f;
std::vector<MaterialSettings::UniformBlock> uniformBlocks;
s_phongUniformBlockIndex = uniformBlocks.size();
uniformBlocks.push_back({
s_phongUniformBlockIndex = settings.uniformBlocks.size();
settings.uniformBlocks.push_back({
phongUniformStruct.GetSize(),
"PhongSettings",
"MaterialPhongSettings",
@@ -198,65 +196,63 @@ namespace Nz
std::move(defaultValues)
});
std::vector<MaterialSettings::SharedUniformBlock> sharedUniformBlock;
predefinedBinding[UnderlyingCast(PredefinedShaderBinding::UboInstanceData)] = sharedUniformBlock.size();
sharedUniformBlock.push_back(PredefinedInstanceData::GetUniformBlock());
predefinedBinding[UnderlyingCast(PredefinedShaderBinding::UboLighData)] = sharedUniformBlock.size();
sharedUniformBlock.push_back(PredefinedLightData::GetUniformBlock());
predefinedBinding[UnderlyingCast(PredefinedShaderBinding::UboViewerData)] = sharedUniformBlock.size();
sharedUniformBlock.push_back(PredefinedViewerData::GetUniformBlock());
settings.predefinedBinding[UnderlyingCast(PredefinedShaderBinding::UboInstanceData)] = settings.sharedUniformBlocks.size();
settings.sharedUniformBlocks.push_back(PredefinedInstanceData::GetUniformBlock());
settings.predefinedBinding[UnderlyingCast(PredefinedShaderBinding::UboLighData)] = settings.sharedUniformBlocks.size();
settings.sharedUniformBlocks.push_back(PredefinedLightData::GetUniformBlock());
settings.predefinedBinding[UnderlyingCast(PredefinedShaderBinding::UboViewerData)] = settings.sharedUniformBlocks.size();
settings.sharedUniformBlocks.push_back(PredefinedViewerData::GetUniformBlock());
std::vector<MaterialSettings::Texture> textures;
s_textureIndexes.alpha = textures.size();
textures.push_back({
s_textureIndexes.alpha = settings.textures.size();
settings.textures.push_back({
"MaterialAlphaMap",
"Alpha",
ImageType_2D
});
s_textureIndexes.diffuse = textures.size();
textures.push_back({
s_textureIndexes.diffuse = settings.textures.size();
settings.textures.push_back({
"MaterialDiffuseMap",
"Diffuse",
ImageType_2D
});
s_textureIndexes.emissive = textures.size();
textures.push_back({
s_textureIndexes.emissive = settings.textures.size();
settings.textures.push_back({
"MaterialEmissiveMap",
"Emissive",
ImageType_2D
});
s_textureIndexes.height = textures.size();
textures.push_back({
s_textureIndexes.height = settings.textures.size();
settings.textures.push_back({
"MaterialHeightMap",
"Height",
ImageType_2D
});
s_textureIndexes.normal = textures.size();
textures.push_back({
s_textureIndexes.normal = settings.textures.size();
settings.textures.push_back({
"MaterialNormalMap",
"Normal",
ImageType_2D
});
s_textureIndexes.specular = textures.size();
textures.push_back({
s_textureIndexes.specular = settings.textures.size();
settings.textures.push_back({
"MaterialSpecularMap",
"Specular",
ImageType_2D
});
predefinedBinding[UnderlyingCast(PredefinedShaderBinding::TexOverlay)] = textures.size();
textures.push_back({
settings.predefinedBinding[UnderlyingCast(PredefinedShaderBinding::TexOverlay)] = settings.textures.size();
settings.textures.push_back({
"TextureOverlay",
"Overlay",
ImageType_2D,
});
s_materialSettings = std::make_shared<MaterialSettings>(std::move(textures), std::move(uniformBlocks), std::move(sharedUniformBlock), predefinedBinding, MaterialSettings::DefaultShaders{});
s_materialSettings = std::make_shared<MaterialSettings>(std::move(settings));
return true;
}

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78,83,72,82,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,3,0,0,0,13,66,97,115,105,99,83,101,116,116,105,110,103,115,0,0,0,2,0,0,0,14,65,108,112,104,97,84,104,114,101,115,104,111,108,100,0,0,0,0,1,0,0,0,12,68,105,102,102,117,115,101,67,111,108,111,114,0,0,0,0,4,0,0,0,12,73,110,115,116,97,110,99,101,68,97,116,97,0,0,0,2,0,0,0,11,119,111,114,108,100,77,97,116,114,105,120,0,0,0,0,9,0,0,0,14,105,110,118,87,111,114,108,100,77,97,116,114,105,120,0,0,0,0,9,0,0,0,10,86,105,101,119,101,114,68,97,116,97,0,0,0,9,0,0,0,16,112,114,111,106,101,99,116,105,111,110,77,97,116,114,105,120,0,0,0,0,9,0,0,0,19,105,110,118,80,114,111,106,101,99,116,105,111,110,77,97,116,114,105,120,0,0,0,0,9,0,0,0,10,118,105,101,119,77,97,116,114,105,120,0,0,0,0,9,0,0,0,13,105,110,118,86,105,101,119,77,97,116,114,105,120,0,0,0,0,9,0,0,0,14,118,105,101,119,80,114,111,106,77,97,116,114,105,120,0,0,0,0,9,0,0,0,17,105,110,118,86,105,101,119,80,114,111,106,77,97,116,114,105,120,0,0,0,0,9,0,0,0,16,114,101,110,100,101,114,84,97,114,103,101,116,83,105,122,101,0,0,0,0,2,0,0,0,19,105,110,118,82,101,110,100,101,114,84,97,114,103,101,116,83,105,122,101,0,0,0,0,2,0,0,0,11,101,121,101,80,111,115,105,116,105,111,110,0,0,0,0,3,0,0,0,3,0,0,0,5,105,110,80,111,115,0,0,0,0,3,1,0,0,0,0,0,0,0,9,105,110,78,111,114,109,97,108,115,0,0,0,0,3,1,0,0,0,1,0,0,0,10,105,110,84,101,120,67,111,111,114,100,0,0,0,0,2,1,0,0,0,2,0,0,0,2,0,0,0,10,118,101,114,116,78,111,114,109,97,108,0,0,0,0,3,1,0,0,0,0,0,0,0,6,118,101,114,116,85,86,0,0,0,0,2,1,0,0,0,1,0,0,0,3,0,0,0,10,118,105,101,119,101,114,68,97,116,97,1,0,0,0,10,86,105,101,119,101,114,68,97,116,97,1,0,0,0,5,1,0,0,0,0,0,0,0,12,105,110,115,116,97,110,99,101,68,97,116,97,1,0,0,0,12,73,110,115,116,97,110,99,101,68,97,116,97,1,0,0,0,4,1,0,0,0,0,0,0,0,8,115,101,116,116,105,110,103,115,1,0,0,0,13,66,97,115,105,99,83,101,116,116,105,110,103,115,1,0,0,0,3,1,0,0,0,0,0,0,0,1,0,0,0,4,109,97,105,110,0,0,0,11,0,0,0,0,0,0,0,15,0,0,0,3,0,0,0,10,0,0,0,1,0,0,0,0,0,0,0,11,0,0,0,3,0,0,0,6,118,101,114,116,85,86,0,0,0,0,2,0,0,0,11,0,0,0,1,0,0,0,10,105,110,84,101,120,67,111,111,114,100,0,0,0,0,2,0,0,0,10,0,0,0,1,0,0,0,0,0,0,0,11,0,0,0,3,0,0,0,10,118,101,114,116,78,111,114,109,97,108,0,0,0,0,3,0,0,0,11,0,0,0,1,0,0,0,9,105,110,78,111,114,109,97,108,115,0,0,0,0,3,0,0,0,10,0,0,0,1,0,0,0,0,0,0,0,11,0,0,0,0,0,0,0,0,0,0,0,0,4,0,0,0,2,0,0,0,2,0,0,0,2,0,0,0,2,0,0,0,2,0,0,0,2,0,0,0,0,0,0,0,11,0,0,0,5,0,0,0,10,118,105,101,119,101,114,68,97,116,97,1,0,0,0,10,86,105,101,119,101,114,68,97,116,97,0,0,0,0,9,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,11,0,0,0,5,0,0,0,10,118,105,101,119,101,114,68,97,116,97,1,0,0,0,10,86,105,101,119,101,114,68,97,116,97,0,0,0,0,9,0,0,0,1,0,0,0,2,0,0,0,0,0,0,0,11,0,0,0,5,0,0,0,12,105,110,115,116,97,110,99,101,68,97,116,97,1,0,0,0,12,73,110,115,116,97,110,99,101,68,97,116,97,0,0,0,0,9,0,0,0,1,0,0,0,0,0,0,0,4,0,0,0,4,0,0,0,11,0,0,0,1,0,0,0,5,105,110,80,111,115,0,0,0,0,3,0,0,0,5,0,0,0,1,63,128,0,0,255,255,255,255,255,255,255,255,

View File

@@ -0,0 +1,54 @@
// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/UberShader.hpp>
#include <Nazara/Graphics/Graphics.hpp>
#include <Nazara/Renderer/RenderDevice.hpp>
#include <Nazara/Shader/ShaderAst.hpp>
#include <limits>
#include <stdexcept>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
UberShader::UberShader(ShaderAst shaderAst) :
m_shaderAst(std::move(shaderAst))
{
std::size_t conditionCount = m_shaderAst.GetConditionCount();
if (conditionCount >= 64)
throw std::runtime_error("Too many conditions");
m_combinationMask = std::numeric_limits<UInt64>::max();
m_combinationMask <<= conditionCount;
m_combinationMask = ~m_combinationMask;
}
UInt64 UberShader::GetConditionFlagByName(const std::string_view& condition) const
{
std::size_t conditionIndex = m_shaderAst.FindConditionByName(condition);
if (conditionIndex != ShaderAst::InvalidCondition)
return SetBit<UInt64>(0, conditionIndex);
else
return 0;
}
const std::shared_ptr<ShaderStage>& UberShader::Get(UInt64 combination)
{
combination &= m_combinationMask;
auto it = m_combinations.find(combination);
if (it == m_combinations.end())
{
ShaderWriter::States states;
states.enabledConditions = combination;
std::shared_ptr<ShaderStage> stage = Graphics::Instance()->GetRenderDevice().InstantiateShaderStage(m_shaderAst, std::move(states));
it = m_combinations.emplace(combination, std::move(stage)).first;
}
return it->second;
}
}

View File

@@ -93,6 +93,7 @@ namespace Nz
command.framebuffer->Activate();
context = GL::Context::GetCurrentContext();
context->glClearColor(0.5, 0.5, 0.5, 1.0);
context->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
else

View File

@@ -68,6 +68,11 @@ namespace Nz
return std::make_shared<OpenGLRenderPipelineLayout>(std::move(pipelineLayoutInfo));
}
std::shared_ptr<ShaderStage> OpenGLDevice::InstantiateShaderStage(const ShaderAst& shaderAst, const ShaderWriter::States& states)
{
return std::make_shared<OpenGLShaderStage>(*this, shaderAst, states);
}
std::shared_ptr<ShaderStage> OpenGLDevice::InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize)
{
return std::make_shared<OpenGLShaderStage>(*this, type, lang, source, sourceSize);

View File

@@ -20,6 +20,8 @@ namespace Nz
const auto& textureDescriptor = m_owner.GetTextureDescriptor(m_poolIndex, m_bindingIndex, i);
UInt32 textureIndex = textureDescriptor.bindingIndex;
if (textureIndex == OpenGLRenderPipelineLayout::InvalidIndex)
continue;
context.BindSampler(textureIndex, textureDescriptor.sampler);
context.BindTexture(textureIndex, textureDescriptor.textureTarget, textureDescriptor.texture);
@@ -29,6 +31,10 @@ namespace Nz
{
const auto& uboDescriptor = m_owner.GetUniformBufferDescriptor(m_poolIndex, m_bindingIndex, i);
UInt32 uboIndex = uboDescriptor.bindingIndex;
if (uboIndex == OpenGLRenderPipelineLayout::InvalidIndex)
continue;
context.BindUniformBuffer(uboDescriptor.bindingIndex, uboDescriptor.buffer, uboDescriptor.offset, uboDescriptor.size);
}
}

View File

@@ -14,6 +14,15 @@
namespace Nz
{
OpenGLShaderStage::OpenGLShaderStage(OpenGLDevice& device, const ShaderAst& shaderAst, const ShaderWriter::States& states)
{
if (!m_shader.Create(device, ToOpenGL(shaderAst.GetStage())))
throw std::runtime_error("failed to create shader"); //< TODO: Handle error message
Create(device, shaderAst, states);
CheckCompilationStatus();
}
OpenGLShaderStage::OpenGLShaderStage(OpenGLDevice& device, ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize)
{
if (!m_shader.Create(device, ToOpenGL(type)))
@@ -28,32 +37,11 @@ namespace Nz
case ShaderLanguage::NazaraBinary:
{
ByteStream byteStream(source, sourceSize);
auto shader = Nz::UnserializeShader(byteStream);
auto shader = UnserializeShader(source, sourceSize);
if (shader.GetStage() != type)
throw std::runtime_error("incompatible shader stage");
const auto& context = device.GetReferenceContext();
const auto& contextParams = context.GetParams();
GlslWriter::Environment env;
env.glES = (contextParams.type == GL::ContextType::OpenGL_ES);
env.glMajorVersion = contextParams.glMajorVersion;
env.glMinorVersion = contextParams.glMinorVersion;
env.extCallback = [&](const std::string_view& ext)
{
return context.IsExtensionSupported(std::string(ext));
};
env.flipYPosition = true;
GlslWriter writer;
writer.SetEnv(env);
std::string code = writer.Generate(shader);
m_shader.SetSource(code.data(), code.size());
m_shader.Compile();
Create(device, shader, {});
break;
}
@@ -71,8 +59,39 @@ namespace Nz
throw std::runtime_error("Unsupported shader language");
}
CheckCompilationStatus();
}
void OpenGLShaderStage::CheckCompilationStatus()
{
std::string errorLog;
if (!m_shader.GetCompilationStatus(&errorLog))
throw std::runtime_error("Failed to compile shader: " + errorLog);
}
void OpenGLShaderStage::Create(OpenGLDevice& device, const ShaderAst& shaderAst, const ShaderWriter::States& states)
{
const auto& context = device.GetReferenceContext();
const auto& contextParams = context.GetParams();
GlslWriter::Environment env;
env.glES = (contextParams.type == GL::ContextType::OpenGL_ES);
env.glMajorVersion = contextParams.glMajorVersion;
env.glMinorVersion = contextParams.glMinorVersion;
env.extCallback = [&](const std::string_view& ext)
{
return context.IsExtensionSupported(std::string(ext));
};
env.flipYPosition = true;
GlslWriter writer;
writer.SetEnv(env);
std::string code = writer.Generate(shaderAst, states);
NazaraError(code);
m_shader.SetSource(code.data(), code.size());
m_shader.Compile();
}
}

View File

@@ -174,7 +174,7 @@ namespace Nz::GL
WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB
};
m_handle = baseContext->wglCreateContextAttribsARB(m_deviceContext, nullptr, attributes.data());
m_handle = baseContext->wglCreateContextAttribsARB(m_deviceContext, (shareContext) ? shareContext->m_handle : nullptr, attributes.data());
if (m_handle)
{
m_params.type = ContextType::OpenGL;
@@ -198,16 +198,16 @@ namespace Nz::GL
return false;
}
m_params.type = ContextType::OpenGL;
}
if (shareContext)
{
if (!m_loader.wglShareLists(shareContext->m_handle, m_handle))
if (shareContext)
{
NazaraError("failed to share context objects: " + Error::GetLastSystemError());
return false;
if (!m_loader.wglShareLists(shareContext->m_handle, m_handle))
{
NazaraError("failed to share context objects: " + Error::GetLastSystemError());
return false;
}
}
m_params.type = ContextType::OpenGL;
}
LoadWGLExt();

