Final VS fixes
Former-commit-id: 6da44f94127f61de39710a52b8b3b73ce19c1269
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@@ -160,7 +160,7 @@ void NzDeferredRenderQueue::OnVertexBufferInvalidation(const NzVertexBuffer* ver
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}
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}
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bool NzDeferredRenderQueue::BatchedModelMaterialComparator::operator()(const NzMaterial* mat1, const NzMaterial* mat2)
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bool NzDeferredRenderQueue::BatchedModelMaterialComparator::operator()(const NzMaterial* mat1, const NzMaterial* mat2) const
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{
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const NzUberShader* uberShader1 = mat1->GetShader();
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const NzUberShader* uberShader2 = mat2->GetShader();
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@@ -180,7 +180,7 @@ bool NzDeferredRenderQueue::BatchedModelMaterialComparator::operator()(const NzM
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return mat1 < mat2;
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}
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bool NzDeferredRenderQueue::MeshDataComparator::operator()(const NzMeshData& data1, const NzMeshData& data2)
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bool NzDeferredRenderQueue::MeshDataComparator::operator()(const NzMeshData& data1, const NzMeshData& data2) const
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{
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const NzBuffer* buffer1;
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const NzBuffer* buffer2;
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@@ -569,7 +569,7 @@ void NzDeferredRenderTechnique::Uninitialize()
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NzShaderLibrary::Unregister("DeferredGaussianBlur");
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}
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bool NzDeferredRenderTechnique::RenderPassComparator::operator()(nzRenderPassType pass1, nzRenderPassType pass2)
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bool NzDeferredRenderTechnique::RenderPassComparator::operator()(nzRenderPassType pass1, nzRenderPassType pass2) const
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{
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return RenderPassPriority[pass1] < RenderPassPriority[pass2];
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}
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@@ -560,7 +560,7 @@ void NzForwardRenderQueue::OnVertexBufferInvalidation(const NzVertexBuffer* vert
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}
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}
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bool NzForwardRenderQueue::BatchedBillboardComparator::operator()(const NzMaterial* mat1, const NzMaterial* mat2)
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bool NzForwardRenderQueue::BatchedBillboardComparator::operator()(const NzMaterial* mat1, const NzMaterial* mat2) const
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{
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const NzUberShader* uberShader1 = mat1->GetShader();
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const NzUberShader* uberShader2 = mat2->GetShader();
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@@ -580,7 +580,7 @@ bool NzForwardRenderQueue::BatchedBillboardComparator::operator()(const NzMateri
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return mat1 < mat2;
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}
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bool NzForwardRenderQueue::BatchedModelMaterialComparator::operator()(const NzMaterial* mat1, const NzMaterial* mat2)
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bool NzForwardRenderQueue::BatchedModelMaterialComparator::operator()(const NzMaterial* mat1, const NzMaterial* mat2) const
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{
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const NzUberShader* uberShader1 = mat1->GetShader();
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const NzUberShader* uberShader2 = mat2->GetShader();
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@@ -620,7 +620,7 @@ bool NzForwardRenderQueue::BatchedSpriteMaterialComparator::operator()(const NzM
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return mat1 < mat2;
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}
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bool NzForwardRenderQueue::MeshDataComparator::operator()(const NzMeshData& data1, const NzMeshData& data2)
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bool NzForwardRenderQueue::MeshDataComparator::operator()(const NzMeshData& data1, const NzMeshData& data2) const
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{
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const NzBuffer* buffer1;
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const NzBuffer* buffer2;
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@@ -15,7 +15,7 @@ nzUInt32 NzGuillotineTextureAtlas::GetStorage() const
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NzAbstractImage* NzGuillotineTextureAtlas::ResizeImage(NzAbstractImage* oldImage, const NzVector2ui& size) const
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{
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std::unique_ptr<NzTexture> newTexture(new NzTexture);
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if (newTexture->Create(nzImageType_2D, nzPixelFormat_A8, size.x, size.y, 1, 0xFF))
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if (newTexture->Create(nzImageType_2D, nzPixelFormat_A8, size.x, size.y, 1))
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{
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if (oldImage)
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{
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