From f34d3902161d997b6bde19297d72cfb3d7329006 Mon Sep 17 00:00:00 2001 From: Lynix Date: Fri, 18 Nov 2016 18:12:48 +0100 Subject: [PATCH] Physics2D/RigidBody2D: Fix AddForce application point for Global coordinate system --- src/Nazara/Physics2D/RigidBody2D.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Nazara/Physics2D/RigidBody2D.cpp b/src/Nazara/Physics2D/RigidBody2D.cpp index ae7b42049..9fdb34d50 100644 --- a/src/Nazara/Physics2D/RigidBody2D.cpp +++ b/src/Nazara/Physics2D/RigidBody2D.cpp @@ -73,7 +73,7 @@ namespace Nz switch (coordSys) { case CoordSys_Global: - cpBodyApplyForceAtWorldPoint(m_handle, cpv(force.x, force.y), cpv(force.x, force.y)); + cpBodyApplyForceAtWorldPoint(m_handle, cpv(force.x, force.y), cpv(point.x, point.y)); break; case CoordSys_Local: