Renderer/GlslWriter: Add #version directive
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@@ -30,6 +30,8 @@ namespace Nz
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void RegisterFunction(const String& name, ShaderAst::StatementPtr statement, std::initializer_list<ShaderAst::VariablePtr> parameters, ShaderAst::ExpressionType ret) override;
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void RegisterVariable(ShaderAst::VariableType kind, const String& name, ShaderAst::ExpressionType type) override;
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void SetGlslVersion(unsigned int version);
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void Write(const ShaderAst::AssignOp& node) override;
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void Write(const ShaderAst::Branch& node) override;
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void Write(const ShaderAst::BinaryOp& node) override;
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@@ -69,6 +71,7 @@ namespace Nz
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std::unordered_map<String, Function> m_functions;
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Function* m_currentFunction;
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State* m_currentState;
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unsigned int m_glslVersion;
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};
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}
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