OpenGLRenderer: Implement debug region data
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@@ -154,10 +154,12 @@ typedef void (GL_APIENTRYP PFNGLSPECIALIZESHADERARBPROC) (GLuint shader, const G
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cb(glVertexAttribIPointer, PFNGLVERTEXATTRIBIPOINTERPROC) \
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cb(glViewport, PFNGLVIEWPORTPROC) \
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\
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extCb(glObjectLabel, PFNGLOBJECTLABELPROC) \
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\
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extCb(glDebugMessageCallback, PFNGLDEBUGMESSAGECALLBACKPROC) \
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\
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extCb(glObjectLabel, PFNGLOBJECTLABELPROC) \
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extCb(glPopDebugGroup, PFNGLPOPDEBUGGROUPPROC) \
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extCb(glPushDebugGroup, PFNGLPUSHDEBUGGROUPPROC) \
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\
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extCb(glSpecializeShaderARB, PFNGLSPECIALIZESHADERARBPROC) \
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#endif
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