Lua/LuaInstance: Fix movement
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@@ -38,15 +38,36 @@ namespace Nz
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luaL_openlibs(m_state);
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}
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LuaInstance::LuaInstance(LuaInstance&& instance) :
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LuaState(std::move(instance)),
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m_memoryLimit(std::move(m_memoryLimit)),
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m_memoryUsage(std::move(m_memoryUsage)),
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m_timeLimit(std::move(m_timeLimit)),
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m_clock(std::move(m_clock)),
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m_level(std::move(m_level))
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{
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lua_setallocf(m_state, MemoryAllocator, this);
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}
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LuaInstance::~LuaInstance()
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{
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if (m_state)
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lua_close(m_state);
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}
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inline void LuaInstance::SetMemoryUsage(std::size_t memoryUsage)
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LuaInstance& LuaInstance::operator=(LuaInstance&& instance)
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{
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m_memoryUsage = memoryUsage;
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LuaState::operator=(std::move(instance));
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m_memoryLimit = std::move(instance.m_memoryLimit);
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m_memoryUsage = std::move(instance.m_memoryUsage);
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m_timeLimit = std::move(instance.m_timeLimit);
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m_clock = std::move(instance.m_clock);
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m_level = std::move(instance.m_level);
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lua_setallocf(m_state, MemoryAllocator, this);
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return *this;
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}
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void* LuaInstance::MemoryAllocator(void* ud, void* ptr, std::size_t osize, std::size_t nsize)
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