Final VS fixes

Former-commit-id: 6da44f94127f61de39710a52b8b3b73ce19c1269
This commit is contained in:
Lynix 2015-06-14 16:18:37 +02:00
parent 32a217ea1b
commit f4c3ec51ed
24 changed files with 57 additions and 39 deletions

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@ -12,8 +12,8 @@
namespace Ndk namespace Ndk
{ {
template<unsigned int N> ComponentId BuildComponentId(const char (&name)[N]); template<unsigned int N> ComponentId BuildComponentId(const char (&name)[N]);
template<typename ComponentType> constexpr ComponentIndex GetComponentIndex(); template<typename ComponentType> ComponentIndex GetComponentIndex();
template<typename SystemType> constexpr SystemIndex GetSystemIndex(); template<typename SystemType> SystemIndex GetSystemIndex();
template<typename ComponentType, unsigned int N> ComponentIndex InitializeComponent(const char (&name)[N]); template<typename ComponentType, unsigned int N> ComponentIndex InitializeComponent(const char (&name)[N]);
template<typename SystemType> SystemIndex InitializeSystem(); template<typename SystemType> SystemIndex InitializeSystem();
template<typename ComponentType, typename C> bool IsComponent(C& component); template<typename ComponentType, typename C> bool IsComponent(C& component);

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@ -20,13 +20,13 @@ namespace Ndk
} }
template<typename ComponentType> template<typename ComponentType>
constexpr ComponentIndex GetComponentIndex() ComponentIndex GetComponentIndex()
{ {
return ComponentType::componentIndex; return ComponentType::componentIndex;
} }
template<typename SystemType> template<typename SystemType>
constexpr SystemIndex GetSystemIndex() SystemIndex GetSystemIndex()
{ {
return SystemType::systemIndex; return SystemType::systemIndex;
} }

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@ -45,7 +45,7 @@ namespace Ndk
template<typename ComponentType> template<typename ComponentType>
void BaseSystem::Excludes() void BaseSystem::Excludes()
{ {
static_assert(std::is_base_of<BaseComponent, ComponentType>(), "ComponentType is not a component"); static_assert(std::is_base_of<BaseComponent, ComponentType>::value , "ComponentType is not a component");
ExcludesComponent(GetComponentIndex<ComponentType>()); ExcludesComponent(GetComponentIndex<ComponentType>());
} }
@ -70,7 +70,7 @@ namespace Ndk
template<typename ComponentType> template<typename ComponentType>
void BaseSystem::Requires() void BaseSystem::Requires()
{ {
static_assert(std::is_base_of<BaseComponent, ComponentType>(), "ComponentType is not a component"); static_assert(std::is_base_of<BaseComponent, ComponentType>::value, "ComponentType is not a component");
RequiresComponent(GetComponentIndex<ComponentType>()); RequiresComponent(GetComponentIndex<ComponentType>());
} }
@ -90,7 +90,7 @@ namespace Ndk
template<typename ComponentType> template<typename ComponentType>
void BaseSystem::RequiresAny() void BaseSystem::RequiresAny()
{ {
static_assert(std::is_base_of<BaseComponent, ComponentType>(), "ComponentType is not a component"); static_assert(std::is_base_of<BaseComponent, ComponentType>::value, "ComponentType is not a component");
RequiresAnyComponent(GetComponentIndex<ComponentType>()); RequiresAnyComponent(GetComponentIndex<ComponentType>());
} }

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@ -140,7 +140,7 @@ namespace Ndk
{ {
m_target = renderTarget; m_target = renderTarget;
if (m_target) if (m_target)
m_targetReleaseSlot.Connect(m_target->OnRenderTargetRelease, this, OnRenderTargetRelease); m_targetReleaseSlot.Connect(m_target->OnRenderTargetRelease, this, &CameraComponent::OnRenderTargetRelease);
else else
m_targetReleaseSlot.Disconnect(); m_targetReleaseSlot.Disconnect();
} }

