UnitTests: Use glslang to validate GLSL shaders

This commit is contained in:
Jérôme Leclercq
2021-12-24 14:54:35 +01:00
parent 3e708cf5ed
commit f798901c23
5 changed files with 172 additions and 22 deletions

View File

@@ -3,14 +3,14 @@ if is_mode("asan") then
add_defines("CATCH_CONFIG_NO_POSIX_SIGNALS")
end
add_requires("catch2", "spirv-tools")
add_requires("catch2", "glslang", "spirv-tools")
-- Common config
set_group("Tests")
set_kind("binary")
add_deps("NazaraCore", "NazaraNetwork", "NazaraPhysics2D", "NazaraShader")
add_packages("catch2", "spirv-tools")
add_packages("catch2", "glslang", "spirv-tools")
add_headerfiles("Engine/**.hpp")
add_files("resources.cpp")
add_files("Engine/**.cpp")