Shader: Add support for custom functions calls (and better handle intrinsics)

This commit is contained in:
Jérôme Leclercq
2021-05-22 13:37:54 +02:00
parent 8a6f0db034
commit f6fd996bf1
24 changed files with 777 additions and 356 deletions

View File

@@ -45,9 +45,9 @@ namespace Nz
void Visit(ShaderAst::DeclareFunctionStatement& node) override
{
// Dismiss function if it's an entry point of another type than the one selected
if (selectedStage)
if (node.entryStage)
{
if (node.entryStage)
if (selectedStage)
{
ShaderStageType stage = *node.entryStage;
if (stage != *selectedStage)
@@ -56,15 +56,22 @@ namespace Nz
assert(!entryPoint);
entryPoint = &node;
}
else
{
assert(!entryPoint);
entryPoint = &node;
}
}
else
{
assert(!entryPoint);
entryPoint = &node;
}
forwardFunctionDeclarations.push_back(&node);
assert(node.funcIndex);
functionNames[node.funcIndex.value()] = node.name;
}
std::optional<ShaderStageType> selectedStage;
std::unordered_map<std::size_t, std::string> functionNames;
std::vector<ShaderAst::DeclareFunctionStatement*> forwardFunctionDeclarations;
ShaderAst::DeclareFunctionStatement* entryPoint = nullptr;
UInt64 enabledOptions = 0;
};
@@ -94,6 +101,7 @@ namespace Nz
ShaderAst::DeclareFunctionStatement* entryFunc = nullptr;
std::stringstream stream;
std::unordered_map<std::size_t, ShaderAst::StructDescription> structs;
std::unordered_map<std::size_t, std::string> functionNames;
std::unordered_map<std::size_t, std::string> variableNames;
std::vector<InOutField> inputFields;
std::vector<InOutField> outputFields;
@@ -143,8 +151,9 @@ namespace Nz
throw std::runtime_error("missing entry point");
state.entryFunc = previsitor.entryPoint;
state.functionNames = std::move(previsitor.functionNames);
AppendHeader();
AppendHeader(previsitor.forwardFunctionDeclarations);
sanitizedAst->Visit(*this);
@@ -300,6 +309,23 @@ namespace Nz
AppendLine();
}
void GlslWriter::AppendFunctionDeclaration(const ShaderAst::DeclareFunctionStatement& node, bool forward)
{
Append(node.returnType, " ", node.name, "(");
bool first = true;
for (const auto& parameter : node.parameters)
{
if (!first)
Append(", ");
first = false;
Append(parameter.type, " ", parameter.name);
}
AppendLine((forward) ? ");" : ")");
}
void GlslWriter::AppendField(std::size_t structIndex, const std::size_t* memberIndices, std::size_t remainingMembers)
{
const auto& structDesc = Retrieve(m_currentState->structs, structIndex);
@@ -315,6 +341,98 @@ namespace Nz
AppendField(std::get<ShaderAst::StructType>(member.type).structIndex, memberIndices + 1, remainingMembers - 1);
}
}
void GlslWriter::AppendHeader(const std::vector<ShaderAst::DeclareFunctionStatement*>& forwardFunctionDeclarations)
{
unsigned int glslVersion;
if (m_environment.glES)
{
if (m_environment.glMajorVersion >= 3 && m_environment.glMinorVersion >= 2)
glslVersion = 320;
else if (m_environment.glMajorVersion >= 3 && m_environment.glMinorVersion >= 1)
glslVersion = 310;
else if (m_environment.glMajorVersion >= 3)
glslVersion = 300;
else if (m_environment.glMajorVersion >= 2)
glslVersion = 100;
else
throw std::runtime_error("This version of OpenGL ES does not support shaders");
}
else
{
if (m_environment.glMajorVersion >= 3 && m_environment.glMinorVersion >= 3)
glslVersion = m_environment.glMajorVersion * 100 + m_environment.glMinorVersion * 10;
else if (m_environment.glMajorVersion >= 3 && m_environment.glMinorVersion >= 2)
glslVersion = 150;
else if (m_environment.glMajorVersion >= 3 && m_environment.glMinorVersion >= 1)
glslVersion = 140;
else if (m_environment.glMajorVersion >= 3)
glslVersion = 130;
else if (m_environment.glMajorVersion >= 2 && m_environment.glMinorVersion >= 1)
glslVersion = 120;
else if (m_environment.glMajorVersion >= 2)
glslVersion = 110;
else
throw std::runtime_error("This version of OpenGL does not support shaders");
}
// Header
Append("#version ");
Append(glslVersion);
if (m_environment.glES)
Append(" es");
AppendLine();
AppendLine();
// Extensions
std::vector<std::string> requiredExtensions;
if (!m_environment.glES && m_environment.extCallback)
{
// GL_ARB_shading_language_420pack (required for layout(binding = X))
if (glslVersion < 420)
{
if (m_environment.extCallback("GL_ARB_shading_language_420pack"))
requiredExtensions.emplace_back("GL_ARB_shading_language_420pack");
}
// GL_ARB_separate_shader_objects (required for layout(location = X))
if (glslVersion < 410)
{
if (m_environment.extCallback("GL_ARB_separate_shader_objects"))
requiredExtensions.emplace_back("GL_ARB_separate_shader_objects");
}
}
if (!requiredExtensions.empty())