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@ -37,7 +37,7 @@ namespace Ndk
m_renderables.emplace_back(m_transformMatrix); m_renderables.emplace_back(m_transformMatrix);
Renderable& r = m_renderables.back(); Renderable& r = m_renderables.back();
r.renderable = std::move(renderable); r.renderable = std::move(renderable);
r.renderableInvalidationSlot.Connect(r.renderable->OnRenderableInvalidateInstanceData, std::bind(InvalidateRenderableData, this, std::placeholders::_1, std::placeholders::_2, m_renderables.size()-1)); r.renderableInvalidationSlot.Connect(r.renderable->OnRenderableInvalidateInstanceData, std::bind(&GraphicsComponent::InvalidateRenderableData, this, std::placeholders::_1, std::placeholders::_2, m_renderables.size()-1));
} }
inline void GraphicsComponent::EnsureTransformMatrixUpdate() const inline void GraphicsComponent::EnsureTransformMatrixUpdate() const

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@ -12,7 +12,7 @@ namespace Ndk
template<typename ComponentType, typename... Args> template<typename ComponentType, typename... Args>
ComponentType& Entity::AddComponent(Args&&... args) ComponentType& Entity::AddComponent(Args&&... args)
{ {
static_assert(std::is_base_of<BaseComponent, ComponentType>(), "ComponentType is not a component"); static_assert(std::is_base_of<BaseComponent, ComponentType>::value, "ComponentType is not a component");
// Allocation et affectation du component // Allocation et affectation du component
std::unique_ptr<ComponentType> ptr(new ComponentType(std::forward<Args>(args)...)); std::unique_ptr<ComponentType> ptr(new ComponentType(std::forward<Args>(args)...));
@ -34,7 +34,7 @@ namespace Ndk
ComponentType& Entity::GetComponent() ComponentType& Entity::GetComponent()
{ {
///DOC: Le component doit être présent ///DOC: Le component doit être présent
static_assert(std::is_base_of<BaseComponent, ComponentType>(), "ComponentType is not a component"); static_assert(std::is_base_of<BaseComponent, ComponentType>::value, "ComponentType is not a component");
ComponentIndex index = GetComponentIndex<ComponentType>(); ComponentIndex index = GetComponentIndex<ComponentType>();
return static_cast<ComponentType&>(GetComponent(index)); return static_cast<ComponentType&>(GetComponent(index));
@ -68,7 +68,7 @@ namespace Ndk
template<typename ComponentType> template<typename ComponentType>
bool Entity::HasComponent() const bool Entity::HasComponent() const
{ {
static_assert(std::is_base_of<BaseComponent, ComponentType>(), "ComponentType is not a component"); static_assert(std::is_base_of<BaseComponent, ComponentType>::value, "ComponentType is not a component");
ComponentIndex index = GetComponentIndex<ComponentType>(); ComponentIndex index = GetComponentIndex<ComponentType>();
return HasComponent(index); return HasComponent(index);

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@ -35,7 +35,7 @@ namespace Ndk
template<typename SystemType, typename... Args> template<typename SystemType, typename... Args>
SystemType& World::AddSystem(Args&&... args) SystemType& World::AddSystem(Args&&... args)
{ {
static_assert(std::is_base_of<BaseSystem, SystemType>(), "SystemType is not a component"); static_assert(std::is_base_of<BaseSystem, SystemType>::value, "SystemType is not a component");
// Allocation et affectation du component // Allocation et affectation du component
std::unique_ptr<SystemType> ptr(new SystemType(std::forward(args)...)); std::unique_ptr<SystemType> ptr(new SystemType(std::forward(args)...));
@ -73,7 +73,7 @@ namespace Ndk
SystemType& World::GetSystem() SystemType& World::GetSystem()
{ {
///DOC: Le système doit être présent ///DOC: Le système doit être présent
static_assert(std::is_base_of<BaseSystem, SystemType>(), "SystemType is not a system"); static_assert(std::is_base_of<BaseSystem, SystemType>::value, "SystemType is not a system");
SystemIndex index = GetSystemIndex<SystemType>(); SystemIndex index = GetSystemIndex<SystemType>();
return static_cast<SystemType&>(GetSystem(index)); return static_cast<SystemType&>(GetSystem(index));

