Final VS fixes
Former-commit-id: 6da44f94127f61de39710a52b8b3b73ce19c1269
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@@ -140,7 +140,7 @@ namespace Ndk
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{
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m_target = renderTarget;
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if (m_target)
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m_targetReleaseSlot.Connect(m_target->OnRenderTargetRelease, this, OnRenderTargetRelease);
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m_targetReleaseSlot.Connect(m_target->OnRenderTargetRelease, this, &CameraComponent::OnRenderTargetRelease);
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else
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m_targetReleaseSlot.Disconnect();
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}
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@@ -37,7 +37,7 @@ namespace Ndk
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m_renderables.emplace_back(m_transformMatrix);
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Renderable& r = m_renderables.back();
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r.renderable = std::move(renderable);
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r.renderableInvalidationSlot.Connect(r.renderable->OnRenderableInvalidateInstanceData, std::bind(InvalidateRenderableData, this, std::placeholders::_1, std::placeholders::_2, m_renderables.size()-1));
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r.renderableInvalidationSlot.Connect(r.renderable->OnRenderableInvalidateInstanceData, std::bind(&GraphicsComponent::InvalidateRenderableData, this, std::placeholders::_1, std::placeholders::_2, m_renderables.size()-1));
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}
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inline void GraphicsComponent::EnsureTransformMatrixUpdate() const
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