View File

@@ -39,7 +39,7 @@ namespace Nz
float Arbiter2D::GetContactDepth(std::size_t i) const
{
return cpArbiterGetDepth(m_arbiter, int(i));
return float(cpArbiterGetDepth(m_arbiter, int(i)));
}
Nz::Vector2f Arbiter2D::GetContactPointA(std::size_t i) const

View File

@@ -5,6 +5,7 @@
#include <Nazara/Shader/GlslWriter.hpp>
#include <Nazara/Core/Algorithm.hpp>
#include <Nazara/Core/CallOnExit.hpp>
#include <Nazara/Math/Algorithm.hpp>
#include <Nazara/Shader/ShaderBuilder.hpp>
#include <Nazara/Shader/ShaderAstCloner.hpp>
#include <Nazara/Shader/ShaderAstValidator.hpp>
@@ -418,21 +419,17 @@ namespace Nz
switch (node.op)
{
case ShaderNodes::BinaryType::Add:
Append(" + ");
break;
case ShaderNodes::BinaryType::Substract:
Append(" - ");
break;
case ShaderNodes::BinaryType::Multiply:
Append(" * ");
break;
case ShaderNodes::BinaryType::Divide:
Append(" / ");
break;
case ShaderNodes::BinaryType::Equality:
Append(" == ");
break;
case ShaderNodes::BinaryType::Add: Append(" + "); break;
case ShaderNodes::BinaryType::Substract: Append(" - "); break;
case ShaderNodes::BinaryType::Multiply: Append(" * "); break;
case ShaderNodes::BinaryType::Divide: Append(" / "); break;
case ShaderNodes::BinaryType::CompEq: Append(" == "); break;
case ShaderNodes::BinaryType::CompGe: Append(" >= "); break;
case ShaderNodes::BinaryType::CompGt: Append(" > "); break;
case ShaderNodes::BinaryType::CompLe: Append(" <= "); break;
case ShaderNodes::BinaryType::CompLt: Append(" < "); break;
case ShaderNodes::BinaryType::CompNe: Append(" != "); break;
}
Visit(node.right, true);
@@ -448,15 +445,17 @@ namespace Nz
Append(node.exprType);
Append("(");
for (std::size_t i = 0; node.expressions[i]; ++i)
bool first = true;
for (const auto& exprPtr : node.expressions)
{
if (i != 0)
if (!exprPtr)
break;
if (!first)
m_currentState->stream << ", ";
const auto& exprPtr = node.expressions[i];
NazaraAssert(exprPtr, "Invalid expression");
Visit(exprPtr);
first = false;
}
Append(")");
@@ -465,7 +464,10 @@ namespace Nz
void GlslWriter::Visit(ShaderNodes::ConditionalExpression& node)
{
if (m_context.states->enabledConditions.count(node.conditionName) != 0)
std::size_t conditionIndex = m_context.shader->FindConditionByName(node.conditionName);
assert(conditionIndex != ShaderAst::InvalidCondition);
if (TestBit<Nz::UInt64>(m_context.states->enabledConditions, conditionIndex))
Visit(node.truePath);
else
Visit(node.falsePath);
@@ -473,7 +475,10 @@ namespace Nz
void GlslWriter::Visit(ShaderNodes::ConditionalStatement& node)
{
if (m_context.states->enabledConditions.count(node.conditionName) != 0)
std::size_t conditionIndex = m_context.shader->FindConditionByName(node.conditionName);
assert(conditionIndex != ShaderAst::InvalidCondition);
if (TestBit<Nz::UInt64>(m_context.states->enabledConditions, conditionIndex))
Visit(node.statement);
}
@@ -604,7 +609,7 @@ namespace Nz
void GlslWriter::Visit(ShaderNodes::SwizzleOp& node)
{
Visit(node.expression);
Visit(node.expression, true);
Append(".");
for (std::size_t i = 0; i < node.componentCount; ++i)

View File

@@ -659,6 +659,9 @@ namespace Nz
Int32 nodeTypeInt;
m_stream >> nodeTypeInt;
if (nodeTypeInt < static_cast<Int32>(ShaderNodes::NodeType::None) || nodeTypeInt > static_cast<Int32>(ShaderNodes::NodeType::Max))
throw std::runtime_error("invalid node type");
ShaderNodes::NodeType nodeType = static_cast<ShaderNodes::NodeType>(nodeTypeInt);
#define HandleType(Type) case ShaderNodes::NodeType:: Type : node = std::make_shared<ShaderNodes:: Type>(); break

View File

@@ -150,8 +150,17 @@ namespace Nz
switch (node.op)
{
case ShaderNodes::BinaryType::CompGe:
case ShaderNodes::BinaryType::CompGt:
case ShaderNodes::BinaryType::CompLe:
case ShaderNodes::BinaryType::CompLt:
if (leftType == ShaderNodes::BasicType::Boolean)
throw AstError{ "this operation is not supported for booleans" };
[[fallthrough]];
case ShaderNodes::BinaryType::Add:
case ShaderNodes::BinaryType::Equality:
case ShaderNodes::BinaryType::CompEq:
case ShaderNodes::BinaryType::CompNe:
case ShaderNodes::BinaryType::Substract:
TypeMustMatch(node.left, node.right);
break;
@@ -236,7 +245,7 @@ namespace Nz
}
if (componentCount != requiredComponents)
throw AstError{ "Component count doesn't match required component count" };
throw AstError{ "component count doesn't match required component count" };
ShaderAstRecursiveVisitor::Visit(node);
}
@@ -246,28 +255,16 @@ namespace Nz
MandatoryNode(node.truePath);
MandatoryNode(node.falsePath);
for (std::size_t i = 0; i < m_shader.GetConditionCount(); ++i)
{
const auto& condition = m_shader.GetCondition(i);
if (condition.name == node.conditionName)
return;
}
throw AstError{ "Condition not found" };
if (m_shader.FindConditionByName(node.conditionName) == ShaderAst::InvalidCondition)
throw AstError{ "condition not found" };
}
void ShaderAstValidator::Visit(ShaderNodes::ConditionalStatement& node)
{
MandatoryNode(node.statement);
for (std::size_t i = 0; i < m_shader.GetConditionCount(); ++i)
{
const auto& condition = m_shader.GetCondition(i);
if (condition.name == node.conditionName)
return;
}
throw AstError{ "Condition not found" };
if (m_shader.FindConditionByName(node.conditionName) == ShaderAst::InvalidCondition)
throw AstError{ "condition not found" };
}
void ShaderAstValidator::Visit(ShaderNodes::Constant& /*node*/)

View File

@@ -140,7 +140,12 @@ namespace Nz::ShaderNodes
break;
}
case BinaryType::Equality:
case BinaryType::CompEq:
case BinaryType::CompGe:
case BinaryType::CompGt:
case BinaryType::CompLe:
case BinaryType::CompLt:
case BinaryType::CompNe:
exprType = BasicType::Boolean;
break;
}

View File

@@ -154,7 +154,7 @@ namespace Nz
break;
}
case ShaderNodes::BinaryType::Equality:
case ShaderNodes::BinaryType::CompEq:
{
switch (leftType)
{
@@ -185,6 +185,166 @@ namespace Nz
break;
}
case ShaderNodes::BinaryType::CompGe:
{
switch (leftType)
{
case ShaderNodes::BasicType::Float1:
case ShaderNodes::BasicType::Float2:
case ShaderNodes::BasicType::Float3:
case ShaderNodes::BasicType::Float4:
case ShaderNodes::BasicType::Mat4x4:
return SpirvOp::OpFOrdGreaterThan;
case ShaderNodes::BasicType::Int1:
case ShaderNodes::BasicType::Int2:
case ShaderNodes::BasicType::Int3:
case ShaderNodes::BasicType::Int4:
return SpirvOp::OpSGreaterThan;
case ShaderNodes::BasicType::UInt1:
case ShaderNodes::BasicType::UInt2:
case ShaderNodes::BasicType::UInt3:
case ShaderNodes::BasicType::UInt4:
return SpirvOp::OpUGreaterThan;
case ShaderNodes::BasicType::Boolean:
case ShaderNodes::BasicType::Sampler2D:
case ShaderNodes::BasicType::Void:
break;
}
break;
}
case ShaderNodes::BinaryType::CompGt:
{
switch (leftType)
{
case ShaderNodes::BasicType::Float1:
case ShaderNodes::BasicType::Float2:
case ShaderNodes::BasicType::Float3:
case ShaderNodes::BasicType::Float4:
case ShaderNodes::BasicType::Mat4x4:
return SpirvOp::OpFOrdGreaterThanEqual;
case ShaderNodes::BasicType::Int1:
case ShaderNodes::BasicType::Int2:
case ShaderNodes::BasicType::Int3:
case ShaderNodes::BasicType::Int4:
return SpirvOp::OpSGreaterThanEqual;
case ShaderNodes::BasicType::UInt1:
case ShaderNodes::BasicType::UInt2:
case ShaderNodes::BasicType::UInt3:
case ShaderNodes::BasicType::UInt4:
return SpirvOp::OpUGreaterThanEqual;
case ShaderNodes::BasicType::Boolean:
case ShaderNodes::BasicType::Sampler2D:
case ShaderNodes::BasicType::Void:
break;
}
break;
}
case ShaderNodes::BinaryType::CompLe:
{
switch (leftType)
{
case ShaderNodes::BasicType::Float1:
case ShaderNodes::BasicType::Float2:
case ShaderNodes::BasicType::Float3:
case ShaderNodes::BasicType::Float4:
case ShaderNodes::BasicType::Mat4x4:
return SpirvOp::OpFOrdLessThanEqual;
case ShaderNodes::BasicType::Int1:
case ShaderNodes::BasicType::Int2:
case ShaderNodes::BasicType::Int3:
case ShaderNodes::BasicType::Int4:
return SpirvOp::OpSLessThanEqual;
case ShaderNodes::BasicType::UInt1:
case ShaderNodes::BasicType::UInt2:
case ShaderNodes::BasicType::UInt3:
case ShaderNodes::BasicType::UInt4:
return SpirvOp::OpULessThanEqual;
case ShaderNodes::BasicType::Boolean:
case ShaderNodes::BasicType::Sampler2D:
case ShaderNodes::BasicType::Void:
break;
}
break;
}
case ShaderNodes::BinaryType::CompLt:
{
switch (leftType)
{
case ShaderNodes::BasicType::Float1:
case ShaderNodes::BasicType::Float2:
case ShaderNodes::BasicType::Float3:
case ShaderNodes::BasicType::Float4:
case ShaderNodes::BasicType::Mat4x4:
return SpirvOp::OpFOrdLessThan;
case ShaderNodes::BasicType::Int1:
case ShaderNodes::BasicType::Int2:
case ShaderNodes::BasicType::Int3:
case ShaderNodes::BasicType::Int4:
return SpirvOp::OpSLessThan;
case ShaderNodes::BasicType::UInt1:
case ShaderNodes::BasicType::UInt2:
case ShaderNodes::BasicType::UInt3:
case ShaderNodes::BasicType::UInt4:
return SpirvOp::OpULessThan;
case ShaderNodes::BasicType::Boolean:
case ShaderNodes::BasicType::Sampler2D:
case ShaderNodes::BasicType::Void:
break;
}
break;
}
case ShaderNodes::BinaryType::CompNe:
{
switch (leftType)
{
case ShaderNodes::BasicType::Boolean:
return SpirvOp::OpLogicalNotEqual;
case ShaderNodes::BasicType::Float1:
case ShaderNodes::BasicType::Float2:
case ShaderNodes::BasicType::Float3:
case ShaderNodes::BasicType::Float4:
case ShaderNodes::BasicType::Mat4x4:
return SpirvOp::OpFOrdNotEqual;
case ShaderNodes::BasicType::Int1:
case ShaderNodes::BasicType::Int2:
case ShaderNodes::BasicType::Int3:
case ShaderNodes::BasicType::Int4:
case ShaderNodes::BasicType::UInt1:
case ShaderNodes::BasicType::UInt2:
case ShaderNodes::BasicType::UInt3:
case ShaderNodes::BasicType::UInt4:
return SpirvOp::OpINotEqual;
case ShaderNodes::BasicType::Sampler2D:
case ShaderNodes::BasicType::Void:
break;
}
break;
}
case ShaderNodes::BinaryType::Multiply:
{

View File

@@ -33,7 +33,8 @@ namespace Nz
using LocalContainer = std::unordered_set<std::shared_ptr<const ShaderNodes::LocalVariable>>;
using ParameterContainer = std::unordered_set< std::shared_ptr<const ShaderNodes::ParameterVariable>>;
PreVisitor(const SpirvWriter::States& conditions, SpirvConstantCache& constantCache) :
PreVisitor(const ShaderAst& shader, const SpirvWriter::States& conditions, SpirvConstantCache& constantCache) :
m_shader(shader),
m_conditions(conditions),
m_constantCache(constantCache)
{
@@ -52,7 +53,10 @@ namespace Nz
void Visit(ShaderNodes::ConditionalExpression& node) override
{
if (m_conditions.enabledConditions.count(node.conditionName) != 0)
std::size_t conditionIndex = m_shader.FindConditionByName(node.conditionName);
assert(conditionIndex != ShaderAst::InvalidCondition);
if (TestBit<Nz::UInt64>(m_conditions.enabledConditions, conditionIndex))
Visit(node.truePath);
else
Visit(node.falsePath);
@@ -60,7 +64,10 @@ namespace Nz
void Visit(ShaderNodes::ConditionalStatement& node) override
{
if (m_conditions.enabledConditions.count(node.conditionName) != 0)
std::size_t conditionIndex = m_shader.FindConditionByName(node.conditionName);
assert(conditionIndex != ShaderAst::InvalidCondition);
if (TestBit<Nz::UInt64>(m_conditions.enabledConditions, conditionIndex))
Visit(node.statement);
}
@@ -141,6 +148,7 @@ namespace Nz
ParameterContainer paramVars;
private:
const ShaderAst& m_shader;
const SpirvWriter::States& m_conditions;
SpirvConstantCache& m_constantCache;
};
@@ -229,7 +237,7 @@ namespace Nz
ShaderAstCloner cloner;
PreVisitor preVisitor(conditions, state.constantTypeCache);
PreVisitor preVisitor(shader, conditions, state.constantTypeCache);
for (const auto& func : shader.GetFunctions())
{
functionStatements.emplace_back(cloner.Clone(func.statement));

View File

@@ -39,6 +39,15 @@ namespace Nz
return pipelineLayout;
}
std::shared_ptr<ShaderStage> VulkanDevice::InstantiateShaderStage(const ShaderAst& shaderAst, const ShaderWriter::States& states)
{
auto stage = std::make_shared<VulkanShaderStage>();
if (!stage->Create(*this, shaderAst, states))
return {};
return stage;
}
std::shared_ptr<ShaderStage> VulkanDevice::InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize)
{
auto stage = std::make_shared<VulkanShaderStage>();

View File

@@ -10,6 +10,26 @@
namespace Nz
{
bool VulkanShaderStage::Create(Vk::Device& device, const ShaderAst& shader, const ShaderWriter::States& states)
{
m_stage = shader.GetStage();
SpirvWriter::Environment env;
SpirvWriter writer;
writer.SetEnv(env);
std::vector<UInt32> code = writer.Generate(shader, states);
if (!m_shaderModule.Create(device, code.data(), code.size() * sizeof(UInt32)))
{
NazaraError("Failed to create shader module");
return false;
}
return true;
}
bool VulkanShaderStage::Create(Vk::Device& device, ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize)
{
m_stage = type;
@@ -18,24 +38,12 @@ namespace Nz
{
case ShaderLanguage::NazaraBinary:
{
ByteStream byteStream(source, sourceSize);
auto shader = Nz::UnserializeShader(byteStream);
auto shader = UnserializeShader(source, sourceSize);
if (shader.GetStage() != type)
throw std::runtime_error("incompatible shader stage");
SpirvWriter::Environment env;
SpirvWriter writer;
writer.SetEnv(env);
std::vector<UInt32> code = writer.Generate(shader);
if (!m_shaderModule.Create(device, code.data(), code.size() * sizeof(UInt32)))
{
NazaraError("Failed to create shader module");
if (!Create(device, shader, {}))
return false;
}
break;
}