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@ -47,7 +47,7 @@ namespace Ndk
void CameraComponent::OnAttached() void CameraComponent::OnAttached()
{ {
if (m_entity->HasComponent<NodeComponent>()) if (m_entity->HasComponent<NodeComponent>())
m_nodeInvalidationSlot.Connect(m_entity->GetComponent<NodeComponent>().OnNodeInvalidation, this, OnNodeInvalidated); m_nodeInvalidationSlot.Connect(m_entity->GetComponent<NodeComponent>().OnNodeInvalidation, this, &CameraComponent::OnNodeInvalidated);
InvalidateViewMatrix(); InvalidateViewMatrix();
} }
@ -57,7 +57,7 @@ namespace Ndk
if (IsComponent<NodeComponent>(component)) if (IsComponent<NodeComponent>(component))
{ {
NodeComponent& nodeComponent = static_cast<NodeComponent&>(component); NodeComponent& nodeComponent = static_cast<NodeComponent&>(component);
m_nodeInvalidationSlot.Connect(nodeComponent.OnNodeInvalidation, this, OnNodeInvalidated); m_nodeInvalidationSlot.Connect(nodeComponent.OnNodeInvalidation, this, &CameraComponent::OnNodeInvalidated);
InvalidateViewMatrix(); InvalidateViewMatrix();
} }

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@ -21,7 +21,7 @@ namespace Ndk
void GraphicsComponent::OnAttached() void GraphicsComponent::OnAttached()
{ {
if (m_entity->HasComponent<NodeComponent>()) if (m_entity->HasComponent<NodeComponent>())
m_nodeInvalidationSlot.Connect(m_entity->GetComponent<NodeComponent>().OnNodeInvalidation, this, OnNodeInvalidated); m_nodeInvalidationSlot.Connect(m_entity->GetComponent<NodeComponent>().OnNodeInvalidation, this, &GraphicsComponent::OnNodeInvalidated);
InvalidateTransformMatrix(); InvalidateTransformMatrix();
} }
@ -31,7 +31,7 @@ namespace Ndk
if (IsComponent<NodeComponent>(component)) if (IsComponent<NodeComponent>(component))
{ {
NodeComponent& nodeComponent = static_cast<NodeComponent&>(component); NodeComponent& nodeComponent = static_cast<NodeComponent&>(component);
m_nodeInvalidationSlot.Connect(nodeComponent.OnNodeInvalidation, this, OnNodeInvalidated); m_nodeInvalidationSlot.Connect(nodeComponent.OnNodeInvalidation, this, &GraphicsComponent::OnNodeInvalidated);
InvalidateTransformMatrix(); InvalidateTransformMatrix();
} }

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@ -57,7 +57,7 @@ int main()
while (sound.GetStatus() == nzSoundStatus_Playing) while (sound.GetStatus() == nzSoundStatus_Playing)
{ {
// Comme le son se joue dans un thread séparé, on peut mettre en pause le principal régulièrement // Comme le son se joue dans un thread séparé, on peut mettre en pause le principal régulièrement
int sleepTime = 1000/60 - clock.GetMilliseconds(); // 60 FPS int sleepTime = int(1000/60 - clock.GetMilliseconds()); // 60 FPS
if (sleepTime > 0) if (sleepTime > 0)
NzThread::Sleep(sleepTime); NzThread::Sleep(sleepTime);

