Fixed model using last mesh materials for new mesh
Former-commit-id: 91bd231b45b701b18d6e86eab74afbd141a51ded
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@@ -490,6 +490,7 @@ void NzModel::SetMesh(NzMesh* mesh)
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}
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}
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m_matCount = mesh->GetMaterialCount();
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m_matCount = mesh->GetMaterialCount();
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m_materials.clear();
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m_materials.resize(m_matCount, NzMaterial::GetDefault());
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m_materials.resize(m_matCount, NzMaterial::GetDefault());
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m_skinCount = 1;
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m_skinCount = 1;
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}
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}
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@@ -498,8 +499,8 @@ void NzModel::SetMesh(NzMesh* mesh)
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m_boundingVolume.MakeNull();
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m_boundingVolume.MakeNull();
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m_boundingVolumeUpdated = true;
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m_boundingVolumeUpdated = true;
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m_matCount = 0;
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m_matCount = 0;
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m_skinCount = 0;
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m_materials.clear();
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m_materials.clear();
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m_skinCount = 0;
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SetAnimation(nullptr);
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SetAnimation(nullptr);
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}
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}
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