Shader: Add support for custom functions calls (and better handle intrinsics)

This commit is contained in:
Jérôme Leclercq
2021-05-22 13:37:54 +02:00
parent 8a6f0db034
commit f6fd996bf1
24 changed files with 777 additions and 356 deletions

View File

@@ -202,6 +202,36 @@ namespace Nz::ShaderAst
return clone;
}
ExpressionPtr AstCloner::Clone(CallFunctionExpression& node)
{
auto clone = std::make_unique<CallFunctionExpression>();
clone->targetFunction = node.targetFunction;
clone->parameters.reserve(node.parameters.size());
for (auto& parameter : node.parameters)
clone->parameters.push_back(CloneExpression(parameter));
clone->cachedExpressionType = node.cachedExpressionType;
return clone;
}
ExpressionPtr AstCloner::Clone(CallMethodExpression& node)
{
auto clone = std::make_unique<CallMethodExpression>();
clone->methodName = node.methodName;
clone->object = CloneExpression(node.object);
clone->parameters.reserve(node.parameters.size());
for (auto& parameter : node.parameters)
clone->parameters.push_back(CloneExpression(parameter));
clone->cachedExpressionType = node.cachedExpressionType;
return clone;
}
ExpressionPtr AstCloner::Clone(CastExpression& node)
{
auto clone = std::make_unique<CastExpression>();