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@ -4,6 +4,7 @@
#include <Nazara/Utility/Animation.hpp> #include <Nazara/Utility/Animation.hpp>
#include <Nazara/Utility/Mesh.hpp> #include <Nazara/Utility/Mesh.hpp>
#include <Nazara/Utility/Utility.hpp> #include <Nazara/Utility/Utility.hpp>
#include <cctype>
#include <iostream> #include <iostream>
#include <limits> #include <limits>

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@ -17,7 +17,7 @@ class NzAbstractHash;
template<typename Block = nzUInt32, class Allocator = std::allocator<Block>> template<typename Block = nzUInt32, class Allocator = std::allocator<Block>>
class NzBitset class NzBitset
{ {
static_assert(std::is_integral<Block>() && std::is_unsigned<Block>(), "Block must be a unsigned integral type"); static_assert(std::is_integral<Block>::value && std::is_unsigned<Block>::value, "Block must be a unsigned integral type");
public: public:
class Bit; class Bit;

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@ -8,6 +8,12 @@
#include <utility> #include <utility>
#include <Nazara/Core/Debug.hpp> #include <Nazara/Core/Debug.hpp>
#ifdef NAZARA_COMPILER_MSVC
// Bits tricks require us to disable some warnings under VS
#pragma warning(disable: 4146)
#pragma warning(disable: 4804)
#endif
template<typename Block, class Allocator> template<typename Block, class Allocator>
NzBitset<Block, Allocator>::NzBitset() : NzBitset<Block, Allocator>::NzBitset() :
m_bitCount(0) m_bitCount(0)
@ -305,7 +311,7 @@ bool NzBitset<Block, Allocator>::Test(unsigned int bit) const
{ {
NazaraAssert(bit < m_bitCount, "Bit index out of range"); NazaraAssert(bit < m_bitCount, "Bit index out of range");
return m_blocks[GetBlockIndex(bit)] & (Block(1U) << GetBitIndex(bit)); return (m_blocks[GetBlockIndex(bit)] & (Block(1U) << GetBitIndex(bit))) != 0;
} }
template<typename Block, class Allocator> template<typename Block, class Allocator>
@ -754,4 +760,10 @@ namespace std
} }
} }
#ifdef NAZARA_COMPILER_MSVC
// Reenable those warnings
#pragma warning(default: 4146)
#pragma warning(default: 4804)
#endif
#include <Nazara/Core/DebugOff.hpp> #include <Nazara/Core/DebugOff.hpp>

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@ -23,7 +23,7 @@ class NzMaterial;
class NzTexture; class NzTexture;
struct NzMeshData; struct NzMeshData;
class NAZARA_GRAPHICS_API NzAbstractRenderQueue : NzNonCopyable class NAZARA_GRAPHICS_API NzAbstractRenderQueue
{ {
public: public:
struct DirectionalLight; struct DirectionalLight;
@ -31,6 +31,7 @@ class NAZARA_GRAPHICS_API NzAbstractRenderQueue : NzNonCopyable
struct SpotLight; struct SpotLight;
NzAbstractRenderQueue() = default; NzAbstractRenderQueue() = default;
NzAbstractRenderQueue(const NzAbstractRenderQueue&) = delete;
virtual ~NzAbstractRenderQueue(); virtual ~NzAbstractRenderQueue();
// Je ne suis vraiment pas fan du nombre de surcharges pour AddBillboards, // Je ne suis vraiment pas fan du nombre de surcharges pour AddBillboards,
@ -53,6 +54,7 @@ class NAZARA_GRAPHICS_API NzAbstractRenderQueue : NzNonCopyable
virtual void Clear(bool fully = false); virtual void Clear(bool fully = false);
NzAbstractRenderQueue& operator=(const NzAbstractRenderQueue&) = delete;
struct DirectionalLight struct DirectionalLight
{ {

