Changed light model

Former-commit-id: bdf192bd83dbb5ae3ce8c46d6414e5b4fbc0047a
This commit is contained in:
Lynix
2013-08-28 02:52:09 +02:00
parent 83dc00dc60
commit f69d2f13e5
7 changed files with 198 additions and 207 deletions

View File

@@ -17,11 +17,11 @@
NzLight::NzLight(nzLightType type) :
m_type(type),
m_ambientColor((type == nzLightType_Directional) ? NzColor(50, 50, 50) : NzColor::Black),
m_diffuseColor(NzColor::White),
m_specularColor(NzColor::White),
m_color(NzColor::White),
m_boundingVolumeUpdated(false),
m_ambientFactor((type == nzLightType_Directional) ? 0.2f : 0.f),
m_attenuation(0.9f),
m_diffuseFactor(1.f),
m_innerAngle(15.f),
m_outerAngle(45.f),
m_radius(5.f)
@@ -45,9 +45,8 @@ void NzLight::Enable(const NzShaderProgram* program, unsigned int lightUnit) con
struct Light
{
int type;
vec4 ambient;
vec4 diffuse;
vec4 specular;
vec4 color;
vec2 factors;
vec4 parameters1;
vec4 parameters2;
@@ -69,9 +68,8 @@ void NzLight::Enable(const NzShaderProgram* program, unsigned int lightUnit) con
///TODO: Optimiser
int typeLocation = program->GetUniformLocation("Lights[0].type");
int ambientLocation = program->GetUniformLocation("Lights[0].ambient");
int diffuseLocation = program->GetUniformLocation("Lights[0].diffuse");
int specularLocation = program->GetUniformLocation("Lights[0].specular");
int colorLocation = program->GetUniformLocation("Lights[0].color");
int factorsLocation = program->GetUniformLocation("Lights[0].factors");
int parameters1Location = program->GetUniformLocation("Lights[0].parameters1");
int parameters2Location = program->GetUniformLocation("Lights[0].parameters2");
int parameters3Location = program->GetUniformLocation("Lights[0].parameters3");
@@ -83,18 +81,16 @@ void NzLight::Enable(const NzShaderProgram* program, unsigned int lightUnit) con
// On applique cet offset
typeLocation += offset;
ambientLocation += offset;
diffuseLocation += offset;
specularLocation += offset;
colorLocation += offset;
factorsLocation += offset;
parameters1Location += offset;
parameters2Location += offset;
parameters3Location += offset;
}
program->SendInteger(typeLocation, m_type);
program->SendColor(ambientLocation, m_ambientColor);
program->SendColor(diffuseLocation, m_diffuseColor);
program->SendColor(specularLocation, m_specularColor);
program->SendColor(colorLocation, m_color);
program->SendVector(factorsLocation, NzVector2f(m_ambientFactor, m_diffuseFactor));
if (!m_derivedUpdated)
UpdateDerived();
@@ -118,6 +114,16 @@ void NzLight::Enable(const NzShaderProgram* program, unsigned int lightUnit) con
}
}
float NzLight::GetAmbientFactor() const
{
return m_ambientFactor;
}
float NzLight::GetAttenuation() const
{
return m_attenuation;
}
const NzBoundingVolumef& NzLight::GetBoundingVolume() const
{
if (!m_boundingVolumeUpdated)
@@ -126,19 +132,14 @@ const NzBoundingVolumef& NzLight::GetBoundingVolume() const
return m_boundingVolume;
}
NzColor NzLight::GetAmbientColor() const
NzColor NzLight::GetColor() const
{
return m_ambientColor;
return m_color;
}
float NzLight::GetAttenuation() const
float NzLight::GetDiffuseFactor() const
{
return m_attenuation;
}
NzColor NzLight::GetDiffuseColor() const
{
return m_diffuseColor;
return m_diffuseFactor;
}
float NzLight::GetInnerAngle() const
@@ -166,19 +167,14 @@ nzSceneNodeType NzLight::GetSceneNodeType() const
return nzSceneNodeType_Light;
}
NzColor NzLight::GetSpecularColor() const
{
return m_specularColor;
}
bool NzLight::IsDrawable() const
{
return true;
}
void NzLight::SetAmbientColor(const NzColor& ambient)
void NzLight::SetAmbientFactor(float factor)
{
m_ambientColor = ambient;
m_ambientFactor = factor;
}
void NzLight::SetAttenuation(float attenuation)
@@ -186,9 +182,14 @@ void NzLight::SetAttenuation(float attenuation)
m_attenuation = attenuation;
}
void NzLight::SetDiffuseColor(const NzColor& diffuse)
void NzLight::SetColor(const NzColor& color)
{
m_diffuseColor = diffuse;
m_color = color;
}
void NzLight::SetDiffuseFactor(float factor)
{
m_diffuseFactor = factor;
}
void NzLight::SetInnerAngle(float innerAngle)
@@ -212,11 +213,6 @@ void NzLight::SetRadius(float radius)
m_boundingVolumeUpdated = false;
}
void NzLight::SetSpecularColor(const NzColor& specular)
{
m_specularColor = specular;
}
NzLight& NzLight::operator=(const NzLight& light)
{
std::memcpy(this, &light, sizeof(NzLight));