Demo/DeferredShading: Add tone-mapping (without automatic exposure for now)
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@@ -54,7 +54,7 @@ fn main(input: FragIn) -> FragOut
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color /= vec3<f32>(1.0, 1.0, 1.0) + color;
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let output: FragOut;
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output.color = vec4<f32>(color, 1.0);
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output.color = vec4<f32>(max(color, vec3<f32>(0.0, 0.0, 0.0)), 1.0);
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return output;
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}
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