Math: Add AngleBetween and RotateTowards for Vector3 and Quaternion

This commit is contained in:
SirLynix
2023-12-07 16:50:22 +01:00
parent 3fd696385d
commit f5fefc7b86
4 changed files with 45 additions and 20 deletions

View File

@@ -8,15 +8,14 @@
#define NAZARA_MATH_QUATERNION_HPP
#include <Nazara/Math/Angle.hpp>
#include <Nazara/Math/EulerAngles.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <string>
namespace Nz
{
struct SerializationContext;
template<typename T> class EulerAngles;
template<typename T> class Vector3;
template<typename T> class Quaternion
{
public:
@@ -31,6 +30,7 @@ namespace Nz
constexpr Quaternion(Quaternion&&) = default;
~Quaternion() = default;
RadianAngle<T> AngleBetween(const Quaternion& vec) const;
constexpr bool ApproxEqual(const Quaternion& quat, T maxDifference = std::numeric_limits<T>::epsilon()) const;
Quaternion& ComputeW();
@@ -75,12 +75,14 @@ namespace Nz
constexpr bool operator>(const Quaternion& quat) const;
constexpr bool operator>=(const Quaternion& quat) const;
static RadianAngle<T> AngleBetween(const Quaternion& lhs, const Quaternion& rhs);
static constexpr bool ApproxEqual(const Quaternion& lhs, const Quaternion& rhs, T maxDifference = std::numeric_limits<T>::epsilon());
static constexpr Quaternion Identity();
static constexpr Quaternion Lerp(const Quaternion& from, const Quaternion& to, T interpolation);
static Quaternion LookAt(const Vector3<T>& forward, const Vector3<T>& up);
static Quaternion Normalize(const Quaternion& quat, T* length = nullptr);
static Quaternion RotationBetween(const Vector3<T>& from, const Vector3<T>& to);
static Quaternion RotateTowards(const Quaternion& from, const Quaternion& to, RadianAngle<T> maxRotation);
static Quaternion Mirror(Quaternion quat, const Vector3<T>& axis);
static Quaternion Slerp(const Quaternion& from, const Quaternion& to, T interpolation);
static constexpr Quaternion Zero();