Final VS fixes

Former-commit-id: 6da44f94127f61de39710a52b8b3b73ce19c1269
This commit is contained in:
Lynix
2015-06-14 16:18:37 +02:00
parent 32a217ea1b
commit f4c3ec51ed
24 changed files with 57 additions and 39 deletions

View File

@@ -140,7 +140,7 @@ namespace Ndk
{
m_target = renderTarget;
if (m_target)
m_targetReleaseSlot.Connect(m_target->OnRenderTargetRelease, this, OnRenderTargetRelease);
m_targetReleaseSlot.Connect(m_target->OnRenderTargetRelease, this, &CameraComponent::OnRenderTargetRelease);
else
m_targetReleaseSlot.Disconnect();
}

View File

@@ -37,7 +37,7 @@ namespace Ndk
m_renderables.emplace_back(m_transformMatrix);
Renderable& r = m_renderables.back();
r.renderable = std::move(renderable);
r.renderableInvalidationSlot.Connect(r.renderable->OnRenderableInvalidateInstanceData, std::bind(InvalidateRenderableData, this, std::placeholders::_1, std::placeholders::_2, m_renderables.size()-1));
r.renderableInvalidationSlot.Connect(r.renderable->OnRenderableInvalidateInstanceData, std::bind(&GraphicsComponent::InvalidateRenderableData, this, std::placeholders::_1, std::placeholders::_2, m_renderables.size()-1));
}
inline void GraphicsComponent::EnsureTransformMatrixUpdate() const