Shader: Add support for custom functions calls (and better handle intrinsics)
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@@ -95,7 +95,7 @@ namespace Nz
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case ShaderLanguage::SpirV:
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{
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SpirvEntryPointExtractor extractor;
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extractor.Decode(reinterpret_cast<const Nz::UInt32*>(source), sourceSize);
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extractor.Decode(reinterpret_cast<const UInt32*>(source), sourceSize / sizeof(UInt32));
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ShaderStageTypeFlags remainingStages = shaderStages;
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for (auto& entryPoint : extractor.entryPoints)
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