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Reworked conditions, added uber-shaders, comparison nodes, fixed Discard
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@@ -659,6 +659,9 @@ namespace Nz
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Int32 nodeTypeInt;
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m_stream >> nodeTypeInt;
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if (nodeTypeInt < static_cast<Int32>(ShaderNodes::NodeType::None) || nodeTypeInt > static_cast<Int32>(ShaderNodes::NodeType::Max))
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throw std::runtime_error("invalid node type");
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ShaderNodes::NodeType nodeType = static_cast<ShaderNodes::NodeType>(nodeTypeInt);
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#define HandleType(Type) case ShaderNodes::NodeType:: Type : node = std::make_shared<ShaderNodes:: Type>(); break
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