Physics2D/RigidBody2D: Temporary remove SetGeom to fix a linking error
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@@ -50,7 +50,6 @@ namespace Nz
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bool IsSleeping() const;
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void SetAngularVelocity(float angularVelocity);
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void SetGeom(Collider2DRef geom);
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void SetGravityFactor(float gravityFactor);
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void SetMass(float mass);
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void SetMassCenter(const Vector2f& center);
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@@ -63,6 +62,7 @@ namespace Nz
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private:
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void Destroy();
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void SetGeom(Collider2DRef geom);
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std::vector<cpShape*> m_shapes;
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Collider2DRef m_geom;
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