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@ -19,10 +19,11 @@ class NzAbstractViewer;
class NzBackground; class NzBackground;
struct SceneData; struct SceneData;
class NAZARA_GRAPHICS_API NzAbstractRenderTechnique : NzNonCopyable class NAZARA_GRAPHICS_API NzAbstractRenderTechnique
{ {
public: public:
NzAbstractRenderTechnique(); NzAbstractRenderTechnique();
NzAbstractRenderTechnique(const NzAbstractRenderTechnique&) = delete;
virtual ~NzAbstractRenderTechnique(); virtual ~NzAbstractRenderTechnique();
virtual bool Draw(const NzSceneData& sceneData) const = 0; virtual bool Draw(const NzSceneData& sceneData) const = 0;
@ -35,6 +36,8 @@ class NAZARA_GRAPHICS_API NzAbstractRenderTechnique : NzNonCopyable
virtual bool IsInstancingEnabled() const; virtual bool IsInstancingEnabled() const;
NzAbstractRenderTechnique& operator=(const NzAbstractRenderTechnique&) = delete;
protected: protected:
bool m_instancingEnabled; bool m_instancingEnabled;
}; };

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@ -44,7 +44,7 @@ class NAZARA_GRAPHICS_API NzDeferredRenderQueue : public NzAbstractRenderQueue
struct MeshDataComparator struct MeshDataComparator
{ {
bool operator()(const NzMeshData& data1, const NzMeshData& data2); bool operator()(const NzMeshData& data1, const NzMeshData& data2) const;
}; };
struct MeshInstanceEntry struct MeshInstanceEntry
@ -59,7 +59,7 @@ class NAZARA_GRAPHICS_API NzDeferredRenderQueue : public NzAbstractRenderQueue
struct BatchedModelMaterialComparator struct BatchedModelMaterialComparator
{ {
bool operator()(const NzMaterial* mat1, const NzMaterial* mat2); bool operator()(const NzMaterial* mat1, const NzMaterial* mat2) const;
}; };
struct BatchedModelEntry struct BatchedModelEntry

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@ -60,7 +60,7 @@ class NAZARA_GRAPHICS_API NzDeferredRenderTechnique : public NzAbstractRenderTec
struct RenderPassComparator struct RenderPassComparator
{ {
bool operator()(nzRenderPassType pass1, nzRenderPassType pass2); bool operator()(nzRenderPassType pass1, nzRenderPassType pass2) const;
}; };
std::map<nzRenderPassType, std::map<int, std::unique_ptr<NzDeferredRenderPass>>, RenderPassComparator> m_passes; std::map<nzRenderPassType, std::map<int, std::unique_ptr<NzDeferredRenderPass>>, RenderPassComparator> m_passes;

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@ -57,7 +57,7 @@ class NAZARA_GRAPHICS_API NzForwardRenderQueue : public NzAbstractRenderQueue
struct BatchedBillboardComparator struct BatchedBillboardComparator
{ {
bool operator()(const NzMaterial* mat1, const NzMaterial* mat2); bool operator()(const NzMaterial* mat1, const NzMaterial* mat2) const;
}; };
struct BatchedBillboardEntry struct BatchedBillboardEntry
@ -103,7 +103,7 @@ class NAZARA_GRAPHICS_API NzForwardRenderQueue : public NzAbstractRenderQueue
/// Meshes /// Meshes
struct MeshDataComparator struct MeshDataComparator
{ {
bool operator()(const NzMeshData& data1, const NzMeshData& data2); bool operator()(const NzMeshData& data1, const NzMeshData& data2) const;
}; };
struct MeshInstanceEntry struct MeshInstanceEntry
@ -119,7 +119,7 @@ class NAZARA_GRAPHICS_API NzForwardRenderQueue : public NzAbstractRenderQueue
struct BatchedModelMaterialComparator struct BatchedModelMaterialComparator
{ {
bool operator()(const NzMaterial* mat1, const NzMaterial* mat2); bool operator()(const NzMaterial* mat1, const NzMaterial* mat2) const;
}; };
struct BatchedModelEntry struct BatchedModelEntry

