Added FIXME comments
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@ -1079,6 +1079,7 @@ bool NzRenderer::EnsureStateUpdate()
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if (s_useSamplerObjects)
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{
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///FIXME: Itère sur toutes les unités (Dont beaucoup inutilisées)
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for (unsigned int i = 0; i < s_textureUnits.size(); ++i)
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{
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TextureUnit& unit = s_textureUnits[i];
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@ -1105,6 +1106,7 @@ bool NzRenderer::EnsureStateUpdate()
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}
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else
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{
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///FIXME: Itère sur toutes les unités (Dont beaucoup inutilisées)
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for (unsigned int i = 0; i < s_textureUnits.size(); ++i)
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{
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TextureUnit& unit = s_textureUnits[i];
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