Demo/DeferredShading: Add tone-mapping (without automatic exposure for now)

This commit is contained in:
Jérôme Leclercq
2021-12-05 17:03:08 +01:00
parent 0aec863300
commit f64e16f7d8
3 changed files with 151 additions and 28 deletions

View File

@@ -54,7 +54,7 @@ fn main(input: FragIn) -> FragOut
color /= vec3<f32>(1.0, 1.0, 1.0) + color;
let output: FragOut;
output.color = vec4<f32>(color, 1.0);
output.color = vec4<f32>(max(color, vec3<f32>(0.0, 0.0, 0.0)), 1.0);
return output;
}