SDK: Fix console layer having trouble with late constructed windows

Former-commit-id: 133d95cfd48f629cc9902c06861f3e6a73723a53 [formerly 7dde3eef66fc5274daf95b76b61d2b81fc6c9d16] [formerly e8e97d8cbaf703353b263a15cf51ed590f926818 [formerly f01a48da96b3fb545bb4d42d35e443c79f1bdfa0]]
Former-commit-id: 67a9b3b9591490f94185b8ec917b5e1aab1a8e4e [formerly 90badb351e6406eb175dab65d9bb76f4f13bfd63]
Former-commit-id: 37de44e5597c8cea7fcbd7455136eef8cb4cfee0
This commit is contained in:
Lynix
2016-08-29 02:33:57 +02:00
parent d6c381fee9
commit f5f6b4035d
3 changed files with 21 additions and 12 deletions

View File

@@ -88,7 +88,7 @@ namespace Ndk
NazaraSlot(Nz::EventHandler, OnEvent, eventSlot);
NazaraSlot(Nz::EventHandler, OnKeyPressed, keyPressedSlot);
NazaraSlot(Nz::EventHandler, OnResized, resizedSlot);
NazaraSlot(Nz::RenderTarget, OnRenderTargetSizeChange, resizedSlot);
NazaraSlot(Nz::Log, OnLogWrite, logSlot);
};

View File

@@ -144,9 +144,16 @@ namespace Ndk
{
std::unique_ptr<ConsoleOverlay> overlay = std::make_unique<ConsoleOverlay>();
overlay->console = std::make_unique<Console>(*info.overlayWorld, Nz::Vector2f(Nz::Vector2ui(info.window->GetWidth(), info.window->GetHeight() / 4)), overlay->lua);
Nz::Vector2ui windowDimensions;
if (info.window->IsValid())
windowDimensions.Set(info.window->GetWidth(), info.window->GetHeight() / 4);
else
windowDimensions.MakeZero();
overlay->console = std::make_unique<Console>(*info.overlayWorld, Nz::Vector2f(windowDimensions), overlay->lua);
Console& consoleRef = *overlay->console;
// Redirect logs toward the console
overlay->logSlot.Connect(Nz::Log::OnLogWrite, [&consoleRef] (const Nz::String& str)
{
@@ -201,9 +208,9 @@ namespace Ndk
consoleRef.Show(!consoleRef.IsVisible());
});
overlay->resizedSlot.Connect(eventHandler.OnResized, [&consoleRef] (const Nz::EventHandler*, const Nz::WindowEvent::SizeEvent& event)
overlay->resizedSlot.Connect(info.renderTarget->OnRenderTargetSizeChange, [&consoleRef] (const Nz::RenderTarget* renderTarget)
{
consoleRef.SetSize({float(event.width), event.height / 4.f});
consoleRef.SetSize({float(renderTarget->GetWidth()), renderTarget->GetHeight() / 4.f});
});
info.console = std::move(overlay);