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Reworked conditions, added uber-shaders, comparison nodes, fixed Discard
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@@ -7,9 +7,11 @@ ShaderNode(graph)
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UpdateOutput();
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}
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Nz::ShaderNodes::ExpressionPtr VecFloatMul::GetExpression(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count) const
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Nz::ShaderNodes::NodePtr VecFloatMul::BuildNode(Nz::ShaderNodes::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
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{
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assert(count == 2);
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assert(outputIndex == 0);
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using namespace Nz::ShaderNodes;
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return BinaryOp::Build(BinaryType::Multiply, expressions[0], expressions[1]);
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}
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