Commit current work
Reworked conditions, added uber-shaders, comparison nodes, fixed Discard
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@@ -93,6 +93,7 @@ namespace Nz
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command.framebuffer->Activate();
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context = GL::Context::GetCurrentContext();
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context->glClearColor(0.5, 0.5, 0.5, 1.0);
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context->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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}
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else
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