Commit current work
Reworked conditions, added uber-shaders, comparison nodes, fixed Discard
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@@ -39,7 +39,7 @@ namespace Nz
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float Arbiter2D::GetContactDepth(std::size_t i) const
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{
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return cpArbiterGetDepth(m_arbiter, int(i));
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return float(cpArbiterGetDepth(m_arbiter, int(i)));
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}
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Nz::Vector2f Arbiter2D::GetContactPointA(std::size_t i) const
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