Update demo code
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1727ae8631
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f572d229d9
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@ -142,7 +142,7 @@ int main()
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Nz::RenderPipelineLayoutInfo skyboxPipelineLayoutInfo;
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skyboxPipelineLayoutInfo.bindings.push_back({
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0, 0,
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0, 0, 1,
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Nz::ShaderBindingType::UniformBuffer,
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nzsl::ShaderStageType_All
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});
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@ -158,7 +158,6 @@ int main()
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Nz::RenderPipelineInfo skyboxPipelineInfo;
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skyboxPipelineInfo.depthBuffer = true;
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skyboxPipelineInfo.depthCompare = Nz::RendererComparison::Equal;
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skyboxPipelineInfo.faceCulling = true;
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skyboxPipelineInfo.faceCulling = Nz::FaceCulling::Front;
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skyboxPipelineInfo.pipelineLayout = skyboxPipelineLayout;
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skyboxPipelineInfo.shaderModules.push_back(device->InstantiateShaderModule(nzsl::ShaderStageType::Fragment | nzsl::ShaderStageType::Vertex, Nz::ShaderLanguage::NazaraShader, shaderDir / "skybox.nzsl", states));
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@ -264,7 +263,7 @@ int main()
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Nz::RenderPipelineLayoutInfo lightingPipelineLayoutInfo;
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lightingPipelineLayoutInfo.bindings.push_back({
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0, 0,
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0, 0, 1,
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Nz::ShaderBindingType::UniformBuffer,
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nzsl::ShaderStageType_All
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});
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@ -274,6 +273,7 @@ int main()
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lightingPipelineLayoutInfo.bindings.push_back({
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0,
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i + 1,
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1,
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Nz::ShaderBindingType::Texture,
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nzsl::ShaderStageType::Fragment,
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});
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@ -282,6 +282,7 @@ int main()
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lightingPipelineLayoutInfo.bindings.push_back({
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1,
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0,
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1,
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Nz::ShaderBindingType::UniformBuffer,
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nzsl::ShaderStageType::Fragment | nzsl::ShaderStageType::Vertex,
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});
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@ -358,13 +359,13 @@ int main()
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Nz::RenderPipelineLayoutInfo fullscreenPipelineLayoutInfoViewer;
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fullscreenPipelineLayoutInfoViewer.bindings.push_back({
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0, 0,
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0, 0, 1,
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Nz::ShaderBindingType::UniformBuffer,
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nzsl::ShaderStageType_All
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});
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fullscreenPipelineLayoutInfoViewer.bindings.push_back({
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0, 1,
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0, 1, 1,
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Nz::ShaderBindingType::Texture,
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nzsl::ShaderStageType::Fragment,
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});
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@ -384,7 +385,7 @@ int main()
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Nz::RenderPipelineLayoutInfo gaussianBlurPipelineLayoutInfo = fullscreenPipelineLayoutInfoViewer;
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gaussianBlurPipelineLayoutInfo.bindings.push_back({
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0, 2,
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0, 2, 1,
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Nz::ShaderBindingType::UniformBuffer,
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nzsl::ShaderStageType::Fragment,
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});
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@ -437,19 +438,19 @@ int main()
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Nz::RenderPipelineLayoutInfo bloomBlendPipelineLayoutInfo;
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bloomBlendPipelineLayoutInfo.bindings.push_back({
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0, 0,
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0, 0, 1,
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Nz::ShaderBindingType::UniformBuffer,
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nzsl::ShaderStageType_All
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});
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/*bloomBlendPipelineLayoutInfo.bindings.push_back({
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0, 1,
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0, 1, 1,
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Nz::ShaderBindingType::Texture,
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nzsl::ShaderStageType::Fragment,
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});*/
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bloomBlendPipelineLayoutInfo.bindings.push_back({
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0, 2,
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0, 2, 1,
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Nz::ShaderBindingType::Texture,
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nzsl::ShaderStageType::Fragment,
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});
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@ -473,7 +474,7 @@ int main()
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Nz::RenderPipelineLayoutInfo fullscreenPipelineLayoutInfo;
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fullscreenPipelineLayoutInfo.bindings.push_back({
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0, 0,
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0, 0, 1,
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Nz::ShaderBindingType::Texture,
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nzsl::ShaderStageType::Fragment,
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});
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@ -491,17 +492,17 @@ int main()
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godraysPipelineLayoutInfo.bindings = {
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{
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{
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0, 0,
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0, 0, 1,
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Nz::ShaderBindingType::UniformBuffer,
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nzsl::ShaderStageType::Fragment,
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},
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{
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0, 1,
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0, 1, 1,
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Nz::ShaderBindingType::UniformBuffer,
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nzsl::ShaderStageType::Fragment,
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},
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{
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0, 2,
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0, 2, 1,
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Nz::ShaderBindingType::Texture,
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nzsl::ShaderStageType::Fragment,
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},
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@ -557,7 +558,6 @@ int main()
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meshPrimitiveParams.vertexDeclaration
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});
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lightingPipelineInfo.depthBuffer = false;
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lightingPipelineInfo.faceCulling = true;
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lightingPipelineInfo.faceCulling = Nz::FaceCulling::Front;
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lightingPipelineInfo.stencilTest = true;
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lightingPipelineInfo.stencilBack.compare = Nz::RendererComparison::NotEqual;
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@ -580,7 +580,7 @@ int main()
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stencilPipelineInfo.colorWriteMask = 0;
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stencilPipelineInfo.depthBuffer = true;
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stencilPipelineInfo.depthWrite = false;
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stencilPipelineInfo.faceCulling = false;
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stencilPipelineInfo.faceCulling = Nz::FaceCulling::None;
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stencilPipelineInfo.stencilTest = true;
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stencilPipelineInfo.stencilFront.compare = Nz::RendererComparison::Always;
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stencilPipelineInfo.stencilFront.depthFail = Nz::StencilOperation::Invert;
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@ -148,8 +148,12 @@ int main()
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entt::entity headingEntity = registry.create();
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{
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auto spotLight = std::make_shared<Nz::SpotLight>();
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spotLight->EnableShadowCasting(true);
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spotLight->UpdateShadowMapSize(1024);
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auto& entityLight = registry.emplace<Nz::LightComponent>(playerEntity);
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entityLight.AttachLight(std::make_shared<Nz::SpotLight>(), 1);
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entityLight.AttachLight(std::move(spotLight), 1);
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auto& entityGfx = registry.emplace<Nz::GraphicsComponent>(playerEntity);
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entityGfx.AttachRenderable(model, 1);
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@ -233,7 +233,7 @@ int main()
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Nz::RenderPipelineInfo pipelineInfo;
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pipelineInfo.pipelineLayout = renderPipelineLayout;
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pipelineInfo.faceCulling = true;
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pipelineInfo.faceCulling = Nz::FaceCulling::Back;
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pipelineInfo.depthBuffer = true;
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pipelineInfo.shaderModules.emplace_back(fragVertShader);
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