View File

@@ -49,7 +49,11 @@ namespace Nz
ss << "[Validation]";
ss << "[" << pCallbackData->messageIdNumber << ":" << pCallbackData->pMessageIdName << "]: " << pCallbackData->pMessage;
ss << "[" << pCallbackData->messageIdNumber;
if (pCallbackData->pMessageIdName)
ss << ":" << pCallbackData->pMessageIdName;
ss << "]: " << pCallbackData->pMessage;
if (messageSeverity & VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT)
NazaraError(ss.str());

View File

@@ -0,0 +1,163 @@
#pragma once
#ifndef NAZARA_SHADERNODES_BINOP_HPP
#define NAZARA_SHADERNODES_BINOP_HPP
#include <ShaderNode/DataModels/ShaderNode.hpp>
#include <ShaderNode/DataTypes/FloatData.hpp>
#include <ShaderNode/DataTypes/VecData.hpp>
template<typename DataType, Nz::ShaderNodes::BinaryType Op>
class BinOp : public ShaderNode
{
public:
BinOp(ShaderGraph& graph);
~BinOp() = default;
Nz::ShaderNodes::NodePtr BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
virtual QString GetOperationString() const = 0;
unsigned int nPorts(QtNodes::PortType portType) const override;
QtNodes::NodeDataType dataType(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const override;
std::shared_ptr<QtNodes::NodeData> outData(QtNodes::PortIndex port) override;
QString portCaption(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const override;
bool portCaptionVisible(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const override;
void setInData(std::shared_ptr<QtNodes::NodeData> value, int index) override;
QtNodes::NodeValidationState validationState() const override;
QString validationMessage() const override;
private:
virtual void ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount) = 0;
bool ComputePreview(QPixmap& pixmap) override;
void UpdateOutput();
std::shared_ptr<DataType> m_lhs;
std::shared_ptr<DataType> m_rhs;
std::shared_ptr<DataType> m_output;
};
template<typename DataType>
class BinAdd : public BinOp<DataType, Nz::ShaderNodes::BinaryType::Add>
{
public:
using BinOp<DataType, Nz::ShaderNodes::BinaryType::Add>::BinOp;
void ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount) override;
QString GetOperationString() const final;
};
template<typename DataType>
class BinMul : public BinOp<DataType, Nz::ShaderNodes::BinaryType::Multiply>
{
public:
using BinOp<DataType, Nz::ShaderNodes::BinaryType::Multiply>::BinOp;
void ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount) override;
QString GetOperationString() const final;
};
template<typename DataType>
class BinSub : public BinOp<DataType, Nz::ShaderNodes::BinaryType::Substract>
{
public:
using BinOp<DataType, Nz::ShaderNodes::BinaryType::Substract>::BinOp;
void ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount) override;
QString GetOperationString() const final;
};
template<typename DataType>
class BinDiv : public BinOp<DataType, Nz::ShaderNodes::BinaryType::Divide>
{
public:
using BinOp<DataType, Nz::ShaderNodes::BinaryType::Divide>::BinOp;
void ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount) override;
QString GetOperationString() const final;
};
class FloatAdd : public BinAdd<FloatData>
{
public:
using BinAdd<FloatData>::BinAdd;
QString caption() const override { return "Float addition"; }
QString name() const override { return "float_add"; }
};
class FloatMul : public BinMul<FloatData>
{
public:
using BinMul<FloatData>::BinMul;
QString caption() const override { return "Float multiplication"; }
QString name() const override { return "float_mul"; }
};
class FloatSub : public BinMul<FloatData>
{
public:
using BinMul<FloatData>::BinMul;
QString caption() const override { return "Float subtraction"; }
QString name() const override { return "float_sub"; }
};
class FloatDiv : public BinDiv<FloatData>
{
public:
using BinDiv<FloatData>::BinDiv;
QString caption() const override { return "Float division"; }
QString name() const override { return "float_div"; }
};
class VecAdd : public BinAdd<VecData>
{
public:
using BinAdd<VecData>::BinAdd;
QString caption() const override { return "Vector addition"; }
QString name() const override { return "vec_add"; }
};
class VecMul : public BinMul<VecData>
{
public:
using BinMul<VecData>::BinMul;
QString caption() const override { return "Vector multiplication"; }
QString name() const override { return "vec_mul"; }
};
class VecSub : public BinMul<VecData>
{
public:
using BinMul<VecData>::BinMul;
QString caption() const override { return "Vector subtraction"; }
QString name() const override { return "vec_sub"; }
};
class VecDiv : public BinDiv<VecData>
{
public:
using BinDiv<VecData>::BinDiv;
QString caption() const override { return "Vector division"; }
QString name() const override { return "vec_div"; }
};
#include <ShaderNode/DataModels/BinOp.inl>
#endif

View File

@@ -0,0 +1,240 @@
#include <ShaderNode/DataModels/BinOp.hpp>
#include <Nazara/Shader/ShaderBuilder.hpp>
template<typename DataType, Nz::ShaderNodes::BinaryType Op>
BinOp<DataType, Op>::BinOp(ShaderGraph& graph) :
ShaderNode(graph)
{
UpdateOutput();
}
template<typename DataType, Nz::ShaderNodes::BinaryType Op>
Nz::ShaderNodes::NodePtr BinOp<DataType, Op>::BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
{
assert(count == 2);
assert(outputIndex == 0);
using BuilderType = typename Nz::ShaderBuilder::template BinOpBuilder<Op>;
constexpr BuilderType builder;
return builder(expressions[0], expressions[1]);
}
template<typename DataType, Nz::ShaderNodes::BinaryType Op>
QtNodes::NodeDataType BinOp<DataType, Op>::dataType(QtNodes::PortType /*portType*/, QtNodes::PortIndex portIndex) const
{
assert(portIndex == 0 || portIndex == 1);
return DataType::Type();
}
template<typename DataType, Nz::ShaderNodes::BinaryType Op>
unsigned int BinOp<DataType, Op>::nPorts(QtNodes::PortType portType) const
{
switch (portType)
{
case QtNodes::PortType::In: return 2;
case QtNodes::PortType::Out: return 1;
default: break;
}
assert(false);
throw std::runtime_error("invalid port type");
}
template<typename DataType, Nz::ShaderNodes::BinaryType Op>
std::shared_ptr<QtNodes::NodeData> BinOp<DataType, Op>::outData(QtNodes::PortIndex port)
{
assert(port == 0);
return m_output;
}
template<typename DataType, Nz::ShaderNodes::BinaryType Op>
QString BinOp<DataType, Op>::portCaption(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const
{
switch (portType)
{
case QtNodes::PortType::In:
{
switch (portIndex)
{
case 0:
return "A";
case 1:
return "B";
default:
break;
}
}
case QtNodes::PortType::Out:
{
assert(portIndex == 0);
return "A " + GetOperationString() + " B";
}
default:
break;
}
return QString{};
}
template<typename DataType, Nz::ShaderNodes::BinaryType Op>
bool BinOp<DataType, Op>::portCaptionVisible(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const
{
assert(portIndex == 0 || portIndex == 1);
return portType == QtNodes::PortType::In || portType == QtNodes::PortType::Out;
}
template<typename DataType, Nz::ShaderNodes::BinaryType Op>
void BinOp<DataType, Op>::setInData(std::shared_ptr<QtNodes::NodeData> value, int index)
{
assert(index == 0 || index == 1);
std::shared_ptr<DataType> castedValue;
if (value && value->type().id == DataType::Type().id)
castedValue = std::static_pointer_cast<DataType>(value);
if (index == 0)
m_lhs = std::move(castedValue);
else
m_rhs = std::move(castedValue);
UpdateOutput();
}
template<typename DataType, Nz::ShaderNodes::BinaryType Op>
QtNodes::NodeValidationState BinOp<DataType, Op>::validationState() const
{
if (!m_lhs || !m_rhs)
return QtNodes::NodeValidationState::Error;
if constexpr (std::is_same_v<DataType, VecData>)
{
if (m_lhs->componentCount != m_rhs->componentCount)
return QtNodes::NodeValidationState::Error;
}
return QtNodes::NodeValidationState::Valid;
}
template<typename DataType, Nz::ShaderNodes::BinaryType Op>
QString BinOp<DataType, Op>::validationMessage() const
{
if (!m_lhs || !m_rhs)
return "Missing operands";
if constexpr (std::is_same_v<DataType, VecData>)
{
if (m_lhs->componentCount != m_rhs->componentCount)
return "Incompatible components count (left has " + QString::number(m_lhs->componentCount) + ", right has " + QString::number(m_rhs->componentCount) + ")";
}
return QString();
}
template<typename DataType, Nz::ShaderNodes::BinaryType Op>
bool BinOp<DataType, Op>::ComputePreview(QPixmap& pixmap)
{
if (!m_lhs || !m_rhs)
return false;
pixmap = QPixmap::fromImage(m_output->preview.GenerateImage());
return true;
}
template<typename DataType, Nz::ShaderNodes::BinaryType Op>
void BinOp<DataType, Op>::UpdateOutput()
{
if (validationState() != QtNodes::NodeValidationState::Valid)
{
if constexpr (std::is_same_v<DataType, VecData>)
m_output = std::make_shared<DataType>(4);
else
m_output = std::make_shared<DataType>();
m_output->preview = PreviewValues(1, 1);
m_output->preview.Fill(Nz::Vector4f::Zero());
return;
}
if constexpr (std::is_same_v<DataType, VecData>)
m_output = std::make_shared<DataType>(m_lhs->componentCount);
else
m_output = std::make_shared<DataType>();
const PreviewValues& leftPreview = m_lhs->preview;
const PreviewValues& rightPreview = m_rhs->preview;
std::size_t maxWidth = std::max(leftPreview.GetWidth(), rightPreview.GetWidth());
std::size_t maxHeight = std::max(leftPreview.GetHeight(), rightPreview.GetHeight());
// FIXME: Prevent useless copy
PreviewValues leftResized = leftPreview;
if (leftResized.GetWidth() != maxWidth || leftResized.GetHeight() != maxHeight)
leftResized = leftResized.Resized(maxWidth, maxHeight);
PreviewValues rightResized = rightPreview;
if (rightResized.GetWidth() != maxWidth || rightResized.GetHeight() != maxHeight)
rightResized = rightResized.Resized(maxWidth, maxHeight);
m_output->preview = PreviewValues(maxWidth, maxHeight);
ApplyOp(leftResized.GetData(), rightResized.GetData(), m_output->preview.GetData(), maxWidth * maxHeight);
Q_EMIT dataUpdated(0);
UpdatePreview();
}
template<typename DataType>
void BinAdd<DataType>::ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount)
{
for (std::size_t i = 0; i < pixelCount; ++i)
output[i] = left[i] + right[i];
}
template<typename DataType>
QString BinAdd<DataType>::GetOperationString() const
{
return "+";
}
template<typename DataType>
void BinMul<DataType>::ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount)
{
for (std::size_t i = 0; i < pixelCount; ++i)
output[i] = left[i] * right[i];
}
template<typename DataType>
QString BinMul<DataType>::GetOperationString() const
{
return "*";
}
template<typename DataType>
void BinSub<DataType>::ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount)
{
for (std::size_t i = 0; i < pixelCount; ++i)
output[i] = left[i] - right[i];
}
template<typename DataType>
QString BinSub<DataType>::GetOperationString() const
{
return "-";
}
template<typename DataType>
void BinDiv<DataType>::ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount)
{
for (std::size_t i = 0; i < pixelCount; ++i)
output[i] = left[i] / right[i];
}
template<typename DataType>
QString BinDiv<DataType>::GetOperationString() const
{
return "/";
}

View File

@@ -0,0 +1,126 @@
#include <ShaderNode/DataModels/BoolValue.hpp>
#include <ShaderNode/DataTypes/BoolData.hpp>
#include <Nazara/Shader/ShaderBuilder.hpp>
#include <QtWidgets/QCheckBox>
#include <cassert>
BoolValue::BoolValue(ShaderGraph& graph) :
ShaderNode(graph),
m_value(true)
{
UpdatePreview();
}
QString BoolValue::caption() const
{
static QString caption = "Boolean constant";
return caption;
}
QString BoolValue::name() const
{
static QString name = "bool_constant";
return name;
}
QtNodes::NodeDataType BoolValue::dataType(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const
{
assert(portType == QtNodes::PortType::Out);
assert(portIndex == 0);
return BoolData::Type();
}
unsigned int BoolValue::nPorts(QtNodes::PortType portType) const
{
switch (portType)
{
case QtNodes::PortType::In: return 0;
case QtNodes::PortType::Out: return 1;
default:
break;
}
assert(false);
throw std::runtime_error("Invalid port type");
}
std::shared_ptr<QtNodes::NodeData> BoolValue::outData(QtNodes::PortIndex port)
{
assert(port == 0);
float c = (m_value) ? 1.f : 0.f;
auto out = std::make_shared<BoolData>();
out->preview(0, 0) = Nz::Vector4f(c, c, c, 1.f);
return out;
}
QString BoolValue::portCaption(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const
{
assert(portIndex == 0);
assert(portType == QtNodes::PortType::Out);
return (m_value) ? "true" : "false";
}
bool BoolValue::portCaptionVisible(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const
{
assert(portIndex == 0);
return portType == QtNodes::PortType::Out;
}
void BoolValue::BuildNodeEdition(QFormLayout* layout)
{
ShaderNode::BuildNodeEdition(layout);
QCheckBox* checkbox = new QCheckBox;
checkbox->setCheckState((m_value) ? Qt::Checked : Qt::Unchecked);
connect(checkbox, &QCheckBox::stateChanged, [=](int newState)
{
m_value = (newState == Qt::Checked);
Q_EMIT dataUpdated(0);
UpdatePreview();
});
layout->addRow(tr("Value"), checkbox);
}
Nz::ShaderNodes::NodePtr BoolValue::BuildNode(Nz::ShaderNodes::ExpressionPtr* /*expressions*/, std::size_t count, std::size_t outputIndex) const
{
assert(count == 0);
assert(outputIndex == 0);
return Nz::ShaderBuilder::Constant(m_value);
}
bool BoolValue::ComputePreview(QPixmap& pixmap)
{
pixmap.fill(ToColor());
return true;
}
QColor BoolValue::ToColor() const
{
float value = (m_value) ? 1.f : 0.f;
return QColor::fromRgbF(value, value, value, value);
}
void BoolValue::restore(const QJsonObject& data)
{
m_value = float(data["value"].toBool(m_value));
ShaderNode::restore(data);
}
QJsonObject BoolValue::save() const
{
QJsonObject data = ShaderNode::save();
data["value"] = m_value;
return data;
}

View File

@@ -0,0 +1,47 @@
#pragma once
#ifndef NAZARA_SHADERNODES_BOOLVALUE_HPP
#define NAZARA_SHADERNODES_BOOLVALUE_HPP
#include <QtGui/QImage>
#include <QtWidgets/QDoubleSpinBox>
#include <QtWidgets/QFormLayout>
#include <QtWidgets/QLabel>
#include <ShaderNode/DataModels/ShaderNode.hpp>
#include <ShaderNode/DataTypes/FloatData.hpp>
#include <array>
class BoolValue : public ShaderNode
{
public:
BoolValue(ShaderGraph& graph);
~BoolValue() = default;
Nz::ShaderNodes::NodePtr BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
void BuildNodeEdition(QFormLayout* layout) override;
QString caption() const override;
QString name() const override;
QtNodes::NodeDataType dataType(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const override;
unsigned int nPorts(QtNodes::PortType portType) const override;
std::shared_ptr<QtNodes::NodeData> outData(QtNodes::PortIndex port) override;
QString portCaption(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const override;
bool portCaptionVisible(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const override;
private:
bool ComputePreview(QPixmap& pixmap) override;
QColor ToColor() const;
void restore(const QJsonObject& data) override;
QJsonObject save() const override;
bool m_value;
};
#include <ShaderNode/DataModels/BoolValue.inl>
#endif

