OpenGLRenderer: Implement debug region data

This commit is contained in:
Jérôme Leclercq
2021-02-20 19:10:32 +01:00
parent 8f9f943e2c
commit f7442982a4
3 changed files with 16 additions and 5 deletions

View File

@@ -154,10 +154,12 @@ typedef void (GL_APIENTRYP PFNGLSPECIALIZESHADERARBPROC) (GLuint shader, const G
cb(glVertexAttribIPointer, PFNGLVERTEXATTRIBIPOINTERPROC) \
cb(glViewport, PFNGLVIEWPORTPROC) \
\
extCb(glObjectLabel, PFNGLOBJECTLABELPROC) \
\
extCb(glDebugMessageCallback, PFNGLDEBUGMESSAGECALLBACKPROC) \
\
extCb(glObjectLabel, PFNGLOBJECTLABELPROC) \
extCb(glPopDebugGroup, PFNGLPOPDEBUGGROUPPROC) \
extCb(glPushDebugGroup, PFNGLPUSHDEBUGGROUPPROC) \
\
extCb(glSpecializeShaderARB, PFNGLSPECIALIZESHADERARBPROC) \
#endif