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@ -278,7 +278,7 @@ int NzLuaClass<T>::MethodProxy(lua_State* state)
NzLuaInstance& lua = *NzLuaInstance::GetInstance(state); NzLuaInstance& lua = *NzLuaInstance::GetInstance(state);
ClassInfo* info = *static_cast<ClassInfo**>(lua.ToUserdata(lua.GetIndexOfUpValue(1))); ClassInfo* info = *static_cast<ClassInfo**>(lua.ToUserdata(lua.GetIndexOfUpValue(1)));
int index = lua.ToInteger(lua.GetIndexOfUpValue(2)); unsigned int index = static_cast<unsigned int>(lua.ToInteger(lua.GetIndexOfUpValue(2)));
ClassFunc method = info->methods[index]; ClassFunc method = info->methods[index];
T& instance = *(*static_cast<T**>(lua.CheckUserdata(1, info->name))); T& instance = *(*static_cast<T**>(lua.CheckUserdata(1, info->name)));
@ -334,7 +334,7 @@ int NzLuaClass<T>::StaticMethodProxy(lua_State* state)
NzLuaInstance& lua = *NzLuaInstance::GetInstance(state); NzLuaInstance& lua = *NzLuaInstance::GetInstance(state);
ClassInfo* info = *static_cast<ClassInfo**>(lua.ToUserdata(lua.GetIndexOfUpValue(1))); ClassInfo* info = *static_cast<ClassInfo**>(lua.ToUserdata(lua.GetIndexOfUpValue(1)));
int index = lua.ToInteger(lua.GetIndexOfUpValue(2)); unsigned int index = static_cast<unsigned int>(lua.ToInteger(lua.GetIndexOfUpValue(2)));
StaticFunc method = info->staticMethods[index]; StaticFunc method = info->staticMethods[index];
return method(lua); return method(lua);

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@ -81,7 +81,7 @@ namespace
{ {
// Le masque 32 bits sur la partie du nombre qu'on traite actuellement // Le masque 32 bits sur la partie du nombre qu'on traite actuellement
T mask = T(std::numeric_limits<nzUInt32>::max()) << i*8; T mask = T(std::numeric_limits<nzUInt32>::max()) << i*8;
T val = (number & mask) >> i*8; // Masquage et shifting des bits vers la droite (pour le ramener sur 32bits) nzUInt32 val = nzUInt32((number & mask) >> i*8); // Masquage et shifting des bits vers la droite (pour le ramener sur 32bits)
// Appel de la fonction avec le nombre 32bits, si le résultat est non-nul nous avons la réponse // Appel de la fonction avec le nombre 32bits, si le résultat est non-nul nous avons la réponse
unsigned int log2 = NzImplIntegralLog2Pot<nzUInt32>(val); unsigned int log2 = NzImplIntegralLog2Pot<nzUInt32>(val);

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@ -160,7 +160,7 @@ void NzDeferredRenderQueue::OnVertexBufferInvalidation(const NzVertexBuffer* ver
} }
} }
bool NzDeferredRenderQueue::BatchedModelMaterialComparator::operator()(const NzMaterial* mat1, const NzMaterial* mat2) bool NzDeferredRenderQueue::BatchedModelMaterialComparator::operator()(const NzMaterial* mat1, const NzMaterial* mat2) const
{ {
const NzUberShader* uberShader1 = mat1->GetShader(); const NzUberShader* uberShader1 = mat1->GetShader();
const NzUberShader* uberShader2 = mat2->GetShader(); const NzUberShader* uberShader2 = mat2->GetShader();
@ -180,7 +180,7 @@ bool NzDeferredRenderQueue::BatchedModelMaterialComparator::operator()(const NzM
return mat1 < mat2; return mat1 < mat2;
} }
bool NzDeferredRenderQueue::MeshDataComparator::operator()(const NzMeshData& data1, const NzMeshData& data2) bool NzDeferredRenderQueue::MeshDataComparator::operator()(const NzMeshData& data1, const NzMeshData& data2) const
{ {
const NzBuffer* buffer1; const NzBuffer* buffer1;
const NzBuffer* buffer2; const NzBuffer* buffer2;

