UnitTests: Use glslang to validate GLSL shaders
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@@ -3,14 +3,14 @@ if is_mode("asan") then
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add_defines("CATCH_CONFIG_NO_POSIX_SIGNALS")
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end
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add_requires("catch2", "spirv-tools")
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add_requires("catch2", "glslang", "spirv-tools")
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-- Common config
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set_group("Tests")
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set_kind("binary")
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add_deps("NazaraCore", "NazaraNetwork", "NazaraPhysics2D", "NazaraShader")
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add_packages("catch2", "spirv-tools")
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add_packages("catch2", "glslang", "spirv-tools")
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add_headerfiles("Engine/**.hpp")
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add_files("resources.cpp")
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add_files("Engine/**.cpp")
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