View File

@@ -0,0 +1 @@
#include <ShaderNode/DataModels/BoolValue.hpp>

View File

@@ -49,9 +49,10 @@ ShaderNode(graph)
UpdatePreview();
}
Nz::ShaderNodes::ExpressionPtr BufferField::GetExpression(Nz::ShaderNodes::ExpressionPtr* /*expressions*/, std::size_t count) const
Nz::ShaderNodes::NodePtr BufferField::BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
{
assert(count == 0);
assert(outputIndex == 0);
if (!m_currentBufferIndex)
throw std::runtime_error("no buffer");

View File

@@ -15,10 +15,9 @@ class BufferField : public ShaderNode
BufferField(ShaderGraph& graph);
~BufferField() = default;
Nz::ShaderNodes::NodePtr BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
void BuildNodeEdition(QFormLayout* layout) override;
Nz::ShaderNodes::ExpressionPtr GetExpression(Nz::ShaderNodes::ExpressionPtr* /*expressions*/, std::size_t count) const override;
QString caption() const override { return "BufferField"; }
QString name() const override { return "BufferField"; }

View File

@@ -17,10 +17,9 @@ class CastVec : public ShaderNode
CastVec(ShaderGraph& graph);
~CastVec() = default;
Nz::ShaderNodes::NodePtr BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const;
void BuildNodeEdition(QFormLayout* layout) override;
Nz::ShaderNodes::ExpressionPtr GetExpression(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count) const override;
QString caption() const override;
QString name() const override;

View File

@@ -16,6 +16,44 @@ ShaderNode(graph)
m_output = std::make_shared<VecData>(ToComponentCount);
}
template<std::size_t ToComponentCount>
Nz::ShaderNodes::NodePtr CastVec<ToComponentCount>::BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
{
assert(m_input);
assert(count == 1);
assert(outputIndex == 0);
std::size_t fromComponentCount = m_input->componentCount;
if (ToComponentCount > fromComponentCount)
{
std::size_t overflowComponentCount = ToComponentCount - fromComponentCount;
std::array<Nz::ShaderNodes::ExpressionPtr, 4> expr;
expr[0] = expressions[0];
for (std::size_t i = 0; i < overflowComponentCount; ++i)
expr[i + 1] = Nz::ShaderBuilder::Constant(m_overflowComponents[i]);
constexpr auto ExpressionType = VecExpressionType<ToComponentCount>;
return Nz::ShaderBuilder::Cast<ExpressionType>(expr.data(), 1 + overflowComponentCount);
}
else if (ToComponentCount < fromComponentCount)
{
std::array<Nz::ShaderNodes::SwizzleComponent, ToComponentCount> swizzleComponents;
for (std::size_t i = 0; i < ToComponentCount; ++i)
swizzleComponents[i] = static_cast<Nz::ShaderNodes::SwizzleComponent>(static_cast<std::size_t>(Nz::ShaderNodes::SwizzleComponent::First) + i);
return std::apply([&](auto... components)
{
std::initializer_list<Nz::ShaderNodes::SwizzleComponent> componentList{ components... };
return Nz::ShaderBuilder::Swizzle(expressions[0], componentList);
}, swizzleComponents);
}
else
return expressions[0]; //< no-op
}
template<std::size_t ToComponentCount>
void CastVec<ToComponentCount>::BuildNodeEdition(QFormLayout* layout)
{
@@ -48,43 +86,6 @@ void CastVec<ToComponentCount>::BuildNodeEdition(QFormLayout* layout)
}
}
template<std::size_t ToComponentCount>
Nz::ShaderNodes::ExpressionPtr CastVec<ToComponentCount>::GetExpression(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count) const
{
assert(m_input);
assert(count == 1);
std::size_t fromComponentCount = m_input->componentCount;
if (ToComponentCount > fromComponentCount)
{
std::size_t overflowComponentCount = ToComponentCount - fromComponentCount;
std::array<Nz::ShaderNodes::ExpressionPtr, 4> expr;
expr[0] = expressions[0];
for (std::size_t i = 0; i < overflowComponentCount; ++i)
expr[i + 1] = Nz::ShaderBuilder::Constant(m_overflowComponents[i]);
constexpr auto ExpressionType = VecExpressionType<ToComponentCount>;
return Nz::ShaderBuilder::Cast<ExpressionType>(expr.data(), 1 + overflowComponentCount);
}
else if (ToComponentCount < fromComponentCount)
{
std::array<Nz::ShaderNodes::SwizzleComponent, ToComponentCount> swizzleComponents;
for (std::size_t i = 0; i < ToComponentCount; ++i)
swizzleComponents[i] = static_cast<Nz::ShaderNodes::SwizzleComponent>(static_cast<std::size_t>(Nz::ShaderNodes::SwizzleComponent::First) + i);
return std::apply([&](auto... components)
{
std::initializer_list<Nz::ShaderNodes::SwizzleComponent> componentList{ components... };
return Nz::ShaderBuilder::Swizzle(expressions[0], componentList);
}, swizzleComponents);
}
else
return expressions[0]; //< no-op
}
template<std::size_t ToComponentCount>
QString CastVec<ToComponentCount>::caption() const
{

View File

@@ -0,0 +1,220 @@
#pragma once
#ifndef NAZARA_SHADERNODES_COMPOP_HPP
#define NAZARA_SHADERNODES_COMPOP_HPP
#include <ShaderNode/DataModels/ShaderNode.hpp>
#include <ShaderNode/DataTypes/BoolData.hpp>
#include <ShaderNode/DataTypes/FloatData.hpp>
#include <ShaderNode/DataTypes/VecData.hpp>
template<typename DataType, Nz::ShaderNodes::BinaryType Op>
class CompOp : public ShaderNode
{
public:
CompOp(ShaderGraph& graph);
~CompOp() = default;
Nz::ShaderNodes::NodePtr BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
virtual QString GetOperationString() const = 0;
unsigned int nPorts(QtNodes::PortType portType) const override;
QtNodes::NodeDataType dataType(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const override;
std::shared_ptr<QtNodes::NodeData> outData(QtNodes::PortIndex port) override;
QString portCaption(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const override;
bool portCaptionVisible(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const override;
void setInData(std::shared_ptr<QtNodes::NodeData> value, int index) override;
QtNodes::NodeValidationState validationState() const override;
QString validationMessage() const override;
private:
virtual void ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount) = 0;
bool ComputePreview(QPixmap& pixmap) override;
void UpdateOutput();
std::shared_ptr<BoolData> m_output;
std::shared_ptr<DataType> m_lhs;
std::shared_ptr<DataType> m_rhs;
};
template<typename DataType>
class CompEq : public CompOp<DataType, Nz::ShaderNodes::BinaryType::CompEq>
{
public:
using CompOp<DataType, Nz::ShaderNodes::BinaryType::CompEq>::CompOp;
void ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount) override;
QString GetOperationString() const final;
};
template<typename DataType>
class CompGe : public CompOp<DataType, Nz::ShaderNodes::BinaryType::CompGe>
{
public:
using CompOp<DataType, Nz::ShaderNodes::BinaryType::CompGe>::CompOp;
void ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount) override;
QString GetOperationString() const final;
};
template<typename DataType>
class CompGt : public CompOp<DataType, Nz::ShaderNodes::BinaryType::CompGt>
{
public:
using CompOp<DataType, Nz::ShaderNodes::BinaryType::CompGt>::CompOp;
void ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount) override;
QString GetOperationString() const final;
};
template<typename DataType>
class CompLe : public CompOp<DataType, Nz::ShaderNodes::BinaryType::CompLe>
{
public:
using CompOp<DataType, Nz::ShaderNodes::BinaryType::CompLe>::CompOp;
void ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount) override;
QString GetOperationString() const final;
};
template<typename DataType>
class CompLt : public CompOp<DataType, Nz::ShaderNodes::BinaryType::CompLt>
{
public:
using CompOp<DataType, Nz::ShaderNodes::BinaryType::CompLt>::CompOp;
void ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount) override;
QString GetOperationString() const final;
};
template<typename DataType>
class CompNe : public CompOp<DataType, Nz::ShaderNodes::BinaryType::CompNe>
{
public:
using CompOp<DataType, Nz::ShaderNodes::BinaryType::CompNe>::CompOp;
void ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount) override;
QString GetOperationString() const final;
};
class FloatEq : public CompEq<FloatData>
{
public:
using CompEq<FloatData>::CompEq;
QString caption() const override { return "Float equality"; }
QString name() const override { return "float_eq"; }
};
class FloatGe : public CompGe<FloatData>
{
public:
using CompGe<FloatData>::CompGe;
QString caption() const override { return "Float greater than or equal"; }
QString name() const override { return "float_ge"; }
};
class FloatGt : public CompGt<FloatData>
{
public:
using CompGt<FloatData>::CompGt;
QString caption() const override { return "Float greater than"; }
QString name() const override { return "float_gt"; }
};
class FloatLe : public CompLe<FloatData>
{
public:
using CompLe<FloatData>::CompLe;
QString caption() const override { return "Float less than or equal"; }
QString name() const override { return "float_le"; }
};
class FloatLt : public CompLt<FloatData>
{
public:
using CompLt<FloatData>::CompLt;
QString caption() const override { return "Float less than"; }
QString name() const override { return "float_lt"; }
};
class FloatNe : public CompNe<FloatData>
{
public:
using CompNe<FloatData>::CompNe;
QString caption() const override { return "Float inequality"; }
QString name() const override { return "float_ne"; }
};
class VecEq : public CompEq<VecData>
{
public:
using CompEq<VecData>::CompEq;
QString caption() const override { return "Vector equality"; }
QString name() const override { return "vec_eq"; }
};
class VecGe : public CompGe<VecData>
{
public:
using CompGe<VecData>::CompGe;
QString caption() const override { return "Vector greater than or equal"; }
QString name() const override { return "vec_ge"; }
};
class VecGt : public CompGt<VecData>
{
public:
using CompGt<VecData>::CompGt;
QString caption() const override { return "Vector greater than"; }
QString name() const override { return "vec_gt"; }
};
class VecLe : public CompLe<VecData>
{
public:
using CompLe<VecData>::CompLe;
QString caption() const override { return "Vector less than or equal"; }
QString name() const override { return "vec_le"; }
};
class VecLt : public CompLt<VecData>
{
public:
using CompLt<VecData>::CompLt;
QString caption() const override { return "Vector less than"; }
QString name() const override { return "vec_lt"; }
};
class VecNe : public CompNe<VecData>
{
public:
using CompNe<VecData>::CompNe;
QString caption() const override { return "Vector inequality"; }
QString name() const override { return "vec_ne"; }
};
#include <ShaderNode/DataModels/CompOp.inl>
#endif

View File

@@ -0,0 +1,293 @@
#include <ShaderNode/DataModels/CompOp.hpp>
#include <Nazara/Shader/ShaderBuilder.hpp>
template<typename DataType, Nz::ShaderNodes::BinaryType Op>
CompOp<DataType, Op>::CompOp(ShaderGraph& graph) :
ShaderNode(graph)
{
UpdateOutput();
}
template<typename DataType, Nz::ShaderNodes::BinaryType Op>
Nz::ShaderNodes::NodePtr CompOp<DataType, Op>::BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
{
assert(count == 2);
assert(outputIndex == 0);
using BuilderType = typename Nz::ShaderBuilder::template BinOpBuilder<Op>;
constexpr BuilderType builder;
return builder(expressions[0], expressions[1]);
}
template<typename DataType, Nz::ShaderNodes::BinaryType Op>
QtNodes::NodeDataType CompOp<DataType, Op>::dataType(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const
{
switch (portType)
{
case QtNodes::PortType::In:
{
assert(portIndex == 0 || portIndex == 1);
return DataType::Type();
}
case QtNodes::PortType::Out:
{
assert(portIndex == 0);
return BoolData::Type();
}
default: break;
}
assert(false);
throw std::runtime_error("invalid port type");
}
template<typename DataType, Nz::ShaderNodes::BinaryType Op>
unsigned int CompOp<DataType, Op>::nPorts(QtNodes::PortType portType) const
{
switch (portType)
{
case QtNodes::PortType::In: return 2;
case QtNodes::PortType::Out: return 1;
default: break;
}
assert(false);
throw std::runtime_error("invalid port type");
}
template<typename DataType, Nz::ShaderNodes::BinaryType Op>
std::shared_ptr<QtNodes::NodeData> CompOp<DataType, Op>::outData(QtNodes::PortIndex port)
{
assert(port == 0);
return m_output;
}
template<typename DataType, Nz::ShaderNodes::BinaryType Op>
QString CompOp<DataType, Op>::portCaption(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const
{
switch (portType)
{
case QtNodes::PortType::In:
{
switch (portIndex)
{
case 0:
return "A";
case 1:
return "B";
default:
break;
}
}
case QtNodes::PortType::Out:
{
assert(portIndex == 0);
return "A " + GetOperationString() + " B";
}
default:
break;
}
return QString{};
}
template<typename DataType, Nz::ShaderNodes::BinaryType Op>
bool CompOp<DataType, Op>::portCaptionVisible(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const
{
assert(portIndex == 0 || portIndex == 1);
return portType == QtNodes::PortType::In || portType == QtNodes::PortType::Out;
}
template<typename DataType, Nz::ShaderNodes::BinaryType Op>
void CompOp<DataType, Op>::setInData(std::shared_ptr<QtNodes::NodeData> value, int index)
{
assert(index == 0 || index == 1);
std::shared_ptr<DataType> castedValue;
if (value && value->type().id == DataType::Type().id)
castedValue = std::static_pointer_cast<DataType>(value);
if (index == 0)
m_lhs = std::move(castedValue);
else
m_rhs = std::move(castedValue);
UpdateOutput();
}
template<typename DataType, Nz::ShaderNodes::BinaryType Op>
QtNodes::NodeValidationState CompOp<DataType, Op>::validationState() const
{
if (!m_lhs || !m_rhs)
return QtNodes::NodeValidationState::Error;
if constexpr (std::is_same_v<DataType, VecData>)
{
if (m_lhs->componentCount != m_rhs->componentCount)
return QtNodes::NodeValidationState::Error;
}
return QtNodes::NodeValidationState::Valid;
}
template<typename DataType, Nz::ShaderNodes::BinaryType Op>
QString CompOp<DataType, Op>::validationMessage() const
{
if (!m_lhs || !m_rhs)
return "Missing operands";
if constexpr (std::is_same_v<DataType, VecData>)
{
if (m_lhs->componentCount != m_rhs->componentCount)
return "Incompatible components count (left has " + QString::number(m_lhs->componentCount) + ", right has " + QString::number(m_rhs->componentCount) + ")";
}
return QString();
}
template<typename DataType, Nz::ShaderNodes::BinaryType Op>
bool CompOp<DataType, Op>::ComputePreview(QPixmap& pixmap)
{
if (!m_lhs || !m_rhs)
return false;
pixmap = QPixmap::fromImage(m_output->preview.GenerateImage());
return true;
}
template<typename DataType, Nz::ShaderNodes::BinaryType Op>
void CompOp<DataType, Op>::UpdateOutput()
{
if (validationState() != QtNodes::NodeValidationState::Valid)
{
m_output = std::make_shared<BoolData>();
m_output->preview = PreviewValues(1, 1);
m_output->preview.Fill(Nz::Vector4f::Zero());
return;
}
m_output = std::make_shared<BoolData>();
const PreviewValues& leftPreview = m_lhs->preview;
const PreviewValues& rightPreview = m_rhs->preview;
std::size_t maxWidth = std::max(leftPreview.GetWidth(), rightPreview.GetWidth());
std::size_t maxHeight = std::max(leftPreview.GetHeight(), rightPreview.GetHeight());
// FIXME: Prevent useless copy
PreviewValues leftResized = leftPreview;
if (leftResized.GetWidth() != maxWidth || leftResized.GetHeight() != maxHeight)
leftResized = leftResized.Resized(maxWidth, maxHeight);
PreviewValues rightResized = rightPreview;
if (rightResized.GetWidth() != maxWidth || rightResized.GetHeight() != maxHeight)
rightResized = rightResized.Resized(maxWidth, maxHeight);
m_output->preview = PreviewValues(maxWidth, maxHeight);
ApplyOp(leftResized.GetData(), rightResized.GetData(), m_output->preview.GetData(), maxWidth * maxHeight);
Q_EMIT dataUpdated(0);
UpdatePreview();
}
template<typename DataType>
void CompEq<DataType>::ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount)
{
for (std::size_t i = 0; i < pixelCount; ++i)
{
float r = (left[i] == right[i]) ? 1.f : 0.f;
output[i] = Nz::Vector4f(r, r, r, r);
}
}
template<typename DataType>
QString CompEq<DataType>::GetOperationString() const
{
return "==";
}
template<typename DataType>
void CompGe<DataType>::ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount)
{
for (std::size_t i = 0; i < pixelCount; ++i)
{
float r = (left[i] >= right[i]) ? 1.f : 0.f;
output[i] = Nz::Vector4f(r, r, r, r);
}
}
template<typename DataType>
QString CompGe<DataType>::GetOperationString() const
{
return ">=";
}
template<typename DataType>
void CompGt<DataType>::ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount)
{
for (std::size_t i = 0; i < pixelCount; ++i)
{
float r = (left[i] > right[i]) ? 1.f : 0.f;
output[i] = Nz::Vector4f(r, r, r, r);
}
}
template<typename DataType>
QString CompGt<DataType>::GetOperationString() const
{
return ">";
}
template<typename DataType>
void CompLe<DataType>::ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount)
{
for (std::size_t i = 0; i < pixelCount; ++i)
{
float r = (left[i] >= right[i]) ? 1.f : 0.f;
output[i] = Nz::Vector4f(r, r, r, r);
}
}
template<typename DataType>
QString CompLe<DataType>::GetOperationString() const
{
return "<=";
}
template<typename DataType>
void CompLt<DataType>::ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount)
{
for (std::size_t i = 0; i < pixelCount; ++i)
{
float r = (left[i] > right[i]) ? 1.f : 0.f;
output[i] = Nz::Vector4f(r, r, r, r);
}
}
template<typename DataType>
QString CompLt<DataType>::GetOperationString() const
{
return "<";
}
template<typename DataType>
void CompNe<DataType>::ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount)
{
for (std::size_t i = 0; i < pixelCount; ++i)
{
float r = (left[i] != right[i]) ? 1.f : 0.f;
output[i] = Nz::Vector4f(r, r, r, r);
}
}
template<typename DataType>
QString CompNe<DataType>::GetOperationString() const
{
return "!=";
}

