Lua/LuaInstance: Fix movement

This commit is contained in:
Lynix
2017-12-16 19:09:01 +01:00
parent 24fb5762ad
commit f5df0eb056
5 changed files with 34 additions and 24 deletions

View File

@@ -8,6 +8,7 @@
#define NAZARA_LUASTATE_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/MovablePtr.hpp>
#include <Nazara/Core/String.hpp>
#include <Nazara/Lua/Config.hpp>
#include <Nazara/Lua/Enums.hpp>
@@ -32,7 +33,7 @@ namespace Nz
{
public:
LuaState(const LuaState&) = default;
inline LuaState(LuaState&& instance) noexcept;
LuaState(LuaState&& instance) = default;
~LuaState() = default;
void ArgCheck(bool condition, unsigned int argNum, const char* error) const;
@@ -173,7 +174,7 @@ namespace Nz
void* ToUserdata(int index, const String& tname) const;
LuaState& operator=(const LuaState&) = default;
inline LuaState& operator=(LuaState&& instance) noexcept;
LuaState& operator=(LuaState&& instance) = default;
static int GetIndexOfUpValue(int upValue);
static LuaInstance& GetInstance(lua_State* internalState);
@@ -188,8 +189,8 @@ namespace Nz
static int ProxyFunc(lua_State* internalState);
MovablePtr<lua_State> m_state;
String m_lastError;
lua_State* m_state;
};
}