Widgets: Add widget theme (WIP)
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@@ -8,33 +8,6 @@
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namespace Nz
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{
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inline Canvas::Canvas(entt::registry& registry, Nz::EventHandler& eventHandler, Nz::CursorControllerHandle cursorController, UInt32 renderMask) :
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m_renderMask(renderMask),
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m_keyboardOwner(InvalidCanvasIndex),
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m_hoveredWidget(InvalidCanvasIndex),
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m_mouseOwner(InvalidCanvasIndex),
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m_registry(registry),
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m_cursorController(cursorController)
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{
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m_canvas = this;
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m_widgetParent = nullptr;
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// Register ourselves as a widget to handle cursor change
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RegisterToCanvas();
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// Connect to every meaningful event
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m_keyPressedSlot.Connect(eventHandler.OnKeyPressed, this, &Canvas::OnEventKeyPressed);
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m_keyReleasedSlot.Connect(eventHandler.OnKeyReleased, this, &Canvas::OnEventKeyReleased);
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m_mouseButtonPressedSlot.Connect(eventHandler.OnMouseButtonPressed, this, &Canvas::OnEventMouseButtonPressed);
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m_mouseButtonReleasedSlot.Connect(eventHandler.OnMouseButtonReleased, this, &Canvas::OnEventMouseButtonRelease);
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m_mouseEnteredSlot.Connect(eventHandler.OnMouseEntered, this, &Canvas::OnEventMouseEntered);
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m_mouseLeftSlot.Connect(eventHandler.OnMouseLeft, this, &Canvas::OnEventMouseLeft);
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m_mouseMovedSlot.Connect(eventHandler.OnMouseMoved, this, &Canvas::OnEventMouseMoved);
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m_mouseWheelMovedSlot.Connect(eventHandler.OnMouseWheelMoved, this, &Canvas::OnEventMouseWheelMoved);
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m_textEnteredSlot.Connect(eventHandler.OnTextEntered, this, &Canvas::OnEventTextEntered);
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m_textEditedSlot.Connect(eventHandler.OnTextEdited, this, &Canvas::OnEventTextEdited);
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}
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inline Canvas::~Canvas()
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{
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// Destroy children explicitly because they signal us when getting destroyed, and that can't happen after our own destruction
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