View File

@@ -35,9 +35,10 @@ ShaderNode(graph)
UpdatePreview();
}
Nz::ShaderNodes::ExpressionPtr ConditionalExpression::GetExpression(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count) const
Nz::ShaderNodes::NodePtr ConditionalExpression::BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
{
assert(count == 2);
assert(outputIndex == 0);
if (!m_currentConditionIndex)
throw std::runtime_error("no condition");
@@ -100,15 +101,48 @@ void ConditionalExpression::BuildNodeEdition(QFormLayout* layout)
auto ConditionalExpression::dataType(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const -> QtNodes::NodeDataType
{
switch (portType)
{
case QtNodes::PortType::In:
{
switch (portIndex)
{
case 0:
{
if (!m_truePath && !m_falsePath)
return VecData::Type();
return (m_truePath) ? m_truePath->type() : m_falsePath->type();
}
case 1:
{
if (!m_truePath && !m_falsePath)
return VecData::Type();
return (m_falsePath) ? m_falsePath->type() : m_truePath->type();
}
default:
break;
}
}
case QtNodes::PortType::Out:
{
assert(portIndex == 0);
if (!m_truePath && !m_falsePath)
return VecData::Type();
return (m_truePath) ? m_truePath->type() : m_falsePath->type();
}
default:
break;
}
return VecData::Type();
assert(portType == QtNodes::PortType::Out);
assert(portIndex == 0);
if (!m_truePath && !m_falsePath)
return VecData::Type();
return (m_truePath) ? m_truePath->type() : m_falsePath->type();
}
QString ConditionalExpression::portCaption(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const
@@ -120,10 +154,10 @@ QString ConditionalExpression::portCaption(QtNodes::PortType portType, QtNodes::
switch (portIndex)
{
case 0:
return "True path";
return "True expression";
case 1:
return "False path";
return "False expression";
default:
break;
@@ -189,6 +223,9 @@ QtNodes::NodeValidationState ConditionalExpression::validationState() const
QString ConditionalExpression::validationMessage() const
{
if (!m_currentConditionIndex)
return "Invalid condition";
if (!m_truePath || !m_falsePath)
return "Missing input";

View File

@@ -15,10 +15,9 @@ class ConditionalExpression : public ShaderNode
ConditionalExpression(ShaderGraph& graph);
~ConditionalExpression() = default;
Nz::ShaderNodes::NodePtr BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
void BuildNodeEdition(QFormLayout* layout) override;
Nz::ShaderNodes::ExpressionPtr GetExpression(Nz::ShaderNodes::ExpressionPtr* /*expressions*/, std::size_t count) const override;
QString caption() const override;
QString name() const override;

View File

@@ -36,9 +36,13 @@ unsigned int FloatValue::nPorts(QtNodes::PortType portType) const
{
case QtNodes::PortType::In: return 0;
case QtNodes::PortType::Out: return 1;
default:
break;
}
return 0;
assert(false);
throw std::runtime_error("Invalid port type");
}
std::shared_ptr<QtNodes::NodeData> FloatValue::outData(QtNodes::PortIndex port)
@@ -51,6 +55,20 @@ std::shared_ptr<QtNodes::NodeData> FloatValue::outData(QtNodes::PortIndex port)
return out;
}
QString FloatValue::portCaption(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const
{
assert(portIndex == 0);
assert(portType == QtNodes::PortType::Out);
return QString::number(m_value);
}
bool FloatValue::portCaptionVisible(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const
{
assert(portIndex == 0);
return portType == QtNodes::PortType::Out;
}
void FloatValue::BuildNodeEdition(QFormLayout* layout)
{
ShaderNode::BuildNodeEdition(layout);
@@ -71,9 +89,10 @@ void FloatValue::BuildNodeEdition(QFormLayout* layout)
layout->addRow(tr("Value"), spinbox);
}
Nz::ShaderNodes::ExpressionPtr FloatValue::GetExpression(Nz::ShaderNodes::ExpressionPtr* /*expressions*/, std::size_t count) const
Nz::ShaderNodes::NodePtr FloatValue::BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
{
assert(count == 0);
assert(outputIndex == 0);
return Nz::ShaderBuilder::Constant(m_value);
}

View File

@@ -17,6 +17,9 @@ class FloatValue : public ShaderNode
FloatValue(ShaderGraph& graph);
~FloatValue() = default;
Nz::ShaderNodes::NodePtr BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
void BuildNodeEdition(QFormLayout* layout) override;
QString caption() const override;
QString name() const override;
@@ -26,9 +29,8 @@ class FloatValue : public ShaderNode
std::shared_ptr<QtNodes::NodeData> outData(QtNodes::PortIndex port) override;
void BuildNodeEdition(QFormLayout* layout) override;
Nz::ShaderNodes::ExpressionPtr GetExpression(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count) const override;
QString portCaption(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const override;
bool portCaptionVisible(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const override;
private:
bool ComputePreview(QPixmap& pixmap) override;

View File

@@ -109,9 +109,10 @@ void InputValue::BuildNodeEdition(QFormLayout* layout)
layout->addRow(tr("Input"), inputSelection);
}
Nz::ShaderNodes::ExpressionPtr InputValue::GetExpression(Nz::ShaderNodes::ExpressionPtr* /*expressions*/, std::size_t count) const
Nz::ShaderNodes::NodePtr InputValue::BuildNode(Nz::ShaderNodes::ExpressionPtr* /*expressions*/, std::size_t count, std::size_t outputIndex) const
{
assert(count == 0);
assert(outputIndex == 0);
if (!m_currentInputIndex)
throw std::runtime_error("no input");
@@ -184,6 +185,35 @@ std::shared_ptr<QtNodes::NodeData> InputValue::outData(QtNodes::PortIndex port)
throw std::runtime_error("Unhandled input type");
}
QString InputValue::portCaption(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const
{
assert(portIndex == 0);
assert(portType == QtNodes::PortType::Out);
if (!m_currentInputIndex)
return QString();
const auto& inputEntry = GetGraph().GetInput(*m_currentInputIndex);
return QString::fromStdString(inputEntry.name);
}
bool InputValue::portCaptionVisible(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const
{
assert(portIndex == 0);
switch (portType)
{
case QtNodes::PortType::In: return false;
case QtNodes::PortType::Out: return m_currentInputIndex.has_value();
default:
break;
}
assert(false);
throw std::runtime_error("Invalid port type");
}
QtNodes::NodeValidationState InputValue::validationState() const
{
if (!m_currentInputIndex)

View File

@@ -19,7 +19,7 @@ class InputValue : public ShaderNode
void BuildNodeEdition(QFormLayout* layout) override;
Nz::ShaderNodes::ExpressionPtr GetExpression(Nz::ShaderNodes::ExpressionPtr* /*expressions*/, std::size_t count) const override;
Nz::ShaderNodes::NodePtr BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
QString caption() const override { return "Input"; }
QString name() const override { return "Input"; }
@@ -30,6 +30,9 @@ class InputValue : public ShaderNode
std::shared_ptr<QtNodes::NodeData> outData(QtNodes::PortIndex port) override;
QString portCaption(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const override;
bool portCaptionVisible(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const override;
QtNodes::NodeValidationState validationState() const override;
QString validationMessage() const override;

View File

@@ -6,14 +6,14 @@
#include <ShaderNode/DataModels/ShaderNode.hpp>
#include <ShaderNode/DataTypes/Matrix4Data.hpp>
template<Nz::ShaderNodes::BinaryType BinOp>
template<Nz::ShaderNodes::BinaryType Op>
class Mat4BinOp : public ShaderNode
{
public:
Mat4BinOp(ShaderGraph& graph);
~Mat4BinOp() = default;
Nz::ShaderNodes::ExpressionPtr GetExpression(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count) const override;
Nz::ShaderNodes::NodePtr BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const;
unsigned int nPorts(QtNodes::PortType portType) const override;

View File

@@ -1,51 +1,55 @@
#include <ShaderNode/DataModels/Mat4BinOp.hpp>
#include <Nazara/Shader/ShaderBuilder.hpp>
template<Nz::ShaderNodes::BinaryType BinOp>
Mat4BinOp<BinOp>::Mat4BinOp(ShaderGraph& graph) :
template<Nz::ShaderNodes::BinaryType Op>
Mat4BinOp<Op>::Mat4BinOp(ShaderGraph& graph) :
ShaderNode(graph)
{
UpdateOutput();
}
template<Nz::ShaderNodes::BinaryType BinOp>
Nz::ShaderNodes::ExpressionPtr Mat4BinOp<BinOp>::GetExpression(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count) const
template<Nz::ShaderNodes::BinaryType Op>
Nz::ShaderNodes::NodePtr Mat4BinOp<Op>::BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
{
assert(count == 2);
using BuilderType = typename Nz::ShaderBuilder::template BinOpBuilder<BinOp>;
assert(outputIndex == 0);
using BuilderType = typename Nz::ShaderBuilder::template BinOpBuilder<Op>;
constexpr BuilderType builder;
return builder(expressions[0], expressions[1]);
}
template<Nz::ShaderNodes::BinaryType BinOp>
QtNodes::NodeDataType Mat4BinOp<BinOp>::dataType(QtNodes::PortType /*portType*/, QtNodes::PortIndex portIndex) const
template<Nz::ShaderNodes::BinaryType Op>
QtNodes::NodeDataType Mat4BinOp<Op>::dataType(QtNodes::PortType /*portType*/, QtNodes::PortIndex portIndex) const
{
assert(portIndex == 0 || portIndex == 1);
return Matrix4Data::Type();
}
template<Nz::ShaderNodes::BinaryType BinOp>
unsigned int Mat4BinOp<BinOp>::nPorts(QtNodes::PortType portType) const
template<Nz::ShaderNodes::BinaryType Op>
unsigned int Mat4BinOp<Op>::nPorts(QtNodes::PortType portType) const
{
switch (portType)
{
case QtNodes::PortType::In: return 2;
case QtNodes::PortType::Out: return 1;
default: break;
}
return 0;
assert(false);
throw std::runtime_error("invalid port type");
}
template<Nz::ShaderNodes::BinaryType BinOp>
std::shared_ptr<QtNodes::NodeData> Mat4BinOp<BinOp>::outData(QtNodes::PortIndex port)
template<Nz::ShaderNodes::BinaryType Op>
std::shared_ptr<QtNodes::NodeData> Mat4BinOp<Op>::outData(QtNodes::PortIndex port)
{
assert(port == 0);
return m_output;
}
template<Nz::ShaderNodes::BinaryType BinOp>
void Mat4BinOp<BinOp>::setInData(std::shared_ptr<QtNodes::NodeData> value, int index)
template<Nz::ShaderNodes::BinaryType Op>
void Mat4BinOp<Op>::setInData(std::shared_ptr<QtNodes::NodeData> value, int index)
{
assert(index == 0 || index == 1);
@@ -64,8 +68,8 @@ void Mat4BinOp<BinOp>::setInData(std::shared_ptr<QtNodes::NodeData> value, int i
UpdateOutput();
}
template<Nz::ShaderNodes::BinaryType BinOp>
QtNodes::NodeValidationState Mat4BinOp<BinOp>::validationState() const
template<Nz::ShaderNodes::BinaryType Op>
QtNodes::NodeValidationState Mat4BinOp<Op>::validationState() const
{
if (!m_lhs || !m_rhs)
return QtNodes::NodeValidationState::Error;
@@ -73,8 +77,8 @@ QtNodes::NodeValidationState Mat4BinOp<BinOp>::validationState() const
return QtNodes::NodeValidationState::Valid;
}
template<Nz::ShaderNodes::BinaryType BinOp>
QString Mat4BinOp<BinOp>::validationMessage() const
template<Nz::ShaderNodes::BinaryType Op>
QString Mat4BinOp<Op>::validationMessage() const
{
if (!m_lhs || !m_rhs)
return "Missing operands";
@@ -82,8 +86,8 @@ QString Mat4BinOp<BinOp>::validationMessage() const
return QString();
}
template<Nz::ShaderNodes::BinaryType BinOp>
bool Mat4BinOp<BinOp>::ComputePreview(QPixmap& pixmap)
template<Nz::ShaderNodes::BinaryType Op>
bool Mat4BinOp<Op>::ComputePreview(QPixmap& pixmap)
{
if (!m_lhs || !m_rhs)
return false;
@@ -94,8 +98,8 @@ bool Mat4BinOp<BinOp>::ComputePreview(QPixmap& pixmap)
//return true;
}
template<Nz::ShaderNodes::BinaryType BinOp>
void Mat4BinOp<BinOp>::UpdateOutput()
template<Nz::ShaderNodes::BinaryType Op>
void Mat4BinOp<Op>::UpdateOutput()
{
if (validationState() != QtNodes::NodeValidationState::Valid)
{

View File

@@ -7,9 +7,11 @@ ShaderNode(graph)
UpdateOutput();
}
Nz::ShaderNodes::ExpressionPtr Mat4VecMul::GetExpression(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count) const
Nz::ShaderNodes::NodePtr Mat4VecMul::BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
{
assert(count == 2);
assert(outputIndex == 0);
using namespace Nz::ShaderNodes;
return BinaryOp::Build(BinaryType::Multiply, expressions[0], expressions[1]);
}

View File

@@ -13,7 +13,7 @@ class Mat4VecMul : public ShaderNode
Mat4VecMul(ShaderGraph& graph);
~Mat4VecMul() = default;
Nz::ShaderNodes::ExpressionPtr GetExpression(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count) const override;
Nz::ShaderNodes::NodePtr BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
QString caption() const override;
QString name() const override;