{
for (const std::string& ext : requiredExtensions)
AppendLine("#extension " + ext + " : require");
AppendLine();
}
if (m_environment.glES)
{
AppendLine("#if GL_FRAGMENT_PRECISION_HIGH");
AppendLine("precision highp float;");
AppendLine("#else");
AppendLine("precision mediump float;");
AppendLine("#endif");
AppendLine();
}
if (!forwardFunctionDeclarations.empty())
{
AppendCommentSection("function declarations");
for (const ShaderAst::DeclareFunctionStatement* node : forwardFunctionDeclarations)
AppendFunctionDeclaration(*node, true);
AppendLine();
}
}
void GlslWriter::AppendLine(const std::string& txt)
{
@@ -481,6 +599,12 @@ namespace Nz
}
}
void GlslWriter::RegisterFunction(std::size_t funcIndex, std::string funcName)
{
assert(m_currentState->functionNames.find(funcIndex) == m_currentState->functionNames.end());
m_currentState->functionNames.emplace(funcIndex, std::move(funcName));
}
void GlslWriter::RegisterStruct(std::size_t structIndex, ShaderAst::StructDescription desc)
{
assert(m_currentState->structs.find(structIndex) == m_currentState->structs.end());
@@ -581,6 +705,22 @@ namespace Nz
Visit(node.right, true);
}
void GlslWriter::Visit(ShaderAst::CallFunctionExpression& node)
{
assert(std::holds_alternative<std::size_t>(node.targetFunction));
const std::string& targetName = Retrieve(m_currentState->functionNames, std::get<std::size_t>(node.targetFunction));
Append(targetName, "(");
for (std::size_t i = 0; i < node.parameters.size(); ++i)
{
if (i != 0)
Append(", ");
node.parameters[i]->Visit(*this);
}
Append(")");
}
void GlslWriter::Visit(ShaderAst::CastExpression& node)
{
Append(node.targetType);
@@ -720,25 +860,14 @@ namespace Nz
std::optional<std::size_t> varIndexOpt = node.varIndex;
Append(node.returnType);
Append(" ");
Append(node.name);
Append("(");
for (std::size_t i = 0; i < node.parameters.size(); ++i)
for (const auto& parameter : node.parameters)
{
if (i != 0)
Append(", ");
Append(node.parameters[i].type);
Append(" ");
Append(node.parameters[i].name);
assert(varIndexOpt);
std::size_t& varIndex = *varIndexOpt;
RegisterVariable(varIndex++, node.parameters[i].name);
RegisterVariable(varIndex++, parameter.name);
}
Append(")\n");
AppendFunctionDeclaration(node);
EnterScope();
{
AppendStatementList(node.statements);
@@ -989,88 +1118,4 @@ namespace Nz
return false;
}
void GlslWriter::AppendHeader()
{
unsigned int glslVersion;
if (m_environment.glES)
{
if (m_environment.glMajorVersion >= 3 && m_environment.glMinorVersion >= 2)
glslVersion = 320;
else if (m_environment.glMajorVersion >= 3 && m_environment.glMinorVersion >= 1)
glslVersion = 310;
else if (m_environment.glMajorVersion >= 3)
glslVersion = 300;
else if (m_environment.glMajorVersion >= 2)
glslVersion = 100;
else
throw std::runtime_error("This version of OpenGL ES does not support shaders");
}
else
{
if (m_environment.glMajorVersion >= 3 && m_environment.glMinorVersion >= 3)
glslVersion = m_environment.glMajorVersion * 100 + m_environment.glMinorVersion * 10;
else if (m_environment.glMajorVersion >= 3 && m_environment.glMinorVersion >= 2)
glslVersion = 150;
else if (m_environment.glMajorVersion >= 3 && m_environment.glMinorVersion >= 1)
glslVersion = 140;
else if (m_environment.glMajorVersion >= 3)
glslVersion = 130;
else if (m_environment.glMajorVersion >= 2 && m_environment.glMinorVersion >= 1)
glslVersion = 120;
else if (m_environment.glMajorVersion >= 2)
glslVersion = 110;
else
throw std::runtime_error("This version of OpenGL does not support shaders");
}
// Header
Append("#version ");
Append(glslVersion);
if (m_environment.glES)
Append(" es");
AppendLine();
AppendLine();
// Extensions
std::vector<std::string> requiredExtensions;
if (!m_environment.glES && m_environment.extCallback)
{
// GL_ARB_shading_language_420pack (required for layout(binding = X))
if (glslVersion < 420)
{
if (m_environment.extCallback("GL_ARB_shading_language_420pack"))
requiredExtensions.emplace_back("GL_ARB_shading_language_420pack");
}
// GL_ARB_separate_shader_objects (required for layout(location = X))
if (glslVersion < 410)
{
if (m_environment.extCallback("GL_ARB_separate_shader_objects"))
requiredExtensions.emplace_back("GL_ARB_separate_shader_objects");
}
}
if (!requiredExtensions.empty())
{
for (const std::string& ext : requiredExtensions)
AppendLine("#extension " + ext + " : require");
AppendLine();
}
if (m_environment.glES)
{
AppendLine("#if GL_FRAGMENT_PRECISION_HIGH");
AppendLine("precision highp float;");
AppendLine("#else");
AppendLine("precision mediump float;");
AppendLine("#endif");
AppendLine();
}
}
}