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@ -569,7 +569,7 @@ void NzDeferredRenderTechnique::Uninitialize()
NzShaderLibrary::Unregister("DeferredGaussianBlur"); NzShaderLibrary::Unregister("DeferredGaussianBlur");
} }
bool NzDeferredRenderTechnique::RenderPassComparator::operator()(nzRenderPassType pass1, nzRenderPassType pass2) bool NzDeferredRenderTechnique::RenderPassComparator::operator()(nzRenderPassType pass1, nzRenderPassType pass2) const
{ {
return RenderPassPriority[pass1] < RenderPassPriority[pass2]; return RenderPassPriority[pass1] < RenderPassPriority[pass2];
} }

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@ -560,7 +560,7 @@ void NzForwardRenderQueue::OnVertexBufferInvalidation(const NzVertexBuffer* vert
} }
} }
bool NzForwardRenderQueue::BatchedBillboardComparator::operator()(const NzMaterial* mat1, const NzMaterial* mat2) bool NzForwardRenderQueue::BatchedBillboardComparator::operator()(const NzMaterial* mat1, const NzMaterial* mat2) const
{ {
const NzUberShader* uberShader1 = mat1->GetShader(); const NzUberShader* uberShader1 = mat1->GetShader();
const NzUberShader* uberShader2 = mat2->GetShader(); const NzUberShader* uberShader2 = mat2->GetShader();
@ -580,7 +580,7 @@ bool NzForwardRenderQueue::BatchedBillboardComparator::operator()(const NzMateri
return mat1 < mat2; return mat1 < mat2;
} }
bool NzForwardRenderQueue::BatchedModelMaterialComparator::operator()(const NzMaterial* mat1, const NzMaterial* mat2) bool NzForwardRenderQueue::BatchedModelMaterialComparator::operator()(const NzMaterial* mat1, const NzMaterial* mat2) const
{ {
const NzUberShader* uberShader1 = mat1->GetShader(); const NzUberShader* uberShader1 = mat1->GetShader();
const NzUberShader* uberShader2 = mat2->GetShader(); const NzUberShader* uberShader2 = mat2->GetShader();
@ -620,7 +620,7 @@ bool NzForwardRenderQueue::BatchedSpriteMaterialComparator::operator()(const NzM
return mat1 < mat2; return mat1 < mat2;
} }
bool NzForwardRenderQueue::MeshDataComparator::operator()(const NzMeshData& data1, const NzMeshData& data2) bool NzForwardRenderQueue::MeshDataComparator::operator()(const NzMeshData& data1, const NzMeshData& data2) const
{ {
const NzBuffer* buffer1; const NzBuffer* buffer1;
const NzBuffer* buffer2; const NzBuffer* buffer2;

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@ -15,7 +15,7 @@ nzUInt32 NzGuillotineTextureAtlas::GetStorage() const
NzAbstractImage* NzGuillotineTextureAtlas::ResizeImage(NzAbstractImage* oldImage, const NzVector2ui& size) const NzAbstractImage* NzGuillotineTextureAtlas::ResizeImage(NzAbstractImage* oldImage, const NzVector2ui& size) const
{ {
std::unique_ptr<NzTexture> newTexture(new NzTexture); std::unique_ptr<NzTexture> newTexture(new NzTexture);
if (newTexture->Create(nzImageType_2D, nzPixelFormat_A8, size.x, size.y, 1, 0xFF)) if (newTexture->Create(nzImageType_2D, nzPixelFormat_A8, size.x, size.y, 1))
{ {
if (oldImage) if (oldImage)
{ {