View File

@@ -54,12 +54,13 @@ void OutputValue::BuildNodeEdition(QFormLayout* layout)
layout->addRow(tr("Output"), outputSelection);
}
Nz::ShaderNodes::ExpressionPtr OutputValue::GetExpression(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count) const
Nz::ShaderNodes::NodePtr OutputValue::BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
{
using namespace Nz::ShaderBuilder;
using namespace Nz::ShaderNodes;
assert(count == 1);
assert(outputIndex == 0);
if (!m_currentOutputIndex)
throw std::runtime_error("no output");
@@ -70,6 +71,11 @@ Nz::ShaderNodes::ExpressionPtr OutputValue::GetExpression(Nz::ShaderNodes::Expre
return Nz::ShaderBuilder::Assign(std::move(output), *expressions);
}
std::shared_ptr<QtNodes::NodeData> OutputValue::outData(QtNodes::PortIndex /*port*/)
{
return {};
}
QtNodes::NodeDataType OutputValue::dataType(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const
{
assert(portType == QtNodes::PortType::In);
@@ -88,14 +94,40 @@ unsigned int OutputValue::nPorts(QtNodes::PortType portType) const
{
case QtNodes::PortType::In: return 1;
case QtNodes::PortType::Out: return 0;
default: break;
}
return 0;
assert(false);
throw std::runtime_error("invalid port type");
}
std::shared_ptr<QtNodes::NodeData> OutputValue::outData(QtNodes::PortIndex /*port*/)
QString OutputValue::portCaption(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const
{
return {};
assert(portType == QtNodes::PortType::In);
assert(portIndex == 0);
if (!m_currentOutputIndex)
return QString();
const auto& outputEntry = GetGraph().GetOutput(*m_currentOutputIndex);
return QString::fromStdString(outputEntry.name);
}
bool OutputValue::portCaptionVisible(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const
{
assert(portIndex == 0);
switch (portType)
{
case QtNodes::PortType::In: return m_currentOutputIndex.has_value();
case QtNodes::PortType::Out: return false;
default:
break;
}
assert(false);
throw std::runtime_error("Invalid port type");
}
void OutputValue::setInData(std::shared_ptr<QtNodes::NodeData> value, int index)

View File

@@ -16,7 +16,7 @@ class OutputValue : public ShaderNode
void BuildNodeEdition(QFormLayout* layout) override;
Nz::ShaderNodes::ExpressionPtr GetExpression(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count) const override;
Nz::ShaderNodes::NodePtr BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
QString caption() const override { return "Output"; }
QString name() const override { return "Output"; }
@@ -27,6 +27,9 @@ class OutputValue : public ShaderNode
std::shared_ptr<QtNodes::NodeData> outData(QtNodes::PortIndex port) override;
QString portCaption(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const override;
bool portCaptionVisible(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const override;
void setInData(std::shared_ptr<QtNodes::NodeData> value, int index) override;
QtNodes::NodeValidationState validationState() const override;

View File

@@ -14,12 +14,13 @@ ShaderNode(graph)
DisableCustomVariableName();
}
Nz::ShaderNodes::ExpressionPtr PositionOutputValue::GetExpression(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count) const
Nz::ShaderNodes::NodePtr PositionOutputValue::BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
{
using namespace Nz::ShaderBuilder;
using namespace Nz::ShaderNodes;
assert(count == 1);
assert(outputIndex == 0);
auto output = Nz::ShaderBuilder::Identifier(Nz::ShaderBuilder::Builtin(BuiltinEntry::VertexPosition));
return Nz::ShaderBuilder::Assign(std::move(output), *expressions);

View File

@@ -14,7 +14,7 @@ class PositionOutputValue : public ShaderNode
public:
PositionOutputValue(ShaderGraph& graph);
Nz::ShaderNodes::ExpressionPtr GetExpression(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count) const override;
Nz::ShaderNodes::NodePtr BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
QString caption() const override { return "PositionOutputValue"; }
QString name() const override { return "PositionOutputValue"; }

View File

@@ -71,11 +71,12 @@ bool SampleTexture::ComputePreview(QPixmap& pixmap)
return true;
}
Nz::ShaderNodes::ExpressionPtr SampleTexture::GetExpression(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count) const
Nz::ShaderNodes::NodePtr SampleTexture::BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
{
assert(m_texture);
assert(m_uv);
assert(count == 2);
assert(outputIndex == 0);
return Nz::ShaderBuilder::Sample2D(expressions[0], expressions[1]);
}

View File

@@ -17,7 +17,7 @@ class SampleTexture : public ShaderNode
SampleTexture(ShaderGraph& graph);
~SampleTexture() = default;
Nz::ShaderNodes::ExpressionPtr GetExpression(Nz::ShaderNodes::ExpressionPtr* /*expressions*/, std::size_t count) const override;
Nz::ShaderNodes::NodePtr BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
QString caption() const override { return "Sample texture"; }
QString name() const override { return "SampleTexture"; }

View File

@@ -85,6 +85,11 @@ void ShaderNode::EnablePreview(bool enable)
}
}
int ShaderNode::GetOutputOrder() const
{
return 0;
}
QWidget* ShaderNode::embeddedWidget()
{
if (!m_embeddedWidget)

View File

@@ -18,14 +18,15 @@ class ShaderNode : public QtNodes::NodeDataModel
public:
ShaderNode(ShaderGraph& graph);
virtual Nz::ShaderNodes::NodePtr BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const = 0;
virtual void BuildNodeEdition(QFormLayout* layout);
inline void DisablePreview();
void EnablePreview(bool enable = true);
virtual Nz::ShaderNodes::ExpressionPtr GetExpression(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count) const = 0;
inline ShaderGraph& GetGraph();
inline const ShaderGraph& GetGraph() const;
virtual int GetOutputOrder() const;
inline const std::string& GetVariableName() const;
inline void SetPreviewSize(const Nz::Vector2i& size);

View File

@@ -110,12 +110,13 @@ void TextureValue::BuildNodeEdition(QFormLayout* layout)
layout->addRow(tr("Texture"), textureSelection);
}
Nz::ShaderNodes::ExpressionPtr TextureValue::GetExpression(Nz::ShaderNodes::ExpressionPtr* /*expressions*/, std::size_t count) const
Nz::ShaderNodes::NodePtr TextureValue::BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
{
if (!m_currentTextureIndex)
throw std::runtime_error("invalid texture input");
assert(count == 0);
assert(outputIndex == 0);
const auto& textureEntry = GetGraph().GetTexture(*m_currentTextureIndex);
@@ -178,6 +179,32 @@ std::shared_ptr<QtNodes::NodeData> TextureValue::outData(QtNodes::PortIndex port
return textureData;
}
QString TextureValue::portCaption(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const
{
assert(portType == QtNodes::PortType::Out);
if (!m_currentTextureIndex)
return QString();
const auto& textureEntry = GetGraph().GetTexture(*m_currentTextureIndex);
return QString::fromStdString(textureEntry.name);
}
bool TextureValue::portCaptionVisible(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const
{
switch (portType)
{
case QtNodes::PortType::In: return false;
case QtNodes::PortType::Out: return m_currentTextureIndex.has_value();
default:
break;
}
assert(false);
throw std::runtime_error("Invalid port type");
}
QtNodes::NodeValidationState TextureValue::validationState() const
{
if (!m_currentTextureIndex)

View File

@@ -18,7 +18,7 @@ class TextureValue : public ShaderNode
void BuildNodeEdition(QFormLayout* layout) override;
Nz::ShaderNodes::ExpressionPtr GetExpression(Nz::ShaderNodes::ExpressionPtr* /*expressions*/, std::size_t count) const override;
Nz::ShaderNodes::NodePtr BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
QString caption() const override { return "Texture"; }
QString name() const override { return "Texture"; }
@@ -29,6 +29,9 @@ class TextureValue : public ShaderNode
std::shared_ptr<QtNodes::NodeData> outData(QtNodes::PortIndex port) override;
QString portCaption(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const override;
bool portCaptionVisible(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const override;
QtNodes::NodeValidationState validationState() const override;
QString validationMessage() const override;

View File

@@ -1,75 +0,0 @@
#include <ShaderNode/DataModels/VecBinOp.hpp>
QString VecAdd::caption() const
{
static QString caption = "Vector addition";
return caption;
}
QString VecAdd::name() const
{
static QString name = "vec_add";
return name;
}
void VecAdd::ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount)
{
for (std::size_t i = 0; i < pixelCount; ++i)
output[i] = left[i] + right[i];
}
QString VecMul::caption() const
{
static QString caption = "Vector multiplication";
return caption;
}
QString VecMul::name() const
{
static QString name = "vec_mul";
return name;
}
void VecMul::ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount)
{
for (std::size_t i = 0; i < pixelCount; ++i)
output[i] = left[i] * right[i];
}
QString VecSub::caption() const
{
static QString caption = "Vector subtraction";
return caption;
}
QString VecSub::name() const
{
static QString name = "vec_sub";
return name;
}
void VecSub::ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount)
{
for (std::size_t i = 0; i < pixelCount; ++i)
output[i] = left[i] - right[i];
}
QString VecDiv::caption() const
{
static QString caption = "Vector divide";
return caption;
}
QString VecDiv::name() const
{
static QString name = "vec_div";
return name;
}
void VecDiv::ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount)
{
for (std::size_t i = 0; i < pixelCount; ++i)
output[i] = left[i] / right[i];
}

View File

@@ -1,86 +0,0 @@
#pragma once
#ifndef NAZARA_SHADERNODES_VECBINOP_HPP
#define NAZARA_SHADERNODES_VECBINOP_HPP
#include <ShaderNode/DataModels/ShaderNode.hpp>
#include <ShaderNode/DataTypes/VecData.hpp>
template<Nz::ShaderNodes::BinaryType BinOp>
class VecBinOp : public ShaderNode
{
public:
VecBinOp(ShaderGraph& graph);
~VecBinOp() = default;
Nz::ShaderNodes::ExpressionPtr GetExpression(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count) const override;
unsigned int nPorts(QtNodes::PortType portType) const override;
QtNodes::NodeDataType dataType(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const override;
std::shared_ptr<QtNodes::NodeData> outData(QtNodes::PortIndex port) override;
void setInData(std::shared_ptr<QtNodes::NodeData> value, int index) override;
QtNodes::NodeValidationState validationState() const override;
QString validationMessage() const override;
private:
virtual void ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount) = 0;
bool ComputePreview(QPixmap& pixmap) override;
void UpdateOutput();
std::shared_ptr<VecData> m_lhs;
std::shared_ptr<VecData> m_rhs;
std::shared_ptr<VecData> m_output;
};
class VecAdd : public VecBinOp<Nz::ShaderNodes::BinaryType::Add>
{
public:
using VecBinOp<Nz::ShaderNodes::BinaryType::Add>::VecBinOp;
QString caption() const override;
QString name() const override;
void ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount) override;
};
class VecMul : public VecBinOp<Nz::ShaderNodes::BinaryType::Multiply>
{
public:
using VecBinOp<Nz::ShaderNodes::BinaryType::Multiply>::VecBinOp;
QString caption() const override;
QString name() const override;
void ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount) override;
};
class VecSub : public VecBinOp<Nz::ShaderNodes::BinaryType::Substract>
{
public:
using VecBinOp<Nz::ShaderNodes::BinaryType::Substract>::VecBinOp;
QString caption() const override;
QString name() const override;
void ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount) override;
};
class VecDiv : public VecBinOp<Nz::ShaderNodes::BinaryType::Divide>
{
public:
using VecBinOp<Nz::ShaderNodes::BinaryType::Divide>::VecBinOp;
QString caption() const override;
QString name() const override;
void ApplyOp(const Nz::Vector4f* left, const Nz::Vector4f* right, Nz::Vector4f* output, std::size_t pixelCount) override;
};
#include <ShaderNode/DataModels/VecBinOp.inl>
#endif

View File

@@ -1,131 +0,0 @@
#include <ShaderNode/DataModels/VecBinOp.hpp>
#include <Nazara/Shader/ShaderBuilder.hpp>
template<Nz::ShaderNodes::BinaryType BinOp>
VecBinOp<BinOp>::VecBinOp(ShaderGraph& graph) :
ShaderNode(graph)
{
UpdateOutput();
}
template<Nz::ShaderNodes::BinaryType BinOp>
Nz::ShaderNodes::ExpressionPtr VecBinOp<BinOp>::GetExpression(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count) const
{
assert(count == 2);
using BuilderType = typename Nz::ShaderBuilder::template BinOpBuilder<BinOp>;
constexpr BuilderType builder;
return builder(expressions[0], expressions[1]);
}
template<Nz::ShaderNodes::BinaryType BinOp>
QtNodes::NodeDataType VecBinOp<BinOp>::dataType(QtNodes::PortType /*portType*/, QtNodes::PortIndex portIndex) const
{
assert(portIndex == 0 || portIndex == 1);
return VecData::Type();
}
template<Nz::ShaderNodes::BinaryType BinOp>
unsigned int VecBinOp<BinOp>::nPorts(QtNodes::PortType portType) const
{
switch (portType)
{
case QtNodes::PortType::In: return 2;
case QtNodes::PortType::Out: return 1;
}
return 0;
}
template<Nz::ShaderNodes::BinaryType BinOp>
std::shared_ptr<QtNodes::NodeData> VecBinOp<BinOp>::outData(QtNodes::PortIndex port)
{
assert(port == 0);
return m_output;
}
template<Nz::ShaderNodes::BinaryType BinOp>
void VecBinOp<BinOp>::setInData(std::shared_ptr<QtNodes::NodeData> value, int index)
{
assert(index == 0 || index == 1);
std::shared_ptr<VecData> castedValue;
if (value && value->type().id == VecData::Type().id)
castedValue = std::static_pointer_cast<VecData>(value);
if (index == 0)
m_lhs = std::move(castedValue);
else
m_rhs = std::move(castedValue);
UpdateOutput();
}
template<Nz::ShaderNodes::BinaryType BinOp>
QtNodes::NodeValidationState VecBinOp<BinOp>::validationState() const
{
if (!m_lhs || !m_rhs)
return QtNodes::NodeValidationState::Error;
if (m_lhs->componentCount != m_rhs->componentCount)
return QtNodes::NodeValidationState::Error;
return QtNodes::NodeValidationState::Valid;
}
template<Nz::ShaderNodes::BinaryType BinOp>
QString VecBinOp<BinOp>::validationMessage() const
{
if (!m_lhs || !m_rhs)
return "Missing operands";
if (m_lhs->componentCount != m_rhs->componentCount)
return "Incompatible components count (left has " + QString::number(m_lhs->componentCount) + ", right has " + QString::number(m_rhs->componentCount) + ")";
return QString();
}
template<Nz::ShaderNodes::BinaryType BinOp>
bool VecBinOp<BinOp>::ComputePreview(QPixmap& pixmap)
{
if (!m_lhs || !m_rhs)
return false;
pixmap = QPixmap::fromImage(m_output->preview.GenerateImage());
return true;
}
template<Nz::ShaderNodes::BinaryType BinOp>
void VecBinOp<BinOp>::UpdateOutput()
{
if (validationState() != QtNodes::NodeValidationState::Valid)
{
m_output = std::make_shared<VecData>(4);
m_output->preview = PreviewValues(1, 1);
m_output->preview.Fill(Nz::Vector4f::Zero());
return;
}
m_output = std::make_shared<VecData>(m_lhs->componentCount);
const PreviewValues& leftPreview = m_lhs->preview;
const PreviewValues& rightPreview = m_rhs->preview;
std::size_t maxWidth = std::max(leftPreview.GetWidth(), rightPreview.GetWidth());
std::size_t maxHeight = std::max(leftPreview.GetHeight(), rightPreview.GetHeight());
// FIXME: Prevent useless copy
PreviewValues leftResized = leftPreview;
if (leftResized.GetWidth() != maxWidth || leftResized.GetHeight() != maxHeight)
leftResized = leftResized.Resized(maxWidth, maxHeight);
PreviewValues rightResized = rightPreview;
if (rightResized.GetWidth() != maxWidth || rightResized.GetHeight() != maxHeight)
rightResized = rightResized.Resized(maxWidth, maxHeight);
m_output->preview = PreviewValues(maxWidth, maxHeight);
ApplyOp(leftResized.GetData(), rightResized.GetData(), m_output->preview.GetData(), maxWidth * maxHeight);
Q_EMIT dataUpdated(0);
UpdatePreview();
}

