Graphics/BakedFrameGraph: Don't release in flight resources
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@@ -123,8 +123,9 @@ namespace Nz
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return m_passes[physicalPassIndex].renderPass;
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}
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bool BakedFrameGraph::Resize(unsigned int width, unsigned int height)
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bool BakedFrameGraph::Resize(RenderFrame& renderFrame)
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{
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auto [width, height] = renderFrame.GetSize();
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if (m_width == width && m_height == height)
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return false;
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@@ -133,12 +134,12 @@ namespace Nz
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// Delete previous textures to make some room in VRAM
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for (auto& passData : m_passes)
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{
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passData.commandBuffer.reset();
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passData.framebuffer.reset();
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renderFrame.PushForRelease(std::move(passData.commandBuffer));
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renderFrame.PushForRelease(std::move(passData.framebuffer));
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}
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for (auto& textureData : m_textures)
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textureData.texture.reset();
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renderFrame.PushForRelease(std::move(textureData.texture));
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for (auto& textureData : m_textures)
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{
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