UnitTests: Use glslang to validate GLSL shaders
This commit is contained in:
@@ -4,7 +4,6 @@
|
||||
#include <Nazara/Shader/ShaderBuilder.hpp>
|
||||
#include <Nazara/Shader/ShaderLangParser.hpp>
|
||||
#include <catch2/catch.hpp>
|
||||
#include <spirv-tools/libspirv.hpp>
|
||||
#include <cctype>
|
||||
|
||||
SCENARIO("Shader generation", "[Shader]")
|
||||
|
||||
Reference in New Issue
Block a user