View File

@@ -0,0 +1,49 @@
#pragma once
#ifndef NAZARA_SHADERNODES_VECTOR_COMPOSITION_HPP
#define NAZARA_SHADERNODES_VECTOR_COMPOSITION_HPP
#include <QtWidgets/QComboBox>
#include <QtWidgets/QVBoxLayout>
#include <QtWidgets/QLabel>
#include <ShaderNode/ShaderGraph.hpp>
#include <ShaderNode/DataModels/ShaderNode.hpp>
#include <ShaderNode/DataTypes/VecData.hpp>
template<std::size_t ComponentCount>
class VecComposition : public ShaderNode
{
public:
VecComposition(ShaderGraph& graph);
~VecComposition() = default;
Nz::ShaderNodes::NodePtr BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const;
QString caption() const override;
QString name() const override;
QtNodes::NodeDataType dataType(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const override;
unsigned int nPorts(QtNodes::PortType portType) const override;
std::shared_ptr<QtNodes::NodeData> outData(QtNodes::PortIndex port) override;
void setInData(std::shared_ptr<QtNodes::NodeData> value, int index) override;
QtNodes::NodeValidationState validationState() const override;
QString validationMessage() const override;
private:
bool ComputePreview(QPixmap& pixmap) override;
void UpdateOutput();
std::array<std::shared_ptr<FloatData>, ComponentCount> m_inputs;
std::shared_ptr<VecData> m_output;
};
using Vec2Composition = VecComposition<2>;
using Vec3Composition = VecComposition<3>;
using Vec4Composition = VecComposition<4>;
#include <ShaderNode/DataModels/VecComposition.inl>
#endif

View File

@@ -0,0 +1,192 @@
#include <ShaderNode/DataModels/VecComposition.hpp>
#include <Nazara/Shader/ShaderBuilder.hpp>
#include <QtWidgets/QDoubleSpinBox>
#include <QtWidgets/QFormLayout>
#include <stdexcept>
template<std::size_t ComponentCount>
VecComposition<ComponentCount>::VecComposition(ShaderGraph& graph) :
ShaderNode(graph)
{
static_assert(ComponentCount <= s_vectorComponents.size());
m_output = std::make_shared<VecData>(ComponentCount);
}
template<std::size_t ComponentCount>
Nz::ShaderNodes::NodePtr VecComposition<ComponentCount>::BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
{
assert(count == ComponentCount);
assert(outputIndex == 0);
std::array<Nz::ShaderNodes::ExpressionPtr, ComponentCount> expr;
for (std::size_t i = 0; i < count; ++i)
expr[i] = expressions[i];
constexpr auto ExpressionType = VecExpressionType<ComponentCount>;
return Nz::ShaderBuilder::Cast<ExpressionType>(expr.data(), expr.size());
}
template<std::size_t ComponentCount>
QString VecComposition<ComponentCount>::caption() const
{
static QString caption = "Compose Vector" + QString::number(ComponentCount);
return caption;
}
template<std::size_t ComponentCount>
QString VecComposition<ComponentCount>::name() const
{
static QString name = "vec_compose" + QString::number(ComponentCount);
return name;
}
template<std::size_t ComponentCount>
QtNodes::NodeDataType VecComposition<ComponentCount>::dataType(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const
{
switch (portType)
{
case QtNodes::PortType::In:
{
assert(portIndex >= 0);
assert(portIndex < ComponentCount);
return FloatData::Type();
}
case QtNodes::PortType::Out:
{
assert(portIndex == 0);
return VecData::Type();
}
default: break;
}
assert(false);
throw std::runtime_error("Invalid port type");
}
template<std::size_t ComponentCount>
unsigned int VecComposition<ComponentCount>::nPorts(QtNodes::PortType portType) const
{
switch (portType)
{
case QtNodes::PortType::In: return ComponentCount;
case QtNodes::PortType::Out: return 1;
default: break;
}
assert(false);
throw std::runtime_error("Invalid port type");
}
template<std::size_t ComponentCount>
std::shared_ptr<QtNodes::NodeData> VecComposition<ComponentCount>::outData(QtNodes::PortIndex port)
{
assert(port == 0);
if (validationState() != QtNodes::NodeValidationState::Valid)
return nullptr;
return m_output;
}
template<std::size_t ComponentCount>
void VecComposition<ComponentCount>::setInData(std::shared_ptr<QtNodes::NodeData> value, int index)
{
assert(index >= 0 && index < ComponentCount);
if (value && value->type().id == FloatData::Type().id)
{
assert(dynamic_cast<FloatData*>(value.get()) != nullptr);
m_inputs[index] = std::static_pointer_cast<FloatData>(value);
}
else
m_inputs[index].reset();
UpdateOutput();
}
template<std::size_t ComponentCount>
QtNodes::NodeValidationState VecComposition<ComponentCount>::validationState() const
{
for (std::size_t i = 0; i < ComponentCount; ++i)
{
if (!m_inputs[i])
return QtNodes::NodeValidationState::Error;
}
return QtNodes::NodeValidationState::Valid;
}
template<std::size_t ComponentCount>
QString VecComposition<ComponentCount>::validationMessage() const
{
for (std::size_t i = 0; i < ComponentCount; ++i)
{
if (!m_inputs[i])
return "Missing input #" + QString::number(i + 1);
}
return QString();
}
template<std::size_t ComponentCount>
bool VecComposition<ComponentCount>::ComputePreview(QPixmap& pixmap)
{
if (validationState() != QtNodes::NodeValidationState::Valid)
return false;
pixmap = QPixmap::fromImage(m_output->preview.GenerateImage());
return true;
}
template<std::size_t ComponentCount>
void VecComposition<ComponentCount>::UpdateOutput()
{
if (validationState() != QtNodes::NodeValidationState::Valid)
{
m_output->preview = PreviewValues(1, 1);
m_output->preview(0, 0) = Nz::Vector4f::Zero();
return;
}
std::array<PreviewValues, ComponentCount> previewResized;
std::size_t maxInputWidth = 0;
std::size_t maxInputHeight = 0;
for (std::size_t i = 0; i < ComponentCount; ++i)
{
// FIXME: Prevent useless copy
previewResized[i] = m_inputs[i]->preview;
maxInputWidth = std::max(maxInputWidth, previewResized[i].GetWidth());
maxInputHeight = std::max(maxInputHeight, previewResized[i].GetHeight());
}
PreviewValues& output = m_output->preview;
output = PreviewValues(maxInputWidth, maxInputHeight);
for (std::size_t i = 0; i < ComponentCount; ++i)
{
if (previewResized[i].GetWidth() != maxInputWidth || previewResized[i].GetHeight() != maxInputHeight)
previewResized[i] = previewResized[i].Resized(maxInputWidth, maxInputHeight);
}
for (std::size_t y = 0; y < maxInputHeight; ++y)
{
for (std::size_t x = 0; x < maxInputWidth; ++x)
{
Nz::Vector4f color(0.f, 0.f, 0.f, 1.f);
for (std::size_t i = 0; i < ComponentCount; ++i)
color[i] = previewResized[i](x, y)[0];
output(x, y) = color;
}
}
Q_EMIT dataUpdated(0);
UpdatePreview();
}

View File

@@ -0,0 +1,176 @@
#include <ShaderNode/DataModels/VecDecomposition.hpp>
#include <Nazara/Shader/ShaderBuilder.hpp>
#include <ShaderNode/ShaderGraph.hpp>
#include <ShaderNode/DataTypes/BoolData.hpp>
#include <ShaderNode/DataTypes/FloatData.hpp>
#include <ShaderNode/DataTypes/Matrix4Data.hpp>
#include <ShaderNode/DataTypes/VecData.hpp>
#include <QtWidgets/QComboBox>
#include <QtWidgets/QFormLayout>
#include <limits>
VecDecomposition::VecDecomposition(ShaderGraph& graph) :
ShaderNode(graph)
{
DisablePreview();
DisableCustomVariableName();
}
Nz::ShaderNodes::NodePtr VecDecomposition::BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
{
assert(count == 1);
assert(outputIndex < m_outputs.size());
using namespace Nz::ShaderBuilder;
using namespace Nz::ShaderNodes;
return Nz::ShaderBuilder::Swizzle(expressions[0], static_cast<SwizzleComponent>(Nz::UnderlyingCast(SwizzleComponent::First) + outputIndex));
}
QString VecDecomposition::caption() const
{
return "Vector decomposition";
}
QString VecDecomposition::name() const
{
return "vec_decompose";
}
QtNodes::NodeDataType VecDecomposition::dataType(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const
{
switch (portType)
{
case QtNodes::PortType::In:
{
assert(portIndex == 0);
return VecData::Type();
}
case QtNodes::PortType::Out:
{
assert(portIndex >= 0 && portIndex < m_outputs.size());
return FloatData::Type();
}
default:
break;
}
assert(false);
throw std::runtime_error("Invalid port type");
}
unsigned int VecDecomposition::nPorts(QtNodes::PortType portType) const
{
switch (portType)
{
case QtNodes::PortType::In: return 1;
case QtNodes::PortType::Out: return m_outputs.size();
default:
break;
}
assert(false);
throw std::runtime_error("Invalid port type");
}
QString VecDecomposition::portCaption(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const
{
assert(portType == QtNodes::PortType::Out);
assert(portIndex >= 0 && portIndex < s_vectorComponents.size());
return QString(QChar(s_vectorComponents[portIndex]));
}
bool VecDecomposition::portCaptionVisible(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const
{
switch (portType)
{
case QtNodes::PortType::In: return false;
case QtNodes::PortType::Out: return true;
default:
break;
}
assert(false);
throw std::runtime_error("Invalid port type");
}
std::shared_ptr<QtNodes::NodeData> VecDecomposition::outData(QtNodes::PortIndex port)
{
if (!m_input)
return {};
return m_outputs[port];
}
void VecDecomposition::setInData(std::shared_ptr<QtNodes::NodeData> value, int index)
{
assert(index == 0);
std::shared_ptr<VecData> castedValue;
if (value && value->type().id == VecData::Type().id)
castedValue = std::static_pointer_cast<VecData>(value);
m_input = std::move(castedValue);
UpdateOutputs();
}
QtNodes::NodeValidationState VecDecomposition::validationState() const
{
if (!m_input)
return QtNodes::NodeValidationState::Error;
return QtNodes::NodeValidationState::Valid;
}
QString VecDecomposition::validationMessage() const
{
if (!m_input)
return "Missing input";
return QString();
}
void VecDecomposition::UpdateOutputs()
{
if (validationState() != QtNodes::NodeValidationState::Valid)
{
auto dummy = std::make_shared<FloatData>();
dummy->preview = PreviewValues(1, 1);
dummy->preview.Fill(Nz::Vector4f::Zero());
m_outputs.fill(dummy);
return;
}
std::size_t previewWidth = m_input->preview.GetWidth();
std::size_t previewHeight = m_input->preview.GetHeight();
std::size_t pixelCount = previewWidth * previewHeight;
for (std::size_t i = 0; i < m_input->componentCount; ++i)
{
m_outputs[i] = std::make_shared<FloatData>();
m_outputs[i]->preview = PreviewValues(previewWidth, previewHeight);
const Nz::Vector4f* inputData = m_input->preview.GetData();
Nz::Vector4f* outputData = m_outputs[i]->preview.GetData();
for (std::size_t j = 0; j < pixelCount; ++j)
{
const Nz::Vector4f& input = *inputData++;
*outputData++ = Nz::Vector4f(input[i], input[i], input[i], input[i]);
}
Q_EMIT dataUpdated(i);
}
for (std::size_t i = m_input->componentCount; i < m_outputs.size(); ++i)
m_outputs[i] = nullptr;
UpdatePreview();
}

View File

@@ -0,0 +1,48 @@
#pragma once
#ifndef NAZARA_SHADERNODES_VECTOR_DECOMPOSITION_HPP
#define NAZARA_SHADERNODES_VECTOR_DECOMPOSITION_HPP
#include <QtWidgets/QComboBox>
#include <QtWidgets/QVBoxLayout>
#include <QtWidgets/QLabel>
#include <ShaderNode/ShaderGraph.hpp>
#include <ShaderNode/DataModels/ShaderNode.hpp>
#include <ShaderNode/DataTypes/FloatData.hpp>
#include <ShaderNode/DataTypes/VecData.hpp>
#include <array>
class VecDecomposition : public ShaderNode
{
public:
VecDecomposition(ShaderGraph& graph);
~VecDecomposition() = default;
Nz::ShaderNodes::NodePtr BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
QString caption() const override;
QString name() const override;
QtNodes::NodeDataType dataType(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const override;
unsigned int nPorts(QtNodes::PortType portType) const override;
QString portCaption(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const override;
bool portCaptionVisible(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const override;
std::shared_ptr<QtNodes::NodeData> outData(QtNodes::PortIndex port) override;
void setInData(std::shared_ptr<QtNodes::NodeData> value, int index) override;
QtNodes::NodeValidationState validationState() const override;
QString validationMessage() const override;
private:
void UpdateOutputs();
std::shared_ptr<VecData> m_input;
std::array<std::shared_ptr<FloatData>, 4> m_outputs;
};
#include <ShaderNode/DataModels/VecDecomposition.inl>
#endif

View File

@@ -8,9 +8,11 @@ ShaderNode(graph)
UpdateOutput();
}
Nz::ShaderNodes::ExpressionPtr VecDot::GetExpression(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count) const
Nz::ShaderNodes::NodePtr VecDot::BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
{
assert(count == 2);
assert(outputIndex == 0);
using namespace Nz::ShaderNodes;
return IntrinsicCall::Build(IntrinsicType::DotProduct, { expressions[0], expressions[1] });
}

View File

@@ -13,7 +13,7 @@ class VecDot : public ShaderNode
VecDot(ShaderGraph& graph);
~VecDot() = default;
Nz::ShaderNodes::ExpressionPtr GetExpression(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count) const override;
Nz::ShaderNodes::NodePtr BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
QString caption() const override;
QString name() const override;

View File

@@ -7,9 +7,11 @@ ShaderNode(graph)
UpdateOutput();
}
Nz::ShaderNodes::ExpressionPtr VecFloatMul::GetExpression(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count) const
Nz::ShaderNodes::NodePtr VecFloatMul::BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
{
assert(count == 2);
assert(outputIndex == 0);
using namespace Nz::ShaderNodes;
return BinaryOp::Build(BinaryType::Multiply, expressions[0], expressions[1]);
}

View File

@@ -13,7 +13,7 @@ class VecFloatMul : public ShaderNode
VecFloatMul(ShaderGraph& graph);
~VecFloatMul() = default;
Nz::ShaderNodes::ExpressionPtr GetExpression(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count) const override;
Nz::ShaderNodes::NodePtr BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
QString caption() const override;
QString name() const override;

View File

@@ -1 +0,0 @@
#include <ShaderNode/DataModels/VecValue.hpp>

View File

@@ -18,6 +18,9 @@ class VecValue : public ShaderNode
VecValue(ShaderGraph& graph);
~VecValue() = default;
Nz::ShaderNodes::NodePtr BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const override;
void BuildNodeEdition(QFormLayout* layout) override;
QString caption() const override;
QString name() const override;
@@ -27,9 +30,8 @@ class VecValue : public ShaderNode
std::shared_ptr<QtNodes::NodeData> outData(QtNodes::PortIndex port) override;
void BuildNodeEdition(QFormLayout* layout) override;
Nz::ShaderNodes::ExpressionPtr GetExpression(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count) const override;
QString portCaption(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const override;
bool portCaptionVisible(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const override;
private:
bool ComputePreview(QPixmap& pixmap) override;

