UnitTests: Use glslang to validate GLSL shaders
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@@ -41,7 +41,7 @@ namespace Nz
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ExtSupportCallback extCallback;
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unsigned int glMajorVersion = 3;
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unsigned int glMinorVersion = 0;
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bool glES = false;
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bool glES = true;
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bool flipYPosition = false;
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bool remapZPosition = false;
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};
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