Shader: Add support for custom functions calls (and better handle intrinsics)
This commit is contained in:
@@ -27,6 +27,8 @@ namespace Nz::ShaderAst
|
||||
void Serialize(AccessMemberIndexExpression& node);
|
||||
void Serialize(AssignExpression& node);
|
||||
void Serialize(BinaryExpression& node);
|
||||
void Serialize(CallFunctionExpression& node);
|
||||
void Serialize(CallMethodExpression& node);
|
||||
void Serialize(CastExpression& node);
|
||||
void Serialize(ConditionalExpression& node);
|
||||
void Serialize(ConstantExpression& node);
|
||||
|
||||
Reference in New Issue
Block a user