View File

@@ -75,6 +75,33 @@ std::shared_ptr<QtNodes::NodeData> VecValue<ComponentCount>::outData(QtNodes::Po
return out;
}
template<std::size_t ComponentCount>
QString VecValue<ComponentCount>::portCaption(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const
{
assert(portIndex == 0);
assert(portType == QtNodes::PortType::Out);
QString caption = "vec" + QString::number(ComponentCount) + "(";
for (std::size_t i = 0; i < ComponentCount; ++i)
{
if (i > 0)
caption += ", ";
caption += QString::number(m_value[i]);
}
caption += ")";
return caption;
}
template<std::size_t ComponentCount>
bool VecValue<ComponentCount>::portCaptionVisible(QtNodes::PortType portType, QtNodes::PortIndex portIndex) const
{
assert(portIndex == 0);
return portType == QtNodes::PortType::Out;
}
template<std::size_t ComponentCount>
void VecValue<ComponentCount>::BuildNodeEdition(QFormLayout* layout)
{
@@ -100,9 +127,10 @@ void VecValue<ComponentCount>::BuildNodeEdition(QFormLayout* layout)
}
template<std::size_t ComponentCount>
Nz::ShaderNodes::ExpressionPtr VecValue<ComponentCount>::GetExpression(Nz::ShaderNodes::ExpressionPtr* /*expressions*/, std::size_t count) const
Nz::ShaderNodes::NodePtr VecValue<ComponentCount>::BuildNode(Nz::ShaderNodes::ExpressionPtr* /*expressions*/, std::size_t count, std::size_t outputIndex) const
{
assert(count == 0);
assert(outputIndex == 0);
return Nz::ShaderBuilder::Constant(m_value);
}

View File

@@ -1,19 +1,23 @@
#include <ShaderNode/ShaderGraph.hpp>
#include <Nazara/Core/StackArray.hpp>
#include <ShaderNode/DataModels/BinOp.hpp>
#include <ShaderNode/DataModels/BoolValue.hpp>
#include <ShaderNode/DataModels/BufferField.hpp>
#include <ShaderNode/DataModels/Cast.hpp>
#include <ShaderNode/DataModels/CompOp.hpp>
#include <ShaderNode/DataModels/ConditionalExpression.hpp>
#include <ShaderNode/DataModels/Discard.hpp>
#include <ShaderNode/DataModels/FloatValue.hpp>
#include <ShaderNode/DataModels/InputValue.hpp>
#include <ShaderNode/DataModels/Mat4BinOp.hpp>
#include <ShaderNode/DataModels/Mat4VecMul.hpp>
#include <ShaderNode/DataModels/OutputValue.hpp>
#include <ShaderNode/DataModels/PositionOutputValue.hpp>
#include <ShaderNode/DataModels/SampleTexture.hpp>
#include <ShaderNode/DataModels/ShaderNode.hpp>
#include <ShaderNode/DataModels/TextureValue.hpp>
#include <ShaderNode/DataModels/Mat4BinOp.hpp>
#include <ShaderNode/DataModels/Mat4VecMul.hpp>
#include <ShaderNode/DataModels/PositionOutputValue.hpp>
#include <ShaderNode/DataModels/VecBinOp.hpp>
#include <ShaderNode/DataModels/VecComposition.hpp>
#include <ShaderNode/DataModels/VecDecomposition.hpp>
#include <ShaderNode/DataModels/VecDot.hpp>
#include <ShaderNode/DataModels/VecFloatMul.hpp>
#include <ShaderNode/DataModels/VecValue.hpp>
@@ -61,27 +65,6 @@ m_type(ShaderType::NotSet)
AddInput("UV", PrimitiveType::Float2, InputRole::TexCoord, 0, 0);
AddOutput("RenderTarget0", PrimitiveType::Float4, 0);
AddTexture("Potato", TextureType::Sampler2D, 1);
AddStruct("TestStruct", {
{
{ "position", PrimitiveType::Float3 },
{ "normal", PrimitiveType::Float3 },
{ "uv", PrimitiveType::Float2 },
{ "inner", 2 }
}
});
AddStruct("InnerStruct", {
{
{ "a", PrimitiveType::Float3 },
}
});
AddStruct("OuterStruct", {
{
{ "a", 1 },
{ "b", PrimitiveType::Float1 }
}
});
AddBuffer("testUBO", BufferType::UniformBufferObject, 0, 0);
UpdateTexturePreview(0, QImage(R"(C:\Users\Lynix\Pictures\potatavril.png)"));
@@ -460,23 +443,30 @@ QJsonObject ShaderGraph::Save()
Nz::ShaderNodes::StatementPtr ShaderGraph::ToAst()
{
std::vector<Nz::ShaderNodes::StatementPtr> statements;
QHash<QUuid, unsigned int> usageCount;
std::function<void(QtNodes::Node*)> DetectVariables;
DetectVariables = [&](QtNodes::Node* node)
using Key = QPair<QUuid, std::size_t>;
auto BuildKey = [](QUuid uuid, std::size_t index)
{
auto it = usageCount.find(node->id());
return Key(uuid, index);
};
QHash<Key, unsigned int> usageCount;
std::function<void(QtNodes::Node*, std::size_t)> DetectVariables;
DetectVariables = [&](QtNodes::Node* node, std::size_t outputIndex)
{
auto it = usageCount.find(BuildKey(node->id(), outputIndex));
if (it == usageCount.end())
{
for (const auto& connectionSet : node->nodeState().getEntries(QtNodes::PortType::In))
{
for (const auto& [uuid, conn] : connectionSet)
{
DetectVariables(conn->getNode(QtNodes::PortType::Out));
DetectVariables(conn->getNode(QtNodes::PortType::Out), conn->getPortIndex(QtNodes::PortType::Out));
}
}
it = usageCount.insert(node->id(), 0);
it = usageCount.insert(BuildKey(node->id(), outputIndex), 0);
}
(*it)++;
@@ -488,28 +478,28 @@ Nz::ShaderNodes::StatementPtr ShaderGraph::ToAst()
{
if (node->nodeDataModel()->nPorts(QtNodes::PortType::Out) == 0)
{
DetectVariables(node);
DetectVariables(node, 0);
outputNodes.push_back(node);
}
});
QHash<QUuid, Nz::ShaderNodes::ExpressionPtr> variableExpressions;
QHash<Key, Nz::ShaderNodes::ExpressionPtr> variableExpressions;
unsigned int varCount = 0;
std::unordered_set<std::string> usedVariableNames;
std::function<Nz::ShaderNodes::ExpressionPtr(QtNodes::Node*)> HandleNode;
HandleNode = [&](QtNodes::Node* node) -> Nz::ShaderNodes::ExpressionPtr
std::function<Nz::ShaderNodes::NodePtr(QtNodes::Node*, std::size_t portIndex)> HandleNode;
HandleNode = [&](QtNodes::Node* node, std::size_t portIndex) -> Nz::ShaderNodes::NodePtr
{
ShaderNode* shaderNode = static_cast<ShaderNode*>(node->nodeDataModel());
if (shaderNode->validationState() != QtNodes::NodeValidationState::Valid)
throw std::runtime_error(shaderNode->validationMessage().toStdString());
qDebug() << shaderNode->name() << node->id();
if (auto it = variableExpressions.find(node->id()); it != variableExpressions.end())
if (auto it = variableExpressions.find(BuildKey(node->id(), portIndex)); it != variableExpressions.end())
return *it;
auto it = usageCount.find(node->id());
auto it = usageCount.find(BuildKey(node->id(), portIndex));
assert(it != usageCount.end());
std::size_t inputCount = shaderNode->nPorts(QtNodes::PortType::In);
@@ -521,16 +511,25 @@ Nz::ShaderNodes::StatementPtr ShaderGraph::ToAst()
for (const auto& [uuid, conn] : connectionSet)
{
assert(i < expressions.size());
expressions[i] = HandleNode(conn->getNode(QtNodes::PortType::Out));
Nz::ShaderNodes::NodePtr inputNode = HandleNode(conn->getNode(QtNodes::PortType::Out), conn->getPortIndex(QtNodes::PortType::Out));
if (inputNode->IsStatement())
throw std::runtime_error("unexpected statement");
expressions[i] = std::static_pointer_cast<Nz::ShaderNodes::Expression>(inputNode);
i++;
}
}
auto expression = shaderNode->GetExpression(expressions.data(), expressions.size());
auto astNode = shaderNode->BuildNode(expressions.data(), expressions.size(), portIndex);
const std::string& variableName = shaderNode->GetVariableName();
if (*it > 1 || !variableName.empty())
{
if (astNode->IsStatement())
throw std::runtime_error("unexpected statement");
auto expression = std::static_pointer_cast<Nz::ShaderNodes::Expression>(astNode);
Nz::ShaderNodes::ExpressionPtr varExpression;
if (expression->GetExpressionCategory() == Nz::ShaderNodes::ExpressionCategory::RValue)
{
@@ -546,23 +545,37 @@ Nz::ShaderNodes::StatementPtr ShaderGraph::ToAst()
usedVariableNames.insert(name);
auto variable = Nz::ShaderBuilder::Local(std::move(name), expression->GetExpressionType());
statements.emplace_back(Nz::ShaderBuilder::DeclareVariable(variable, expression));
statements.emplace_back(Nz::ShaderBuilder::DeclareVariable(variable, std::move(expression)));
varExpression = Nz::ShaderBuilder::Identifier(variable);
}
else
varExpression = expression;
varExpression = std::move(expression);
variableExpressions.insert(node->id(), varExpression);
variableExpressions.insert(BuildKey(node->id(), portIndex), varExpression);
return varExpression;
}
else
return expression;
return astNode;
};
std::sort(outputNodes.begin(), outputNodes.end(), [](QtNodes::Node* lhs, QtNodes::Node* rhs)
{
ShaderNode* leftNode = static_cast<ShaderNode*>(lhs->nodeDataModel());
ShaderNode* rightNode = static_cast<ShaderNode*>(rhs->nodeDataModel());
return leftNode->GetOutputOrder() < rightNode->GetOutputOrder();
});
for (QtNodes::Node* node : outputNodes)
statements.emplace_back(Nz::ShaderBuilder::ExprStatement(HandleNode(node)));
{
auto astNode = HandleNode(node, 0);
if (!astNode->IsStatement())
statements.emplace_back(Nz::ShaderBuilder::ExprStatement(std::static_pointer_cast<Nz::ShaderNodes::Expression>(astNode)));
else
statements.emplace_back(std::static_pointer_cast<Nz::ShaderNodes::Statement>(astNode));
}
return Nz::ShaderNodes::StatementBlock::Build(std::move(statements));
}
@@ -738,31 +751,74 @@ Nz::ShaderStageType ShaderGraph::ToShaderStageType(ShaderType type)
std::shared_ptr<QtNodes::DataModelRegistry> ShaderGraph::BuildRegistry()
{
auto registry = std::make_shared<QtNodes::DataModelRegistry>();
RegisterShaderNode<BufferField>(*this, registry, "Inputs");
// Casts
RegisterShaderNode<CastToVec2>(*this, registry, "Casts");
RegisterShaderNode<CastToVec3>(*this, registry, "Casts");
RegisterShaderNode<CastToVec4>(*this, registry, "Casts");
RegisterShaderNode<ConditionalExpression>(*this, registry, "Shader");
RegisterShaderNode<Discard>(*this, registry, "Outputs");
// Constants
RegisterShaderNode<BoolValue>(*this, registry, "Constants");
RegisterShaderNode<FloatValue>(*this, registry, "Constants");
RegisterShaderNode<Vec2Value>(*this, registry, "Constants");
RegisterShaderNode<Vec3Value>(*this, registry, "Constants");
RegisterShaderNode<Vec4Value>(*this, registry, "Constants");
// Inputs
RegisterShaderNode<BufferField>(*this, registry, "Inputs");
RegisterShaderNode<InputValue>(*this, registry, "Inputs");
RegisterShaderNode<PositionOutputValue>(*this, registry, "Outputs");
// Outputs
RegisterShaderNode<Discard>(*this, registry, "Outputs");
RegisterShaderNode<OutputValue>(*this, registry, "Outputs");
RegisterShaderNode<SampleTexture>(*this, registry, "Texture");
RegisterShaderNode<TextureValue>(*this, registry, "Texture");
RegisterShaderNode<PositionOutputValue>(*this, registry, "Outputs");
// Float comparison
RegisterShaderNode<FloatEq>(*this, registry, "Float comparisons");
RegisterShaderNode<FloatGe>(*this, registry, "Float comparisons");
RegisterShaderNode<FloatGt>(*this, registry, "Float comparisons");
RegisterShaderNode<FloatLe>(*this, registry, "Float comparisons");
RegisterShaderNode<FloatLt>(*this, registry, "Float comparisons");
RegisterShaderNode<FloatNe>(*this, registry, "Float comparisons");
// Float operations
RegisterShaderNode<FloatAdd>(*this, registry, "Float operations");
RegisterShaderNode<FloatDiv>(*this, registry, "Float operations");
RegisterShaderNode<FloatMul>(*this, registry, "Float operations");
RegisterShaderNode<FloatSub>(*this, registry, "Float operations");
// Matrix operations
RegisterShaderNode<Mat4Add>(*this, registry, "Matrix operations");
RegisterShaderNode<Mat4Mul>(*this, registry, "Matrix operations");
RegisterShaderNode<Mat4Sub>(*this, registry, "Matrix operations");
RegisterShaderNode<Mat4VecMul>(*this, registry, "Matrix operations");
// Shader
RegisterShaderNode<ConditionalExpression>(*this, registry, "Shader");
// Texture
RegisterShaderNode<SampleTexture>(*this, registry, "Texture");
RegisterShaderNode<TextureValue>(*this, registry, "Texture");
// Vector comparison
RegisterShaderNode<VecEq>(*this, registry, "Vector comparisons");
RegisterShaderNode<VecGe>(*this, registry, "Vector comparisons");
RegisterShaderNode<VecGt>(*this, registry, "Vector comparisons");
RegisterShaderNode<VecLe>(*this, registry, "Vector comparisons");
RegisterShaderNode<VecLt>(*this, registry, "Vector comparisons");
RegisterShaderNode<VecNe>(*this, registry, "Vector comparisons");
// Vector operations
RegisterShaderNode<VecAdd>(*this, registry, "Vector operations");
RegisterShaderNode<Vec2Composition>(*this, registry, "Vector operations");
RegisterShaderNode<Vec3Composition>(*this, registry, "Vector operations");
RegisterShaderNode<Vec4Composition>(*this, registry, "Vector operations");
RegisterShaderNode<VecDecomposition>(*this, registry, "Vector operations");
RegisterShaderNode<VecDiv>(*this, registry, "Vector operations");
RegisterShaderNode<VecDot>(*this, registry, "Vector operations");
RegisterShaderNode<VecFloatMul>(*this, registry, "Vector operations");
RegisterShaderNode<VecMul>(*this, registry, "Vector operations");
RegisterShaderNode<VecSub>(*this, registry, "Vector operations");
RegisterShaderNode<Vec2Value>(*this, registry, "Constants");
RegisterShaderNode<Vec3Value>(*this, registry, "Constants");
RegisterShaderNode<Vec4Value>(*this, registry, "Constants");
return registry;
}

View File

@@ -112,6 +112,8 @@ void ConditionEditor::RefreshConditions()
QStandardItem* checkbox = new QStandardItem(1);
checkbox->setCheckable(true);
checkbox->setCheckState((conditionEntry.enabled) ? Qt::CheckState::Checked : Qt::CheckState::Unchecked);
m_model->setItem(rowIndex, 1, checkbox);
rowIndex++;
}

View File

@@ -184,10 +184,10 @@ void MainWindow::OnGenerateGLSL()
Nz::GlslWriter writer;
Nz::GlslWriter::States states;
for (const auto& condition : m_shaderGraph.GetConditions())
for (std::size_t i = 0; i < m_shaderGraph.GetConditionCount(); ++i)
{
if (condition.enabled)
states.enabledConditions.insert(condition.name);
if (m_shaderGraph.IsConditionEnabled(i))
states.enabledConditions = Nz::SetBit<Nz::UInt64>(states.enabledConditions, i);
}
std::string glsl = writer.Generate(ToShader(), states);