Utility: Rework cursors
-Rename WindowCursor to SystemCursor -Merged Cursor class with SystemCursor enum
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@@ -251,7 +251,7 @@ int main()
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}
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// On fait disparaître le curseur de la souris
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window.SetCursor(Nz::WindowCursor_None);
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window.SetCursor(Nz::SystemCursor_None);
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// On lie la caméra à la fenêtre
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cameraComp.SetTarget(&window);
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@@ -644,7 +644,7 @@ void SpacebattleExample::Enter(Ndk::StateMachine& fsm)
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m_turretReloadSound.LoadFromFile("resources/turretReload.wav");
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//m_onMouseMoved.Connect(m_shared.target->GetEventHandler().OnMouseMoved, this, &SpacebattleExample::OnMouseMoved);
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//m_shared.target->SetCursor(Nz::WindowCursor_None);
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//m_shared.target->SetCursor(Nz::SystemCursor_None);
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//////////////////////////////////////////////////////////////////////////
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