Final VS fixes

Former-commit-id: 6da44f94127f61de39710a52b8b3b73ce19c1269
This commit is contained in:
Lynix
2015-06-14 16:18:37 +02:00
parent 32a217ea1b
commit f4c3ec51ed
24 changed files with 57 additions and 39 deletions

View File

@@ -160,7 +160,7 @@ void NzDeferredRenderQueue::OnVertexBufferInvalidation(const NzVertexBuffer* ver
}
}
bool NzDeferredRenderQueue::BatchedModelMaterialComparator::operator()(const NzMaterial* mat1, const NzMaterial* mat2)
bool NzDeferredRenderQueue::BatchedModelMaterialComparator::operator()(const NzMaterial* mat1, const NzMaterial* mat2) const
{
const NzUberShader* uberShader1 = mat1->GetShader();
const NzUberShader* uberShader2 = mat2->GetShader();
@@ -180,7 +180,7 @@ bool NzDeferredRenderQueue::BatchedModelMaterialComparator::operator()(const NzM
return mat1 < mat2;
}
bool NzDeferredRenderQueue::MeshDataComparator::operator()(const NzMeshData& data1, const NzMeshData& data2)
bool NzDeferredRenderQueue::MeshDataComparator::operator()(const NzMeshData& data1, const NzMeshData& data2) const
{
const NzBuffer* buffer1;
const NzBuffer* buffer2;

View File

@@ -569,7 +569,7 @@ void NzDeferredRenderTechnique::Uninitialize()
NzShaderLibrary::Unregister("DeferredGaussianBlur");
}
bool NzDeferredRenderTechnique::RenderPassComparator::operator()(nzRenderPassType pass1, nzRenderPassType pass2)
bool NzDeferredRenderTechnique::RenderPassComparator::operator()(nzRenderPassType pass1, nzRenderPassType pass2) const
{
return RenderPassPriority[pass1] < RenderPassPriority[pass2];
}

View File

@@ -560,7 +560,7 @@ void NzForwardRenderQueue::OnVertexBufferInvalidation(const NzVertexBuffer* vert
}
}
bool NzForwardRenderQueue::BatchedBillboardComparator::operator()(const NzMaterial* mat1, const NzMaterial* mat2)
bool NzForwardRenderQueue::BatchedBillboardComparator::operator()(const NzMaterial* mat1, const NzMaterial* mat2) const
{
const NzUberShader* uberShader1 = mat1->GetShader();
const NzUberShader* uberShader2 = mat2->GetShader();
@@ -580,7 +580,7 @@ bool NzForwardRenderQueue::BatchedBillboardComparator::operator()(const NzMateri
return mat1 < mat2;
}
bool NzForwardRenderQueue::BatchedModelMaterialComparator::operator()(const NzMaterial* mat1, const NzMaterial* mat2)
bool NzForwardRenderQueue::BatchedModelMaterialComparator::operator()(const NzMaterial* mat1, const NzMaterial* mat2) const
{
const NzUberShader* uberShader1 = mat1->GetShader();
const NzUberShader* uberShader2 = mat2->GetShader();
@@ -620,7 +620,7 @@ bool NzForwardRenderQueue::BatchedSpriteMaterialComparator::operator()(const NzM
return mat1 < mat2;
}
bool NzForwardRenderQueue::MeshDataComparator::operator()(const NzMeshData& data1, const NzMeshData& data2)
bool NzForwardRenderQueue::MeshDataComparator::operator()(const NzMeshData& data1, const NzMeshData& data2) const
{
const NzBuffer* buffer1;
const NzBuffer* buffer2;

View File

@@ -15,7 +15,7 @@ nzUInt32 NzGuillotineTextureAtlas::GetStorage() const
NzAbstractImage* NzGuillotineTextureAtlas::ResizeImage(NzAbstractImage* oldImage, const NzVector2ui& size) const
{
std::unique_ptr<NzTexture> newTexture(new NzTexture);
if (newTexture->Create(nzImageType_2D, nzPixelFormat_A8, size.x, size.y, 1, 0xFF))
if (newTexture->Create(nzImageType_2D, nzPixelFormat_A8, size.x, size.y, 1))
{
if (oldImage)
{